mirror of https://github.com/bjornbytes/lovr.git
ModelFace always has 3 indices;
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@ -50,10 +50,9 @@ static void visitNode(ModelData* modelData, ModelNode* node, mat4 transform, vec
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// Face vertex indices
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for (int f = 0; f < mesh->faces.length; f++) {
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ModelFace face = mesh->faces.data[f];
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for (int v = 0; v < face.indices.length; v++) {
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vec_push(indices, face.indices.data[v] + indexOffset);
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}
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vec_push(indices, face.indices[0] + indexOffset);
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vec_push(indices, face.indices[1] + indexOffset);
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vec_push(indices, face.indices[2] + indexOffset);
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}
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}
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@ -50,13 +50,9 @@ ModelData* lovrModelDataCreateFromFile(void* data, int size) {
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}
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ModelFace face;
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vec_init(&face.indices);
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// Indices
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for (unsigned int i = 0; i < assimpFace.mNumIndices; i++) {
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vec_push(&face.indices, assimpFace.mIndices[i]);
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face.indices[i] = assimpFace.mIndices[i];
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}
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vec_push(&mesh->faces, face);
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}
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@ -114,11 +110,6 @@ void lovrModelDataDestroy(const Ref* ref) {
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for (int i = 0; i < modelData->meshes.length; i++) {
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ModelMesh* mesh = modelData->meshes.data[i];
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for (int f = 0; f < mesh->faces.length; f++) {
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vec_deinit(&mesh->faces.data[f].indices);
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}
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vec_deinit(&mesh->faces);
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vec_deinit(&mesh->vertices);
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vec_deinit(&mesh->normals);
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@ -19,7 +19,7 @@ typedef struct {
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typedef vec_t(ModelVertex) vec_model_vertex_t;
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typedef struct {
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vec_uint_t indices;
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unsigned int indices[3];
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} ModelFace;
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typedef vec_t(ModelFace) vec_model_face_t;
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