Fix typos;

This commit is contained in:
bjorn 2016-10-04 12:16:49 -07:00
parent e2ef9a89ad
commit 8edcd18c52
1 changed files with 6 additions and 6 deletions

View File

@ -7,14 +7,13 @@
- `renderTo(callback)` - Render to the headset using a function. The callback function will be
called twice, once for each eye. This function sets the correct transformation and projection
matrices before rendering.
- `x, y, z = getPosition()` - Get the position of the headset in meters.
- `angle, axisX, axisY, axisZ = getOrientation()` - Get the orientation of the headset returned in
- `x, y, z = getPosition()` - Get the position of the headset, in meters.
- `angle, axisX, axisY, axisZ = getOrientation()` - Get the orientation of the headset, returned in
angle/axis format (radians).
- `vx, vy, vz = getVelocity()` - Get the velocity of the headset.
- `x, y, z = getAngularVelocity()` - Get the angular velocity of the headset.
`hand` is "left" or "right".
- `setClipDistance(number near, number far)` - Set the clip distance of the virtual camera.
- `near, far = getClipDistance()` - Retrieve the clip distance of the virutal camera.
- `near, far = getClipDistance()` - Retrieve the clip distance of the virtual camera.
- `width, depth = getTrackingSize()` - Dimensions for the rectangle enclosing the available play
area, in meters.
- `isVisible = isBoundsVisible()` - Whether or not the boundary grid is currently visible.
@ -23,6 +22,7 @@
Controllers:
- `Controller = lovr.headset.getController(string hand)` - Return a controller object for the specified hand.
`hand` is "left" or "right".
- `isPresent = Controller:isPresent` - Whether or not the controller is connected and available for
use.
- `x, y, z = Controller:getPosition()`
@ -85,7 +85,7 @@ Shaders:
- `lovrColor` is the color set by `lovr.graphics.setColor`.
- Source for the default shader:
```
```lua
shader = lovr.graphics.newShader([[
void main() {
gl_Position = lovrProjection * lovrTransform * vec4(position.xyz, 1.0);
@ -113,7 +113,7 @@ Buffers:
- `Buffer:setVertex(index, x, y, z)` - Set the value of a vertex.
- `Buffer:setVertexMap(map)` - Set the draw order of the vertices. It is possible to re-use
indices.
- `Buffer:setDrawRange(start, count)` - Limits the vertices draw to a subset of the total.
- `Buffer:setDrawRange(start, count)` - Limits the vertices drawn to a subset of the total.
- `Buffer:getVertexCount()` - Retrieve the number of vertices in the Buffer.
`lovr.event`