mirror of https://github.com/bjornbytes/lovr.git
Fix default shader switching;
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173c9a258e
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@ -2447,7 +2447,7 @@ static void flushPipeline(Pass* pass, Draw* draw, Shader* shader) {
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pipeline->dirty = true;
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}
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if (!pipeline->info.shader && pipeline->info.shader != shader->gpu) {
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if (!pipeline->shader && pipeline->info.shader != shader->gpu) {
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pipeline->info.shader = shader->gpu;
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pipeline->info.flags = NULL;
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pipeline->info.flagCount = 0;
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