mirror of https://github.com/bjornbytes/lovr.git
Fix bug with Mesh:setVertices;
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@ -315,7 +315,7 @@ static int l_lovrMeshSetVertices(lua_State* L) {
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luaL_checktype(L, -1, LUA_TTABLE);
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int component = 0;
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for (uint32_t j = 0; j < attributeCount; j++) {
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const MeshAttribute* attribute = lovrMeshGetAttribute(mesh, i);
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const MeshAttribute* attribute = lovrMeshGetAttribute(mesh, j);
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if (attribute->buffer != buffer) {
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break;
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}
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