Make cursors generic;

This commit is contained in:
bjorn 2019-03-28 18:21:02 +09:00
parent efbc88073e
commit 88b54a7ab9
2 changed files with 44 additions and 72 deletions

View File

@ -498,7 +498,7 @@ void lovrGraphicsBatch(BatchRequest* req) {
for (int i = state.batchCount - 1; i >= 0; i--) {
Batch* b = &state.batches[i];
if (b->drawCount >= state.maxDraws) { continue; }
if (b->cursors[STREAM_DRAW_DATA].count >= state.maxDraws) { continue; }
if (!areBatchParamsEqual(req->type, b->type, &req->params, &b->params)) { continue; }
if (b->canvas == canvas && b->shader == shader && !memcmp(&b->pipeline, pipeline, sizeof(Pipeline)) && b->material == material) {
batch = b;
@ -509,14 +509,14 @@ void lovrGraphicsBatch(BatchRequest* req) {
// are streaming their vertices (since buffers are append-only)
if (b->pipeline.blendMode != BLEND_NONE || pipeline->blendMode != BLEND_NONE) { break; }
if (b->pipeline.depthTest == COMPARE_NONE || pipeline->depthTest == COMPARE_NONE) { break; }
if (b->vertexCount > 0 && req->vertexCount > 0) { break; }
if (!b->instanced || !req->instanced) { break; }
}
}
if (!req->instanced || !batch) {
*(req->vertices) = lovrGraphicsMapBuffer(STREAM_VERTEX, req->vertexCount);
uint8_t* ids = lovrGraphicsMapBuffer(STREAM_DRAW_ID, req->vertexCount);
memset(ids, batch ? batch->drawCount : 0, req->vertexCount * sizeof(uint8_t));
memset(ids, batch ? batch->cursors[STREAM_DRAW_DATA].count : 0, req->vertexCount * sizeof(uint8_t));
if (req->indexCount > 0) {
*(req->indices) = lovrGraphicsMapBuffer(STREAM_INDEX, req->indexCount);
@ -536,12 +536,10 @@ void lovrGraphicsBatch(BatchRequest* req) {
.shader = shader,
.pipeline = *pipeline,
.material = material,
.vertexStart = state.cursors[STREAM_VERTEX],
.vertexCount = 0,
.indexStart = state.cursors[STREAM_INDEX],
.indexCount = 0,
.drawStart = state.cursors[STREAM_DRAW_DATA],
.drawCount = 0,
.cursors[STREAM_VERTEX].start = state.cursors[STREAM_VERTEX],
.cursors[STREAM_INDEX].start = state.cursors[STREAM_INDEX],
.cursors[STREAM_DRAW_ID].start = state.cursors[STREAM_DRAW_ID],
.cursors[STREAM_DRAW_DATA].start = state.cursors[STREAM_DRAW_DATA],
.drawData = drawData,
.instanced = req->instanced
};
@ -549,30 +547,33 @@ void lovrGraphicsBatch(BatchRequest* req) {
state.cursors[STREAM_DRAW_DATA] += state.maxDraws;
}
int drawId = batch->cursors[STREAM_DRAW_DATA].count;
// Transform
if (req->transform) {
float transform[16];
mat4_multiply(mat4_init(transform, state.transforms[state.transform]), req->transform);
memcpy(batch->drawData[batch->drawCount].transform, transform, 16 * sizeof(float));
memcpy(batch->drawData[drawId].transform, transform, 16 * sizeof(float));
} else {
memcpy(batch->drawData[batch->drawCount].transform, state.transforms[state.transform], 16 * sizeof(float));
memcpy(batch->drawData[drawId].transform, state.transforms[state.transform], 16 * sizeof(float));
}
// Color
Color color = state.color;
gammaCorrectColor(&color);
batch->drawData[batch->drawCount].color = color;
batch->drawData[drawId].color = color;
if (!req->instanced || batch->drawCount == 0) {
batch->vertexCount += req->vertexCount;
batch->indexCount += req->indexCount;
if (!req->instanced || drawId == 0) {
batch->cursors[STREAM_VERTEX].count += req->vertexCount;
batch->cursors[STREAM_INDEX].count += req->indexCount;
batch->cursors[STREAM_DRAW_ID].count += req->vertexCount;
state.cursors[STREAM_VERTEX] += req->vertexCount;
state.cursors[STREAM_DRAW_ID] += req->vertexCount;
state.cursors[STREAM_INDEX] += req->indexCount;
state.cursors[STREAM_DRAW_ID] += req->vertexCount;
}
batch->drawCount++;
batch->cursors[STREAM_DRAW_DATA].count++;
}
void lovrGraphicsFlush() {
@ -588,28 +589,18 @@ void lovrGraphicsFlush() {
Batch* batch = &state.batches[b];
BatchParams* params = &batch->params;
Mesh* mesh = batch->type == BATCH_MESH ? params->mesh.object : (batch->instanced ? state.instancedMesh : state.mesh);
int instances = batch->instanced ? batch->drawCount : 1;
int instances = batch->instanced ? batch->cursors[STREAM_DRAW_DATA].count : 1;
// Flush vertex buffer
if (batch->vertexCount > 0) {
size_t stride = BUFFER_STRIDES[STREAM_VERTEX];
lovrBufferFlushRange(state.buffers[STREAM_VERTEX], batch->vertexStart * stride, batch->vertexCount * stride);
if (!batch->instanced) {
lovrBufferFlushRange(state.buffers[STREAM_DRAW_ID], batch->vertexStart, batch->vertexCount);
// Flush buffers
for (int i = 0; i < MAX_BUFFER_ROLES; i++) {
if (batch->cursors[i].count > 0) {
size_t stride = BUFFER_STRIDES[i];
lovrBufferFlushRange(state.buffers[i], batch->cursors[i].start * stride, batch->cursors[i].count * stride);
}
}
// Flush index buffer
if (batch->indexCount > 0) {
size_t stride = BUFFER_STRIDES[STREAM_INDEX];
lovrBufferFlushRange(state.buffers[STREAM_INDEX], batch->indexStart * stride, batch->indexCount * stride);
}
// Flush draw data buffer
size_t drawDataOffset = batch->drawStart * BUFFER_STRIDES[STREAM_DRAW_DATA];
size_t drawDataSize = batch->drawCount * BUFFER_STRIDES[STREAM_DRAW_DATA];
lovrBufferFlushRange(state.buffers[STREAM_DRAW_DATA], drawDataOffset, drawDataSize);
// Bind UBO
size_t drawDataOffset = batch->cursors[STREAM_DRAW_DATA].start * BUFFER_STRIDES[STREAM_DRAW_DATA];
lovrShaderSetBlock(batch->shader, "lovrDrawData", state.buffers[STREAM_DRAW_DATA], drawDataOffset, state.maxDraws * BUFFER_STRIDES[STREAM_DRAW_DATA], ACCESS_READ);
// Uniforms
@ -630,12 +621,13 @@ void lovrGraphicsFlush() {
instances = params->mesh.instances;
} else {
lovrMeshSetAttributeEnabled(mesh, "lovrDrawID", true);
instances = batch->drawCount;
instances = batch->cursors[STREAM_DRAW_DATA].count;
}
} else {
rangeStart = batch->indexCount ? batch->indexStart : batch->vertexStart;
rangeCount = batch->indexCount ? batch->indexCount : batch->vertexCount;
if (batch->indexCount > 0) {
bool indexed = batch->cursors[STREAM_INDEX].count > 0;
rangeStart = batch->cursors[indexed ? STREAM_INDEX : STREAM_VERTEX].start;
rangeCount = batch->cursors[indexed ? STREAM_INDEX : STREAM_VERTEX].count;
if (indexed) {
lovrMeshSetIndexBuffer(mesh, state.buffers[STREAM_INDEX], BUFFER_COUNTS[STREAM_INDEX], sizeof(uint16_t), 0);
} else {
lovrMeshSetIndexBuffer(mesh, NULL, 0, 0, 0);
@ -658,36 +650,18 @@ void lovrGraphicsFlush() {
});
// Pop lock and drop it
if (batch->vertexCount > 0) {
size_t lockSize = BUFFER_COUNTS[STREAM_VERTEX] / MAX_LOCKS + 1;
size_t firstLock = batch->vertexStart / lockSize;
size_t lastLock = (batch->vertexStart + batch->vertexCount) / lockSize;
for (size_t i = firstLock; i < lastLock; i++) {
state.locks[STREAM_VERTEX][i] = lovrGpuLock();
if (!batch->instanced) {
state.locks[STREAM_DRAW_ID][i] = lovrGpuLock();
for (int i = 0; i < MAX_BUFFER_ROLES; i++) {
if (batch->cursors[i].count > 0) {
size_t lockSize = BUFFER_COUNTS[i] / MAX_LOCKS;
size_t start = batch->cursors[i].start;
size_t count = batch->cursors[i].count;
size_t firstLock = start / lockSize;
size_t lastLock = MIN(start + count, BUFFER_COUNTS[i] - 1) / lockSize;
for (size_t j = firstLock; j < lastLock; j++) {
state.locks[i][j] = lovrGpuLock();
}
}
}
if (batch->indexCount > 0) {
size_t lockSize = BUFFER_COUNTS[STREAM_INDEX] / MAX_LOCKS + 1;
size_t firstLock = batch->indexStart / lockSize;
size_t lastLock = (batch->indexStart + batch->indexCount) / lockSize;
for (size_t i = firstLock; i < lastLock; i++) {
state.locks[STREAM_INDEX][i] = lovrGpuLock();
}
}
if (batch->drawCount > 0) {
size_t lockSize = BUFFER_COUNTS[STREAM_DRAW_DATA] / MAX_LOCKS;
size_t firstLock = batch->drawStart / lockSize;
size_t lastLock = MIN(batch->drawStart + state.maxDraws, BUFFER_COUNTS[STREAM_DRAW_DATA] - 1) / lockSize;
for (size_t i = firstLock; i < lastLock; i++) {
state.locks[STREAM_DRAW_DATA][i] = lovrGpuLock();
}
}
}
}

View File

@ -155,13 +155,11 @@ typedef struct {
Shader* shader;
Pipeline pipeline;
Material* material;
uint32_t vertexStart;
uint32_t vertexCount;
uint32_t indexStart;
uint32_t indexCount;
uint32_t drawStart;
uint32_t drawCount;
DrawData* drawData;
struct {
uint32_t start;
uint32_t count;
} cursors[MAX_BUFFER_ROLES];
bool instanced;
} Batch;