OpenGL: Enable seamless cubemap filtering;

It is always used in WebGL 2 and OpenGL ES 3.
This commit is contained in:
bjorn 2019-08-09 17:22:00 -07:00
parent 4d3bfea67c
commit 948363e7df
1 changed files with 3 additions and 0 deletions

View File

@ -1019,6 +1019,9 @@ void lovrGpuInit(getProcAddressProc getProcAddress) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_PROGRAM_POINT_SIZE);
glEnable(GL_FRAMEBUFFER_SRGB);
#ifdef LOVR_GL
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
#endif
glGetFloatv(GL_POINT_SIZE_RANGE, state.limits.pointSizes);
if (state.features.multiview && GLAD_GL_ES_VERSION_3_0) {