Global pause/resume/rewind/stop for lovr.audio;

This commit is contained in:
bjorn 2017-01-06 00:37:16 -08:00
parent c2c1e8aac5
commit 84bbe291d1
6 changed files with 88 additions and 16 deletions

View File

@ -31,19 +31,28 @@ void lovrAudioDestroy() {
void lovrAudioUpdate() {
int i; Source* source;
vec_foreach_rev(&state.sources, source, i) {
if (lovrSourceIsStopped(source) && !source->isLooping) {
int isStopped = lovrSourceIsStopped(source);
ALint processed;
alGetSourcei(source->id, AL_BUFFERS_PROCESSED, &processed);
if (processed) {
ALuint buffers[SOURCE_BUFFERS];
alSourceUnqueueBuffers(source->id, processed, buffers);
lovrSourceStream(source, buffers, processed);
if (isStopped) {
alSourcePlay(source->id);
}
} else if (isStopped) {
vec_splice(&state.sources, i, 1);
lovrRelease(&source->ref);
continue;
}
}
}
ALint count;
alGetSourcei(source->id, AL_BUFFERS_PROCESSED, &count);
if (count > 0) {
ALuint buffers[SOURCE_BUFFERS];
alSourceUnqueueBuffers(source->id, count, buffers);
lovrSourceStream(source, buffers, count);
}
void lovrAudioAdd(Source* source) {
if (!lovrAudioHas(source)) {
lovrRetain(&source->ref);
vec_push(&state.sources, source);
}
}
@ -62,9 +71,31 @@ void lovrAudioGetPosition(float* x, float* y, float* z) {
alGetListener3f(AL_POSITION, x, y, z);
}
void lovrAudioPlay(Source* source) {
lovrRetain(&source->ref);
vec_push(&state.sources, source);
int lovrAudioHas(Source* source) {
int index;
vec_find(&state.sources, source, index);
return index >= 0;
}
void lovrAudioPause() {
int i; Source* source;
vec_foreach(&state.sources, source, i) {
lovrSourcePause(source);
}
}
void lovrAudioResume() {
int i; Source* source;
vec_foreach(&state.sources, source, i) {
lovrSourceResume(source);
}
}
void lovrAudioRewind() {
int i; Source* source;
vec_foreach(&state.sources, source, i) {
lovrSourceRewind(source);
}
}
void lovrAudioSetOrientation(float fx, float fy, float fz, float ux, float uy, float uz) {
@ -75,3 +106,10 @@ void lovrAudioSetOrientation(float fx, float fy, float fz, float ux, float uy, f
void lovrAudioSetPosition(float x, float y, float z) {
alListener3f(AL_POSITION, x, y, z);
}
void lovrAudioStop() {
int i; Source* source;
vec_foreach(&state.sources, source, i) {
lovrSourceStop(source);
}
}

View File

@ -17,8 +17,13 @@ typedef struct {
void lovrAudioInit();
void lovrAudioDestroy();
void lovrAudioUpdate();
void lovrAudioAdd(Source* source);
void lovrAudioGetOrientation(float* fx, float* fy, float* fz, float* ux, float* uy, float* uz);
void lovrAudioGetPosition(float* x, float* y, float* z);
void lovrAudioPlay(Source* source);
int lovrAudioHas(Source* source);
void lovrAudioPause();
void lovrAudioResume();
void lovrAudioRewind();
void lovrAudioSetOrientation(float fx, float fy, float fz, float ux, float uy, float uz);
void lovrAudioSetPosition(float x, float y, float z);
void lovrAudioStop();

View File

@ -1,5 +1,4 @@
#include "audio/source.h"
#include "audio/audio.h"
#include "loaders/source.h"
static ALenum lovrSourceGetState(Source* source) {
@ -111,7 +110,6 @@ void lovrSourcePlay(Source* source) {
lovrSourceStream(source, source->buffers, SOURCE_BUFFERS);
alSourcePlay(source->id);
lovrAudioPlay(source);
}
void lovrSourceResume(Source* source) {

View File

@ -10,8 +10,12 @@ const luaL_Reg lovrAudio[] = {
{ "getOrientation", l_lovrAudioGetOrientation },
{ "getPosition", l_lovrAudioGetPosition },
{ "newSource", l_lovrAudioNewSource },
{ "pause", l_lovrAudioPause },
{ "resume", l_lovrAudioResume },
{ "rewind", l_lovrAudioRewind },
{ "setOrientation", l_lovrAudioSetOrientation },
{ "setPosition", l_lovrAudioSetPosition },
{ "stop", l_lovrAudioStop },
{ NULL, NULL }
};
@ -71,6 +75,21 @@ int l_lovrAudioNewSource(lua_State* L) {
return 1;
}
int l_lovrAudioPause(lua_State* L) {
lovrAudioPause();
return 0;
}
int l_lovrAudioResume(lua_State* L) {
lovrAudioResume();
return 0;
}
int l_lovrAudioRewind(lua_State* L) {
lovrAudioRewind();
return 0;
}
int l_lovrAudioSetOrientation(lua_State* L) {
float fx = luaL_checknumber(L, 1);
float fy = luaL_checknumber(L, 2);
@ -89,3 +108,8 @@ int l_lovrAudioSetPosition(lua_State* L) {
lovrAudioSetPosition(x, y, z);
return 0;
}
int l_lovrAudioStop(lua_State* L) {
lovrAudioStop();
return 0;
}

View File

@ -11,5 +11,9 @@ int l_lovrAudioUpdate(lua_State* L);
int l_lovrAudioGetOrientation(lua_State* L);
int l_lovrAudioGetPosition(lua_State* L);
int l_lovrAudioNewSource(lua_State* L);
int l_lovrAudioPause(lua_State* L);
int l_lovrAudioResume(lua_State* L);
int l_lovrAudioRewind(lua_State* L);
int l_lovrAudioSetOrientation(lua_State* L);
int l_lovrAudioSetPosition(lua_State* L);
int l_lovrAudioStop(lua_State* L);

View File

@ -1,5 +1,6 @@
#include "lovr/types/source.h"
#include "lovr/audio.h"
#include "audio/audio.h"
const luaL_Reg lovrSource[] = {
{ "getBitDepth", l_lovrSourceGetBitDepth },
@ -117,7 +118,9 @@ int l_lovrSourcePause(lua_State* L) {
}
int l_lovrSourcePlay(lua_State* L) {
lovrSourcePlay(luax_checktype(L, 1, Source));
Source* source = luax_checktype(L, 1, Source);
lovrSourcePlay(source);
lovrAudioAdd(source);
return 0;
}