mirror of https://github.com/bjornbytes/lovr.git
parent
b8cb53e021
commit
93f076acc9
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@ -1458,6 +1458,13 @@ static int l_lovrGraphicsNewShader(lua_State* L) {
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}
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shader = lovrShaderCreateDefault(shaderType, flags, flagCount);
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// Builtin uniforms
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if (shaderType == SHADER_STANDARD) {
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lovrShaderSetFloats(shader, "lovrExposure", (float[1]) { 1.f }, 0, 1);
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lovrShaderSetFloats(shader, "lovrLightDirection", (float[3]) { -1.f, -1.f, -1.f }, 0, 3);
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lovrShaderSetFloats(shader, "lovrLightColor", (float[4]) { 1.f, 1.f, 1.f, 1.f }, 0, 4);
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}
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} else {
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luax_readshadersource(L, 1);
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luax_readshadersource(L, 2);
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@ -151,12 +151,12 @@ const char* lovrStandardFragmentShader = ""
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"in vec3 vNormal; \n"
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"#endif \n"
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"uniform vec3 lovrLightDirection = vec3(-1., -1., -1.); \n"
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"uniform vec4 lovrLightColor = vec4(1.); \n"
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"uniform vec3 lovrLightDirection; \n"
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"uniform vec4 lovrLightColor; \n"
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"uniform samplerCube lovrSpecularIrradianceTexture; \n"
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"uniform sampler2D lovrBRDFLookup; \n"
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"uniform vec3 lovrIrradiance[9]; \n"
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"uniform float lovrExposure = 1.; \n"
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"uniform float lovrExposure; \n"
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"float D_GGX(float NoH, float roughness); \n"
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"float G_SmithGGXCorrelated(float NoV, float NoL, float roughness); \n"
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