mirror of https://github.com/bjornbytes/lovr.git
sampler2DMultiview; textureMultiview;
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@ -94,6 +94,18 @@ const char* lovrShaderFragmentPrefix = ""
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"#else \n"
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"uniform lowp int lovrViewID; \n"
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"#endif \n"
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"#ifdef MULTIVIEW \n"
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"#define sampler2DMultiview sampler2DArray \n"
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"vec4 textureMultiview(sampler2DMultiview t, vec2 uv) { \n"
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" return texture(t, vec3(uv, lovrViewID)); \n"
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"} \n"
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"#else \n"
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"#define sampler2DMultiview sampler2D \n"
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"vec4 textureMultiview(sampler2DMultiview t, vec2 uv) { \n"
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" uv = clamp(uv, 0., 1.) * vec2(.5, 1.) + lovrViewID * vec2(.5, 0.); \n"
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" return texture(t, uv); \n"
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"} \n"
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"#endif \n"
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"#line 0 \n";
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const char* lovrShaderFragmentSuffix = ""
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