mirror of https://github.com/bjornbytes/lovr.git
rm double underscores from glsl;
This naming pattern is reserved.
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@ -25,7 +25,7 @@ const char* lovrShaderVertexPrefix = ""
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"#else \n"
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"#define lovrVertex vec4(lovrPosition, 1.) \n"
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"#endif \n"
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"#define lovrMain() position(mat4 __projection, mat4 __transform, vec4 __vertex) \n"
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"#define lovrMain() position(mat4 _projection, mat4 _transform, vec4 _vertex) \n"
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"in vec3 lovrPosition; \n"
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"in vec3 lovrNormal; \n"
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"in vec2 lovrTexCoord; \n"
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@ -69,7 +69,7 @@ const char* lovrShaderVertexSuffix = ""
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const char* lovrShaderFragmentPrefix = ""
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"#define PIXEL PIXEL \n"
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"#define FRAGMENT FRAGMENT \n"
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"#define lovrMain() color(vec4 __graphicsColor, sampler2D __image, vec2 __uv) \n"
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"#define lovrMain() color(vec4 _graphicsColor, sampler2D _image, vec2 _uv) \n"
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"#define lovrTexCoord texCoord \n"
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"#define lovrVertexColor vertexColor \n"
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"in vec2 texCoord; \n"
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