mirror of https://github.com/bjornbytes/lovr.git
Revert "More strict compute shader test;"
This reverts commit 61abb6f02b
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@ -1250,7 +1250,7 @@ void lovrGpuInit(void* (*getProcAddress)(const char*), bool debug) {
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glDebugMessageCallback(onMessage, NULL);
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}
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state.features.astc = GLAD_GL_ES_VERSION_3_2;
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state.features.compute = GLAD_GL_ES_VERSION_3_1 || (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3));
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state.features.compute = GLAD_GL_ES_VERSION_3_1 || GLAD_GL_ARB_compute_shader;
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state.features.dxt = GLAD_GL_EXT_texture_compression_s3tc;
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state.features.instancedStereo = GLAD_GL_ARB_viewport_array && GLAD_GL_AMD_vertex_shader_viewport_index && GLAD_GL_ARB_fragment_layer_viewport;
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state.features.multiview = GLAD_GL_ES_VERSION_3_0 && GLAD_GL_OVR_multiview2 && GLAD_GL_OVR_multiview_multisampled_render_to_texture;
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