Fix types/naming to standard style

This commit is contained in:
mcc 2021-07-20 12:48:58 -04:00 committed by Bjorn
parent 56138492f2
commit a0a242a610
3 changed files with 7 additions and 7 deletions

View File

@ -202,7 +202,7 @@ static int l_lovrAudioGetSpatializer(lua_State *L) {
return 1;
}
static int l_lovrAudioGetSampleRate(lua_State *L) {
static uint32_t l_lovrAudioGetSampleRate(lua_State *L) {
lua_pushnumber(L, lovrAudioGetSampleRate());
return 1;
}
@ -319,7 +319,7 @@ int luaopen_lovr_audio(lua_State* L) {
spatializer = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "sampleRate");
lua_getfield(L, -1, "samplerate");
int userSampleRate = luaL_optnumber(L, -1, 0);
if (userSampleRate > 0)
sampleRate = userSampleRate;

View File

@ -52,7 +52,7 @@ static struct {
float leftovers[BUFFER_SIZE * 2];
float absorption[3];
ma_data_converter playbackConverter;
int sampleRate;
uint32_t sampleRate;
} state;
static const ma_format miniaudioFormats[] = {
@ -227,7 +227,7 @@ static Spatializer* spatializers[] = {
// Entry
bool lovrAudioInit(const char* spatializer, int sampleRate) {
bool lovrAudioInit(const char* spatializer, uint32_t sampleRate) {
if (state.initialized) return false;
state.sampleRate = sampleRate;
@ -406,7 +406,7 @@ const char* lovrAudioGetSpatializer() {
return state.spatializer->name;
}
int lovrAudioGetSampleRate() {
uint32_t lovrAudioGetSampleRate() {
return state.sampleRate;
}

View File

@ -59,7 +59,7 @@ typedef enum {
typedef void AudioDeviceCallback(const void* id, size_t size, const char* name, bool isDefault, void* userdata);
bool lovrAudioInit(const char* spatializer, int sampleRate);
bool lovrAudioInit(const char* spatializer, uint32_t sampleRate);
void lovrAudioDestroy(void);
void lovrAudioEnumerateDevices(AudioType type, AudioDeviceCallback* callback, void* userdata);
bool lovrAudioSetDevice(AudioType type, void* id, size_t size, struct Sound* sink, AudioShareMode shareMode);
@ -72,7 +72,7 @@ void lovrAudioGetPose(float position[4], float orientation[4]);
void lovrAudioSetPose(float position[4], float orientation[4]);
bool lovrAudioSetGeometry(float* vertices, uint32_t* indices, uint32_t vertexCount, uint32_t indexCount, AudioMaterial material);
const char* lovrAudioGetSpatializer(void);
int lovrAudioGetSampleRate();
uint32_t lovrAudioGetSampleRate();
void lovrAudioGetAbsorption(float absorption[3]);
void lovrAudioSetAbsorption(float absorption[3]);