mirror of https://github.com/bjornbytes/lovr.git
rm unused variable;
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@ -424,7 +424,6 @@ static void fakeRenderTo(headsetRenderCallback callback, void* userdata) {
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glfwGetWindowSize(window, &w, &h);
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float transform[16];
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mat4_perspective(state.projection, state.clipNear, state.clipFar, 67 * M_PI / 180.0, (float)w/h);
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// render
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