Try to enable antialiasing in WebVR;

This commit is contained in:
bjorn 2017-08-27 13:23:21 -07:00
parent cbfeda1b1c
commit 9202b42d8d
1 changed files with 1 additions and 0 deletions

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@ -98,6 +98,7 @@ void lovrGraphicsCreateWindow(int w, int h, int fullscreen, int msaa, const char
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_SAMPLES, msaa);
#else
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);