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lovr.mirror: don't call lovr.headset.getMirrorTexture twice;

This commit is contained in:
bjorn 2020-12-02 14:46:37 -07:00
parent c1b3bc61b1
commit 8ef50b5f6a

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@ -221,9 +221,9 @@ function lovr.mirror()
local texture = lovr.headset.getMirrorTexture() local texture = lovr.headset.getMirrorTexture()
if texture then -- On some drivers, texture is printed directly to the window if texture then -- On some drivers, texture is printed directly to the window
if lovr.headset.getDriver() == 'oculus' then if lovr.headset.getDriver() == 'oculus' then
lovr.graphics.fill(lovr.headset.getMirrorTexture(), 0, 1, 1, -1) lovr.graphics.fill(texture, 0, 1, 1, -1)
else else
lovr.graphics.fill(lovr.headset.getMirrorTexture()) lovr.graphics.fill(texture)
end end
end end
else else