mirror of https://github.com/bjornbytes/lovr.git
Set default texture filter before creating texture;
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@ -75,6 +75,9 @@ void lovrGraphicsInit() {
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}
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// Objects
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state.depthTest = -1;
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state.defaultFilter = FILTER_TRILINEAR;
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state.defaultAnisotropy = 1.;
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state.defaultShader = lovrShaderCreate(lovrDefaultVertexShader, lovrDefaultFragmentShader);
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state.skyboxShader = lovrShaderCreate(lovrSkyboxVertexShader, lovrSkyboxFragmentShader);
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int uniformId = lovrShaderGetUniformId(state.skyboxShader, "cube");
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@ -97,9 +100,6 @@ void lovrGraphicsInit() {
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#endif
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// State
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state.depthTest = -1;
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state.defaultFilter = FILTER_TRILINEAR;
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state.defaultAnisotropy = 1.;
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lovrGraphicsReset();
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atexit(lovrGraphicsDestroy);
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}
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