mirror of https://github.com/bjornbytes/lovr.git
lovr.graphics.getSystemLimits;
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@ -406,6 +406,17 @@ int l_lovrGraphicsGetDimensions(lua_State* L) {
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return 2;
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}
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int l_lovrGraphicsGetSystemLimits(lua_State* L) {
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lua_newtable(L);
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lua_pushnumber(L, lovrGraphicsGetSystemLimit(LIMIT_POINT_SIZE));
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lua_setfield(L, -2, "pointsize");
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lua_pushinteger(L, lovrGraphicsGetSystemLimit(LIMIT_TEXTURE_SIZE));
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lua_setfield(L, -2, "texturesize");
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lua_pushinteger(L, lovrGraphicsGetSystemLimit(LIMIT_TEXTURE_MSAA));
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lua_setfield(L, -2, "texturemsaa");
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return 1;
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}
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// Transforms
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int l_lovrGraphicsPush(lua_State* L) {
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@ -800,6 +811,7 @@ const luaL_Reg lovrGraphics[] = {
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{ "getWidth", l_lovrGraphicsGetWidth },
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{ "getHeight", l_lovrGraphicsGetHeight },
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{ "getDimensions", l_lovrGraphicsGetDimensions },
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{ "getSystemLimits", l_lovrGraphicsGetSystemLimits },
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{ "newFont", l_lovrGraphicsNewFont },
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{ "newMesh", l_lovrGraphicsNewMesh },
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{ "newModel", l_lovrGraphicsNewModel },
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@ -14,23 +14,36 @@ static GraphicsState state;
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// Base
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void lovrGraphicsInit() {
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for (int i = 0; i < MAX_CANVASES; i++) {
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state.canvases[i] = malloc(sizeof(CanvasState));
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}
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state.defaultShader = lovrShaderCreate(lovrDefaultVertexShader, lovrDefaultFragmentShader);
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state.skyboxShader = lovrShaderCreate(lovrSkyboxVertexShader, lovrSkyboxFragmentShader);
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int uniformId = lovrShaderGetUniformId(state.skyboxShader, "cube");
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lovrShaderSendInt(state.skyboxShader, uniformId, 1);
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state.fullscreenShader = lovrShaderCreate(lovrNoopVertexShader, lovrDefaultFragmentShader);
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// Allocations
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state.activeFont = NULL;
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state.defaultFont = NULL;
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state.activeTexture = NULL;
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state.defaultTexture = lovrTextureCreate(lovrTextureDataGetBlank(1, 1, 0xff, FORMAT_RGBA));
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glGenBuffers(1, &state.shapeBuffer);
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glGenBuffers(1, &state.shapeIndexBuffer);
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glGenVertexArrays(1, &state.shapeArray);
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vec_init(&state.shapeData);
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vec_init(&state.shapeIndices);
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for (int i = 0; i < MAX_CANVASES; i++) {
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state.canvases[i] = malloc(sizeof(CanvasState));
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}
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// Objects
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state.defaultShader = lovrShaderCreate(lovrDefaultVertexShader, lovrDefaultFragmentShader);
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state.skyboxShader = lovrShaderCreate(lovrSkyboxVertexShader, lovrSkyboxFragmentShader);
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int uniformId = lovrShaderGetUniformId(state.skyboxShader, "cube");
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lovrShaderSendInt(state.skyboxShader, uniformId, 1);
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state.fullscreenShader = lovrShaderCreate(lovrNoopVertexShader, lovrDefaultFragmentShader);
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state.defaultTexture = lovrTextureCreate(lovrTextureDataGetBlank(1, 1, 0xff, FORMAT_RGBA));
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// System Limits
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float pointSizes[2];
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glGetFloatv(GL_POINT_SIZE_RANGE, pointSizes);
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state.maxPointSize = pointSizes[1];
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &state.maxTextureSize);
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glGetIntegerv(GL_MAX_SAMPLES, &state.maxTextureMSAA);
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// State
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state.depthTest = -1;
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lovrGraphicsReset();
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atexit(lovrGraphicsDestroy);
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@ -378,6 +391,15 @@ int lovrGraphicsGetHeight() {
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return height;
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}
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float lovrGraphicsGetSystemLimit(GraphicsLimit limit) {
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switch (limit) {
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case LIMIT_POINT_SIZE: return state.maxPointSize;
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case LIMIT_TEXTURE_SIZE: return state.maxTextureSize;
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case LIMIT_TEXTURE_MSAA: return state.maxTextureMSAA;
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default: error("Unknown limit %d\n", limit);
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}
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}
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void lovrGraphicsPushCanvas() {
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if (++state.canvas >= MAX_CANVASES) {
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error("Canvas overflow");
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@ -47,6 +47,12 @@ typedef enum {
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COMPARE_GREATER = GL_GREATER
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} CompareMode;
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typedef enum {
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LIMIT_POINT_SIZE,
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LIMIT_TEXTURE_SIZE,
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LIMIT_TEXTURE_MSAA
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} GraphicsLimit;
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typedef struct {
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int x;
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int y;
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@ -90,6 +96,9 @@ typedef struct {
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PolygonWinding polygonWinding;
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CompareMode depthTest;
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int isWireframe;
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float maxPointSize;
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int maxTextureSize;
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int maxTextureMSAA;
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} GraphicsState;
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// Base
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@ -137,6 +146,7 @@ int lovrGraphicsIsWireframe();
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void lovrGraphicsSetWireframe(int wireframe);
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int lovrGraphicsGetWidth();
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int lovrGraphicsGetHeight();
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float lovrGraphicsGetSystemLimit(GraphicsLimit limit);
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void lovrGraphicsPushCanvas();
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void lovrGraphicsPopCanvas();
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void lovrGraphicsSetViewport(int x, int y, int w, int h);
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