ShaderBlock:getOffset;

This commit is contained in:
bjorn 2018-08-06 10:42:19 -07:00
parent e3e17bc84c
commit 86380e7694
1 changed files with 9 additions and 0 deletions

View File

@ -2,6 +2,14 @@
#include "graphics/shader.h"
#include "math/transform.h"
int l_lovrShaderBlockGetOffset(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
const char* field = luaL_checkstring(L, 2);
const Uniform* uniform = lovrShaderBlockGetUniform(block, field);
lua_pushinteger(L, uniform->offset);
return 1;
}
int l_lovrShaderBlockGetSize(lua_State* L) {
ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
lua_pushinteger(L, lovrShaderBlockGetSize(block));
@ -25,6 +33,7 @@ int l_lovrShaderBlockSend(lua_State* L) {
}
const luaL_Reg lovrShaderBlock[] = {
{ "getOffset", l_lovrShaderBlockGetOffset },
{ "getSize", l_lovrShaderBlockGetSize },
{ "isWritable", l_lovrShaderBlockIsWritable },
{ "send", l_lovrShaderBlockSend },