Set default texture filter before creating texture;

This commit is contained in:
bjorn 2017-07-31 02:41:13 -07:00
parent fd3613ba8d
commit 8464463d4e
1 changed files with 3 additions and 3 deletions

View File

@ -75,6 +75,9 @@ void lovrGraphicsInit() {
}
// Objects
state.depthTest = -1;
state.defaultFilter = FILTER_TRILINEAR;
state.defaultAnisotropy = 1.;
state.defaultShader = lovrShaderCreate(lovrDefaultVertexShader, lovrDefaultFragmentShader);
state.skyboxShader = lovrShaderCreate(lovrSkyboxVertexShader, lovrSkyboxFragmentShader);
int uniformId = lovrShaderGetUniformId(state.skyboxShader, "cube");
@ -97,9 +100,6 @@ void lovrGraphicsInit() {
#endif
// State
state.depthTest = -1;
state.defaultFilter = FILTER_TRILINEAR;
state.defaultAnisotropy = 1.;
lovrGraphicsReset();
atexit(lovrGraphicsDestroy);
}