Rename Buffer to Mesh;

This commit is contained in:
bjorn 2017-03-11 14:13:49 -08:00
parent 3da4d4def9
commit a2e1fd8972
11 changed files with 786 additions and 786 deletions

View File

@ -6,9 +6,9 @@
#include "filesystem/filesystem.h"
#include <math.h>
map_int_t BufferAttributeTypes;
map_int_t BufferDrawModes;
map_int_t BufferUsages;
map_int_t MeshAttributeTypes;
map_int_t MeshDrawModes;
map_int_t MeshUsages;
map_int_t CompareModes;
map_int_t DrawModes;
map_int_t FilterModes;
@ -64,28 +64,28 @@ static Texture* luax_readtexture(lua_State* L, int index) {
int l_lovrGraphicsInit(lua_State* L) {
lua_newtable(L);
luaL_register(L, NULL, lovrGraphics);
luax_registertype(L, "Buffer", lovrBuffer);
luax_registertype(L, "Mesh", lovrMesh);
luax_registertype(L, "Font", lovrFont);
luax_registertype(L, "Model", lovrModel);
luax_registertype(L, "Shader", lovrShader);
luax_registertype(L, "Skybox", lovrSkybox);
luax_registertype(L, "Texture", lovrTexture);
map_init(&BufferAttributeTypes);
map_set(&BufferAttributeTypes, "float", BUFFER_FLOAT);
map_set(&BufferAttributeTypes, "byte", BUFFER_BYTE);
map_set(&BufferAttributeTypes, "int", BUFFER_INT);
map_init(&MeshAttributeTypes);
map_set(&MeshAttributeTypes, "float", MESH_FLOAT);
map_set(&MeshAttributeTypes, "byte", MESH_BYTE);
map_set(&MeshAttributeTypes, "int", MESH_INT);
map_init(&BufferDrawModes);
map_set(&BufferDrawModes, "points", BUFFER_POINTS);
map_set(&BufferDrawModes, "strip", BUFFER_TRIANGLE_STRIP);
map_set(&BufferDrawModes, "triangles", BUFFER_TRIANGLES);
map_set(&BufferDrawModes, "fan", BUFFER_TRIANGLE_FAN);
map_init(&MeshDrawModes);
map_set(&MeshDrawModes, "points", MESH_POINTS);
map_set(&MeshDrawModes, "strip", MESH_TRIANGLE_STRIP);
map_set(&MeshDrawModes, "triangles", MESH_TRIANGLES);
map_set(&MeshDrawModes, "fan", MESH_TRIANGLE_FAN);
map_init(&BufferUsages);
map_set(&BufferUsages, "static", BUFFER_STATIC);
map_set(&BufferUsages, "dynamic", BUFFER_DYNAMIC);
map_set(&BufferUsages, "stream", BUFFER_STREAM);
map_init(&MeshUsages);
map_set(&MeshUsages, "static", MESH_STATIC);
map_set(&MeshUsages, "dynamic", MESH_DYNAMIC);
map_set(&MeshUsages, "stream", MESH_STREAM);
map_init(&DrawModes);
map_set(&DrawModes, "fill", DRAW_MODE_FILL);
@ -515,74 +515,6 @@ int l_lovrGraphicsPrint(lua_State* L) {
// Types
int l_lovrGraphicsNewBuffer(lua_State* L) {
int size;
int dataIndex = 0;
int drawModeIndex = 2;
BufferFormat format;
vec_init(&format);
if (lua_isnumber(L, 1)) {
size = lua_tointeger(L, 1);
} else if (lua_istable(L, 1)) {
if (lua_isnumber(L, 2)) {
drawModeIndex++;
luax_checkbufferformat(L, 1, &format);
size = lua_tointeger(L, 2);
dataIndex = 0;
} else if (lua_istable(L, 2)) {
drawModeIndex++;
luax_checkbufferformat(L, 1, &format);
size = lua_objlen(L, 2);
dataIndex = 2;
} else {
size = lua_objlen(L, 1);
dataIndex = 1;
}
} else {
luaL_argerror(L, 1, "table or number expected");
return 0;
}
BufferDrawMode* drawMode = (BufferDrawMode*) luax_optenum(L, drawModeIndex, "fan", &BufferDrawModes, "buffer draw mode");
BufferUsage* usage = (BufferUsage*) luax_optenum(L, drawModeIndex + 1, "dynamic", &BufferUsages, "buffer usage");
Buffer* buffer = lovrBufferCreate(size, format.length ? &format : NULL, *drawMode, *usage);
if (dataIndex) {
BufferFormat format = lovrBufferGetVertexFormat(buffer);
for (size_t i = 0; i < lua_objlen(L, dataIndex); i++) {
lua_rawgeti(L, dataIndex, i + 1);
if (!lua_istable(L, -1)) {
return luaL_error(L, "Vertex information should be specified as a table");
}
int component = 0;
char* vertex = lovrBufferGetScratchVertex(buffer);
for (int j = 0; j < format.length; j++) {
BufferAttribute attribute = format.data[j];
for (int k = 0; k < attribute.count; k++) {
lua_rawgeti(L, -1, ++component);
switch (attribute.type) {
case BUFFER_FLOAT: *((float*) vertex) = luaL_optnumber(L, -1, 0.f); break;
case BUFFER_BYTE: *((unsigned char*) vertex) = luaL_optint(L, -1, 255); break;
case BUFFER_INT: *((int*) vertex) = luaL_optint(L, -1, 0); break;
}
vertex += sizeof(attribute.type);
lua_pop(L, 1);
}
}
lovrBufferSetVertex(buffer, i, lovrBufferGetScratchVertex(buffer));
lua_pop(L, 1);
}
}
vec_deinit(&format);
luax_pushtype(L, Buffer, buffer);
lovrRelease(&buffer->ref);
return 1;
}
int l_lovrGraphicsNewFont(lua_State* L) {
void* data = NULL;
size_t size = 0;
@ -609,6 +541,74 @@ int l_lovrGraphicsNewFont(lua_State* L) {
return 1;
}
int l_lovrGraphicsNewMesh(lua_State* L) {
int size;
int dataIndex = 0;
int drawModeIndex = 2;
MeshFormat format;
vec_init(&format);
if (lua_isnumber(L, 1)) {
size = lua_tointeger(L, 1);
} else if (lua_istable(L, 1)) {
if (lua_isnumber(L, 2)) {
drawModeIndex++;
luax_checkmeshformat(L, 1, &format);
size = lua_tointeger(L, 2);
dataIndex = 0;
} else if (lua_istable(L, 2)) {
drawModeIndex++;
luax_checkmeshformat(L, 1, &format);
size = lua_objlen(L, 2);
dataIndex = 2;
} else {
size = lua_objlen(L, 1);
dataIndex = 1;
}
} else {
luaL_argerror(L, 1, "table or number expected");
return 0;
}
MeshDrawMode* drawMode = (MeshDrawMode*) luax_optenum(L, drawModeIndex, "fan", &MeshDrawModes, "mesh draw mode");
MeshUsage* usage = (MeshUsage*) luax_optenum(L, drawModeIndex + 1, "dynamic", &MeshUsages, "mesh usage");
Mesh* mesh = lovrMeshCreate(size, format.length ? &format : NULL, *drawMode, *usage);
if (dataIndex) {
MeshFormat format = lovrMeshGetVertexFormat(mesh);
for (size_t i = 0; i < lua_objlen(L, dataIndex); i++) {
lua_rawgeti(L, dataIndex, i + 1);
if (!lua_istable(L, -1)) {
return luaL_error(L, "Vertex information should be specified as a table");
}
int component = 0;
char* vertex = lovrMeshGetScratchVertex(mesh);
for (int j = 0; j < format.length; j++) {
MeshAttribute attribute = format.data[j];
for (int k = 0; k < attribute.count; k++) {
lua_rawgeti(L, -1, ++component);
switch (attribute.type) {
case MESH_FLOAT: *((float*) vertex) = luaL_optnumber(L, -1, 0.f); break;
case MESH_BYTE: *((unsigned char*) vertex) = luaL_optint(L, -1, 255); break;
case MESH_INT: *((int*) vertex) = luaL_optint(L, -1, 0); break;
}
vertex += sizeof(attribute.type);
lua_pop(L, 1);
}
}
lovrMeshSetVertex(mesh, i, lovrMeshGetScratchVertex(mesh));
lua_pop(L, 1);
}
}
vec_deinit(&format);
luax_pushtype(L, Mesh, mesh);
lovrRelease(&mesh->ref);
return 1;
}
int l_lovrGraphicsNewModel(lua_State* L) {
const char* path = lua_tostring(L, 1);
size_t size;
@ -757,8 +757,8 @@ const luaL_Reg lovrGraphics[] = {
{ "getWidth", l_lovrGraphicsGetWidth },
{ "getHeight", l_lovrGraphicsGetHeight },
{ "getDimensions", l_lovrGraphicsGetDimensions },
{ "newBuffer", l_lovrGraphicsNewBuffer },
{ "newFont", l_lovrGraphicsNewFont },
{ "newMesh", l_lovrGraphicsNewMesh },
{ "newModel", l_lovrGraphicsNewModel },
{ "newShader", l_lovrGraphicsNewShader },
{ "newSkybox", l_lovrGraphicsNewSkybox },

View File

@ -1,5 +1,5 @@
#include "luax.h"
#include "graphics/buffer.h"
#include "graphics/mesh.h"
#include "math/math.h"
#include "lib/map/map.h"
@ -12,7 +12,6 @@ int l_lovrMathInit(lua_State* L);
int l_lovrTimerInit(lua_State* L);
extern const luaL_Reg lovrAudio[];
extern const luaL_Reg lovrBuffer[];
extern const luaL_Reg lovrController[];
extern const luaL_Reg lovrEvent[];
extern const luaL_Reg lovrFilesystem[];
@ -20,6 +19,7 @@ extern const luaL_Reg lovrFont[];
extern const luaL_Reg lovrGraphics[];
extern const luaL_Reg lovrHeadset[];
extern const luaL_Reg lovrMath[];
extern const luaL_Reg lovrMesh[];
extern const luaL_Reg lovrModel[];
extern const luaL_Reg lovrShader[];
extern const luaL_Reg lovrSkybox[];
@ -28,9 +28,9 @@ extern const luaL_Reg lovrTexture[];
extern const luaL_Reg lovrTimer[];
extern const luaL_Reg lovrTransform[];
extern map_int_t BufferAttributeTypes;
extern map_int_t BufferDrawModes;
extern map_int_t BufferUsages;
extern map_int_t MeshAttributeTypes;
extern map_int_t MeshDrawModes;
extern map_int_t MeshUsages;
extern map_int_t CompareModes;
extern map_int_t ControllerAxes;
extern map_int_t ControllerButtons;
@ -43,5 +43,5 @@ extern map_int_t TextureProjections;
extern map_int_t TimeUnits;
extern map_int_t WrapModes;
void luax_checkbufferformat(lua_State* L, int index, BufferFormat* format);
void luax_checkmeshformat(lua_State* L, int index, MeshFormat* format);
void luax_readtransform(lua_State* L, int i, mat4 transform);

View File

@ -1,371 +0,0 @@
#include "api/lovr.h"
void luax_checkbufferformat(lua_State* L, int index, BufferFormat* format) {
if (!lua_istable(L, index)) {
return;
}
int length = lua_objlen(L, index);
for (int i = 0; i < length; i++) {
lua_rawgeti(L, index, i + 1);
if (!lua_istable(L, -1) || lua_objlen(L, -1) != 3) {
luaL_error(L, "Expected vertex format specified as tables containing name, data type, and size");
return;
}
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -2, 2);
lua_rawgeti(L, -3, 3);
const char* name = lua_tostring(L, -3);
BufferAttributeType* type = (BufferAttributeType*) luax_checkenum(L, -2, &BufferAttributeTypes, "buffer attribute type");
int count = lua_tointeger(L, -1);
BufferAttribute attribute = { .name = name, .type = *type, .count = count };
vec_push(format, attribute);
lua_pop(L, 4);
}
}
int l_lovrBufferDraw(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
float transform[16];
luax_readtransform(L, 2, transform);
lovrBufferDraw(buffer, transform);
return 0;
}
int l_lovrBufferGetVertexFormat(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
BufferFormat format = lovrBufferGetVertexFormat(buffer);
lua_newtable(L);
for (int i = 0; i < format.length; i++) {
BufferAttribute attribute = format.data[i];
lua_newtable(L);
// Name
lua_pushstring(L, attribute.name);
lua_rawseti(L, -2, 1);
// Type
luax_pushenum(L, &BufferAttributeTypes, attribute.type);
lua_rawseti(L, -2, 2);
// Count
lua_pushinteger(L, attribute.count);
lua_rawseti(L, -2, 3);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int l_lovrBufferGetDrawMode(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
luax_pushenum(L, &BufferDrawModes, lovrBufferGetDrawMode(buffer));
return 1;
}
int l_lovrBufferSetDrawMode(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
BufferDrawMode* drawMode = (BufferDrawMode*) luax_checkenum(L, 2, &BufferDrawModes, "buffer draw mode");
lovrBufferSetDrawMode(buffer, *drawMode);
return 0;
}
int l_lovrBufferGetVertexCount(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
lua_pushnumber(L, lovrBufferGetVertexCount(buffer));
return 1;
}
int l_lovrBufferGetVertex(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
int index = luaL_checkint(L, 2) - 1;
char* vertex = lovrBufferGetScratchVertex(buffer);
lovrBufferGetVertex(buffer, index, vertex);
BufferFormat format = lovrBufferGetVertexFormat(buffer);
int total = 0;
for (int i = 0; i < format.length; i++) {
BufferAttribute attribute = format.data[i];
total += attribute.count;
for (int j = 0; j < attribute.count; j++) {
switch (attribute.type) {
case BUFFER_FLOAT: lua_pushnumber(L, *((float*) vertex)); break;
case BUFFER_BYTE: lua_pushnumber(L, *((unsigned char*) vertex)); break;
case BUFFER_INT: lua_pushnumber(L, *((int*) vertex)); break;
}
vertex += sizeof(attribute.type);
}
}
return total;
}
int l_lovrBufferSetVertex(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
int index = luaL_checkint(L, 2) - 1;
BufferFormat format = lovrBufferGetVertexFormat(buffer);
char* vertex = lovrBufferGetScratchVertex(buffer);
if (index < 0 || index >= buffer->size) {
return luaL_error(L, "Invalid buffer vertex index: %d", index + 1);
}
// Unwrap table
int arg = 3;
if (lua_istable(L, 3)) {
arg++;
for (size_t i = 0; i < lua_objlen(L, 3); i++) {
lua_rawgeti(L, 3, i + 1);
}
}
for (int i = 0; i < format.length; i++) {
BufferAttribute attribute = format.data[i];
for (int j = 0; j < attribute.count; j++) {
switch (attribute.type) {
case BUFFER_FLOAT: *((float*) vertex) = luaL_optnumber(L, arg++, 0.f); break;
case BUFFER_BYTE: *((unsigned char*) vertex) = luaL_optint(L, arg++, 255); break;
case BUFFER_INT: *((int*) vertex) = luaL_optint(L, arg++, 0); break;
}
vertex += sizeof(attribute.type);
}
}
lovrBufferSetVertex(buffer, index, lovrBufferGetScratchVertex(buffer));
return 0;
}
int l_lovrBufferGetVertexAttribute(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
int vertexIndex = luaL_checkint(L, 2) - 1;
int attributeIndex = luaL_checkint(L, 3) - 1;
char* vertex = lovrBufferGetScratchVertex(buffer);
lovrBufferGetVertex(buffer, vertexIndex, vertex);
BufferFormat format = lovrBufferGetVertexFormat(buffer);
if (vertexIndex < 0 || vertexIndex >= buffer->size) {
return luaL_error(L, "Invalid buffer vertex index: %d", vertexIndex + 1);
} else if (attributeIndex < 0 || attributeIndex >= format.length) {
return luaL_error(L, "Invalid buffer attribute index: %d", attributeIndex + 1);
}
BufferAttribute attribute;
for (int i = 0; i <= attributeIndex; i++) {
attribute = format.data[i];
if (i == attributeIndex) {
for (int j = 0; j < attribute.count; j++) {
switch (attribute.type) {
case BUFFER_FLOAT: lua_pushnumber(L, *((float*) vertex)); break;
case BUFFER_BYTE: lua_pushinteger(L, *((unsigned char*) vertex)); break;
case BUFFER_INT: lua_pushinteger(L, *((int*) vertex)); break;
}
vertex += sizeof(attribute.type);
}
} else {
vertex += attribute.count * sizeof(attribute.type);
}
}
return attribute.count;
}
int l_lovrBufferSetVertexAttribute(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
int vertexIndex = luaL_checkint(L, 2) - 1;
int attributeIndex = luaL_checkint(L, 3) - 1;
char* vertex = lovrBufferGetScratchVertex(buffer);
lovrBufferGetVertex(buffer, vertexIndex, vertex);
BufferFormat format = lovrBufferGetVertexFormat(buffer);
if (vertexIndex < 0 || vertexIndex >= buffer->size) {
return luaL_error(L, "Invalid buffer vertex index: %d", vertexIndex + 1);
} else if (attributeIndex < 0 || attributeIndex >= format.length) {
return luaL_error(L, "Invalid buffer attribute index: %d", attributeIndex + 1);
}
int arg = 4;
for (int i = 0; i <= attributeIndex; i++) {
BufferAttribute attribute = format.data[i];
if (i == attributeIndex) {
for (int j = 0; j < attribute.count; j++) {
switch (attribute.type) {
case BUFFER_FLOAT: *((float*) vertex) = luaL_optnumber(L, arg++, 0.f); break;
case BUFFER_BYTE: *((unsigned char*) vertex) = luaL_optint(L, arg++, 255); break;
case BUFFER_INT: *((int*) vertex) = luaL_optint(L, arg++, 0); break;
}
vertex += sizeof(attribute.type);
}
} else {
vertex += attribute.count * sizeof(attribute.type);
}
}
lovrBufferSetVertex(buffer, vertexIndex, lovrBufferGetScratchVertex(buffer));
return 0;
}
int l_lovrBufferSetVertices(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
BufferFormat format = lovrBufferGetVertexFormat(buffer);
luaL_checktype(L, 2, LUA_TTABLE);
int vertexCount = lua_objlen(L, 2);
if (vertexCount > lovrBufferGetVertexCount(buffer)) {
return luaL_error(L, "Too many vertices for Buffer\n", lovrBufferGetVertexCount(buffer));
}
char* vertices = malloc(buffer->stride * vertexCount);
char* vertex = vertices;
for (int i = 0; i < vertexCount; i++) {
lua_rawgeti(L, 2, i + 1);
int component = 0;
for (int j = 0; j < format.length; j++) {
BufferAttribute attribute = format.data[j];
for (int k = 0; k < attribute.count; k++) {
lua_rawgeti(L, -1, ++component);
switch (attribute.type) {
case BUFFER_FLOAT: *((float*) vertex) = luaL_optnumber(L, -1, 0.f); break;
case BUFFER_BYTE: *((unsigned char*) vertex) = luaL_optint(L, -1, 255); break;
case BUFFER_INT: *((int*) vertex) = luaL_optint(L, -1, 0); break;
}
vertex += sizeof(attribute.type);
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}
lovrBufferSetVertices(buffer, vertices, buffer->stride * vertexCount);
free(vertices);
return 0;
}
int l_lovrBufferGetVertexMap(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
int count;
unsigned int* indices = lovrBufferGetVertexMap(buffer, &count);
if (count == 0) {
lua_pushnil(L);
return 1;
}
lua_newtable(L);
for (int i = 0; i < count; i++) {
lua_pushinteger(L, indices[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int l_lovrBufferSetVertexMap(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
if (lua_isnoneornil(L, 2)) {
lovrBufferSetVertexMap(buffer, NULL, 0);
return 0;
}
luaL_checktype(L, 2, LUA_TTABLE);
int count = lua_objlen(L, 2);
unsigned int* indices = malloc(count * sizeof(unsigned int));
for (int i = 0; i < count; i++) {
lua_rawgeti(L, 2, i + 1);
if (!lua_isnumber(L, -1)) {
free(indices);
return luaL_error(L, "Buffer vertex map index #%d must be numeric", i);
}
int index = lua_tointeger(L, -1);
if (index > buffer->size || index < 0) {
free(indices);
return luaL_error(L, "Invalid vertex map value: %d", index);
}
indices[i] = index - 1;
lua_pop(L, 1);
}
lovrBufferSetVertexMap(buffer, indices, count);
free(indices);
return 0;
}
int l_lovrBufferGetDrawRange(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
if (!lovrBufferIsRangeEnabled(buffer)) {
lua_pushnil(L);
return 1;
}
int start, count;
lovrBufferGetDrawRange(buffer, &start, &count);
lua_pushinteger(L, start + 1);
lua_pushinteger(L, count);
return 2;
}
int l_lovrBufferSetDrawRange(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
if (lua_isnoneornil(L, 2)) {
lovrBufferSetRangeEnabled(buffer, 0);
return 0;
}
lovrBufferSetRangeEnabled(buffer, 1);
int rangeStart = luaL_checkinteger(L, 2) - 1;
int rangeCount = luaL_checkinteger(L, 3);
if (lovrBufferSetDrawRange(buffer, rangeStart, rangeCount)) {
return luaL_error(L, "Invalid buffer draw range (%d, %d)", rangeStart + 1, rangeCount);
}
return 0;
}
int l_lovrBufferGetTexture(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
Texture* texture = lovrBufferGetTexture(buffer);
if (texture) {
luax_pushtype(L, Texture, texture);
} else {
lua_pushnil(L);
}
return 1;
}
int l_lovrBufferSetTexture(lua_State* L) {
Buffer* buffer = luax_checktype(L, 1, Buffer);
Texture* texture = lua_isnoneornil(L, 2) ? NULL : luax_checktype(L, 2, Texture);
lovrBufferSetTexture(buffer, texture);
return 0;
}
const luaL_Reg lovrBuffer[] = {
{ "draw", l_lovrBufferDraw },
{ "getVertexFormat", l_lovrBufferGetVertexFormat },
{ "getVertexCount", l_lovrBufferGetVertexCount },
{ "getVertex", l_lovrBufferGetVertex },
{ "setVertex", l_lovrBufferSetVertex },
{ "getVertexAttribute", l_lovrBufferGetVertexAttribute },
{ "setVertexAttribute", l_lovrBufferSetVertexAttribute },
{ "setVertices", l_lovrBufferSetVertices },
{ "getVertexMap", l_lovrBufferGetVertexMap },
{ "setVertexMap", l_lovrBufferSetVertexMap },
{ "getDrawMode", l_lovrBufferGetDrawMode },
{ "setDrawMode", l_lovrBufferSetDrawMode },
{ "getDrawRange", l_lovrBufferGetDrawRange },
{ "setDrawRange", l_lovrBufferSetDrawRange },
{ "getTexture", l_lovrBufferGetTexture },
{ "setTexture", l_lovrBufferSetTexture },
{ NULL, NULL }
};

371
src/api/types/mesh.c Normal file
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@ -0,0 +1,371 @@
#include "api/lovr.h"
void luax_checkmeshformat(lua_State* L, int index, MeshFormat* format) {
if (!lua_istable(L, index)) {
return;
}
int length = lua_objlen(L, index);
for (int i = 0; i < length; i++) {
lua_rawgeti(L, index, i + 1);
if (!lua_istable(L, -1) || lua_objlen(L, -1) != 3) {
luaL_error(L, "Expected vertex format specified as tables containing name, data type, and size");
return;
}
lua_rawgeti(L, -1, 1);
lua_rawgeti(L, -2, 2);
lua_rawgeti(L, -3, 3);
const char* name = lua_tostring(L, -3);
MeshAttributeType* type = (MeshAttributeType*) luax_checkenum(L, -2, &MeshAttributeTypes, "mesh attribute type");
int count = lua_tointeger(L, -1);
MeshAttribute attribute = { .name = name, .type = *type, .count = count };
vec_push(format, attribute);
lua_pop(L, 4);
}
}
int l_lovrMeshDraw(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
float transform[16];
luax_readtransform(L, 2, transform);
lovrMeshDraw(mesh, transform);
return 0;
}
int l_lovrMeshGetVertexFormat(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
MeshFormat format = lovrMeshGetVertexFormat(mesh);
lua_newtable(L);
for (int i = 0; i < format.length; i++) {
MeshAttribute attribute = format.data[i];
lua_newtable(L);
// Name
lua_pushstring(L, attribute.name);
lua_rawseti(L, -2, 1);
// Type
luax_pushenum(L, &MeshAttributeTypes, attribute.type);
lua_rawseti(L, -2, 2);
// Count
lua_pushinteger(L, attribute.count);
lua_rawseti(L, -2, 3);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int l_lovrMeshGetDrawMode(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
luax_pushenum(L, &MeshDrawModes, lovrMeshGetDrawMode(mesh));
return 1;
}
int l_lovrMeshSetDrawMode(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
MeshDrawMode* drawMode = (MeshDrawMode*) luax_checkenum(L, 2, &MeshDrawModes, "mesh draw mode");
lovrMeshSetDrawMode(mesh, *drawMode);
return 0;
}
int l_lovrMeshGetVertexCount(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
lua_pushnumber(L, lovrMeshGetVertexCount(mesh));
return 1;
}
int l_lovrMeshGetVertex(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
int index = luaL_checkint(L, 2) - 1;
char* vertex = lovrMeshGetScratchVertex(mesh);
lovrMeshGetVertex(mesh, index, vertex);
MeshFormat format = lovrMeshGetVertexFormat(mesh);
int total = 0;
for (int i = 0; i < format.length; i++) {
MeshAttribute attribute = format.data[i];
total += attribute.count;
for (int j = 0; j < attribute.count; j++) {
switch (attribute.type) {
case MESH_FLOAT: lua_pushnumber(L, *((float*) vertex)); break;
case MESH_BYTE: lua_pushnumber(L, *((unsigned char*) vertex)); break;
case MESH_INT: lua_pushnumber(L, *((int*) vertex)); break;
}
vertex += sizeof(attribute.type);
}
}
return total;
}
int l_lovrMeshSetVertex(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
int index = luaL_checkint(L, 2) - 1;
MeshFormat format = lovrMeshGetVertexFormat(mesh);
char* vertex = lovrMeshGetScratchVertex(mesh);
if (index < 0 || index >= mesh->size) {
return luaL_error(L, "Invalid mesh vertex index: %d", index + 1);
}
// Unwrap table
int arg = 3;
if (lua_istable(L, 3)) {
arg++;
for (size_t i = 0; i < lua_objlen(L, 3); i++) {
lua_rawgeti(L, 3, i + 1);
}
}
for (int i = 0; i < format.length; i++) {
MeshAttribute attribute = format.data[i];
for (int j = 0; j < attribute.count; j++) {
switch (attribute.type) {
case MESH_FLOAT: *((float*) vertex) = luaL_optnumber(L, arg++, 0.f); break;
case MESH_BYTE: *((unsigned char*) vertex) = luaL_optint(L, arg++, 255); break;
case MESH_INT: *((int*) vertex) = luaL_optint(L, arg++, 0); break;
}
vertex += sizeof(attribute.type);
}
}
lovrMeshSetVertex(mesh, index, lovrMeshGetScratchVertex(mesh));
return 0;
}
int l_lovrMeshGetVertexAttribute(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
int vertexIndex = luaL_checkint(L, 2) - 1;
int attributeIndex = luaL_checkint(L, 3) - 1;
char* vertex = lovrMeshGetScratchVertex(mesh);
lovrMeshGetVertex(mesh, vertexIndex, vertex);
MeshFormat format = lovrMeshGetVertexFormat(mesh);
if (vertexIndex < 0 || vertexIndex >= mesh->size) {
return luaL_error(L, "Invalid mesh vertex index: %d", vertexIndex + 1);
} else if (attributeIndex < 0 || attributeIndex >= format.length) {
return luaL_error(L, "Invalid mesh attribute index: %d", attributeIndex + 1);
}
MeshAttribute attribute;
for (int i = 0; i <= attributeIndex; i++) {
attribute = format.data[i];
if (i == attributeIndex) {
for (int j = 0; j < attribute.count; j++) {
switch (attribute.type) {
case MESH_FLOAT: lua_pushnumber(L, *((float*) vertex)); break;
case MESH_BYTE: lua_pushinteger(L, *((unsigned char*) vertex)); break;
case MESH_INT: lua_pushinteger(L, *((int*) vertex)); break;
}
vertex += sizeof(attribute.type);
}
} else {
vertex += attribute.count * sizeof(attribute.type);
}
}
return attribute.count;
}
int l_lovrMeshSetVertexAttribute(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
int vertexIndex = luaL_checkint(L, 2) - 1;
int attributeIndex = luaL_checkint(L, 3) - 1;
char* vertex = lovrMeshGetScratchVertex(mesh);
lovrMeshGetVertex(mesh, vertexIndex, vertex);
MeshFormat format = lovrMeshGetVertexFormat(mesh);
if (vertexIndex < 0 || vertexIndex >= mesh->size) {
return luaL_error(L, "Invalid mesh vertex index: %d", vertexIndex + 1);
} else if (attributeIndex < 0 || attributeIndex >= format.length) {
return luaL_error(L, "Invalid mesh attribute index: %d", attributeIndex + 1);
}
int arg = 4;
for (int i = 0; i <= attributeIndex; i++) {
MeshAttribute attribute = format.data[i];
if (i == attributeIndex) {
for (int j = 0; j < attribute.count; j++) {
switch (attribute.type) {
case MESH_FLOAT: *((float*) vertex) = luaL_optnumber(L, arg++, 0.f); break;
case MESH_BYTE: *((unsigned char*) vertex) = luaL_optint(L, arg++, 255); break;
case MESH_INT: *((int*) vertex) = luaL_optint(L, arg++, 0); break;
}
vertex += sizeof(attribute.type);
}
} else {
vertex += attribute.count * sizeof(attribute.type);
}
}
lovrMeshSetVertex(mesh, vertexIndex, lovrMeshGetScratchVertex(mesh));
return 0;
}
int l_lovrMeshSetVertices(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
MeshFormat format = lovrMeshGetVertexFormat(mesh);
luaL_checktype(L, 2, LUA_TTABLE);
int vertexCount = lua_objlen(L, 2);
if (vertexCount > lovrMeshGetVertexCount(mesh)) {
return luaL_error(L, "Too many vertices for Mesh\n", lovrMeshGetVertexCount(mesh));
}
char* vertices = malloc(mesh->stride * vertexCount);
char* vertex = vertices;
for (int i = 0; i < vertexCount; i++) {
lua_rawgeti(L, 2, i + 1);
int component = 0;
for (int j = 0; j < format.length; j++) {
MeshAttribute attribute = format.data[j];
for (int k = 0; k < attribute.count; k++) {
lua_rawgeti(L, -1, ++component);
switch (attribute.type) {
case MESH_FLOAT: *((float*) vertex) = luaL_optnumber(L, -1, 0.f); break;
case MESH_BYTE: *((unsigned char*) vertex) = luaL_optint(L, -1, 255); break;
case MESH_INT: *((int*) vertex) = luaL_optint(L, -1, 0); break;
}
vertex += sizeof(attribute.type);
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}
lovrMeshSetVertices(mesh, vertices, mesh->stride * vertexCount);
free(vertices);
return 0;
}
int l_lovrMeshGetVertexMap(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
int count;
unsigned int* indices = lovrMeshGetVertexMap(mesh, &count);
if (count == 0) {
lua_pushnil(L);
return 1;
}
lua_newtable(L);
for (int i = 0; i < count; i++) {
lua_pushinteger(L, indices[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int l_lovrMeshSetVertexMap(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
if (lua_isnoneornil(L, 2)) {
lovrMeshSetVertexMap(mesh, NULL, 0);
return 0;
}
luaL_checktype(L, 2, LUA_TTABLE);
int count = lua_objlen(L, 2);
unsigned int* indices = malloc(count * sizeof(unsigned int));
for (int i = 0; i < count; i++) {
lua_rawgeti(L, 2, i + 1);
if (!lua_isnumber(L, -1)) {
free(indices);
return luaL_error(L, "Mesh vertex map index #%d must be numeric", i);
}
int index = lua_tointeger(L, -1);
if (index > mesh->size || index < 0) {
free(indices);
return luaL_error(L, "Invalid vertex map value: %d", index);
}
indices[i] = index - 1;
lua_pop(L, 1);
}
lovrMeshSetVertexMap(mesh, indices, count);
free(indices);
return 0;
}
int l_lovrMeshGetDrawRange(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
if (!lovrMeshIsRangeEnabled(mesh)) {
lua_pushnil(L);
return 1;
}
int start, count;
lovrMeshGetDrawRange(mesh, &start, &count);
lua_pushinteger(L, start + 1);
lua_pushinteger(L, count);
return 2;
}
int l_lovrMeshSetDrawRange(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
if (lua_isnoneornil(L, 2)) {
lovrMeshSetRangeEnabled(mesh, 0);
return 0;
}
lovrMeshSetRangeEnabled(mesh, 1);
int rangeStart = luaL_checkinteger(L, 2) - 1;
int rangeCount = luaL_checkinteger(L, 3);
if (lovrMeshSetDrawRange(mesh, rangeStart, rangeCount)) {
return luaL_error(L, "Invalid mesh draw range (%d, %d)", rangeStart + 1, rangeCount);
}
return 0;
}
int l_lovrMeshGetTexture(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
Texture* texture = lovrMeshGetTexture(mesh);
if (texture) {
luax_pushtype(L, Texture, texture);
} else {
lua_pushnil(L);
}
return 1;
}
int l_lovrMeshSetTexture(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
Texture* texture = lua_isnoneornil(L, 2) ? NULL : luax_checktype(L, 2, Texture);
lovrMeshSetTexture(mesh, texture);
return 0;
}
const luaL_Reg lovrMesh[] = {
{ "draw", l_lovrMeshDraw },
{ "getVertexFormat", l_lovrMeshGetVertexFormat },
{ "getVertexCount", l_lovrMeshGetVertexCount },
{ "getVertex", l_lovrMeshGetVertex },
{ "setVertex", l_lovrMeshSetVertex },
{ "getVertexAttribute", l_lovrMeshGetVertexAttribute },
{ "setVertexAttribute", l_lovrMeshSetVertexAttribute },
{ "setVertices", l_lovrMeshSetVertices },
{ "getVertexMap", l_lovrMeshGetVertexMap },
{ "setVertexMap", l_lovrMeshSetVertexMap },
{ "getDrawMode", l_lovrMeshGetDrawMode },
{ "setDrawMode", l_lovrMeshSetDrawMode },
{ "getDrawRange", l_lovrMeshGetDrawRange },
{ "setDrawRange", l_lovrMeshSetDrawRange },
{ "getTexture", l_lovrMeshGetTexture },
{ "setTexture", l_lovrMeshSetTexture },
{ NULL, NULL }
};

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@ -1,237 +0,0 @@
#include "graphics/buffer.h"
#include "graphics/graphics.h"
#include "graphics/shader.h"
#include <stdlib.h>
Buffer* lovrBufferCreate(int size, BufferFormat* format, BufferDrawMode drawMode, BufferUsage usage) {
Buffer* buffer = lovrAlloc(sizeof(Buffer), lovrBufferDestroy);
if (!buffer) return NULL;
vec_init(&buffer->map);
vec_init(&buffer->format);
if (format) {
vec_extend(&buffer->format, format);
} else {
BufferAttribute position = { .name = "lovrPosition", .type = BUFFER_FLOAT, .count = 3 };
BufferAttribute normal = { .name = "lovrNormal", .type = BUFFER_FLOAT, .count = 3 };
BufferAttribute texCoord = { .name = "lovrTexCoord", .type = BUFFER_FLOAT, .count = 2 };
vec_push(&buffer->format, position);
vec_push(&buffer->format, normal);
vec_push(&buffer->format, texCoord);
}
int stride = 0;
int i;
BufferAttribute attribute;
vec_foreach(&buffer->format, attribute, i) {
stride += attribute.count * sizeof(attribute.type);
}
if (stride == 0) {
return NULL;
}
buffer->size = size;
buffer->stride = stride;
buffer->data = malloc(buffer->size * buffer->stride);
buffer->scratchVertex = malloc(buffer->stride);
buffer->drawMode = drawMode;
buffer->usage = usage;
buffer->vao = 0;
buffer->vbo = 0;
buffer->ibo = 0;
buffer->isRangeEnabled = 0;
buffer->rangeStart = 0;
buffer->rangeCount = buffer->size;
buffer->texture = NULL;
glGenBuffers(1, &buffer->vbo);
glBindBuffer(GL_ARRAY_BUFFER, buffer->vbo);
glBufferData(GL_ARRAY_BUFFER, buffer->size * buffer->stride, buffer->data, buffer->usage);
glGenVertexArrays(1, &buffer->vao);
glGenBuffers(1, &buffer->ibo);
return buffer;
}
void lovrBufferDestroy(const Ref* ref) {
Buffer* buffer = containerof(ref, Buffer);
if (buffer->texture) {
lovrRelease(&buffer->texture->ref);
}
glDeleteBuffers(1, &buffer->vbo);
glDeleteVertexArrays(1, &buffer->vao);
vec_deinit(&buffer->map);
vec_deinit(&buffer->format);
free(buffer->scratchVertex);
free(buffer->data);
free(buffer);
}
void lovrBufferDraw(Buffer* buffer, mat4 transform) {
int usingIbo = buffer->map.length > 0;
lovrGraphicsPush();
lovrGraphicsMatrixTransform(transform);
lovrGraphicsBindTexture(buffer->texture);
lovrGraphicsPrepare();
glBindVertexArray(buffer->vao);
// Figure out how many vertex attributes there are
int vertexAttributeCount;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &vertexAttributeCount);
// Disable all vertex attributes
for (int i = 0; i < vertexAttributeCount; i++) {
glDisableVertexAttribArray(i);
}
// Enable the vertex attributes in use and bind the correct data FIXME
Shader* shader = lovrGraphicsGetShader();
if (shader) {
glBindBuffer(GL_ARRAY_BUFFER, buffer->vbo);
size_t offset = 0;
int i;
BufferAttribute attribute;
vec_foreach(&buffer->format, attribute, i) {
int location = lovrShaderGetAttributeId(shader, attribute.name);
if (location >= 0) {
glEnableVertexAttribArray(location);
if (attribute.type == BUFFER_INT) {
glVertexAttribIPointer(location, attribute.count, attribute.type, buffer->stride, (void*) offset);
} else {
glVertexAttribPointer(location, attribute.count, attribute.type, GL_FALSE, buffer->stride, (void*) offset);
}
}
offset += sizeof(attribute.type) * attribute.count;
}
}
// Determine range of vertices to be rendered and whether we're using an IBO or not
int start, count;
if (buffer->isRangeEnabled) {
start = buffer->rangeStart;
count = buffer->rangeCount;
} else {
start = 0;
count = usingIbo ? buffer->map.length : buffer->size;
}
// Render! Use the IBO if a draw range is set
if (usingIbo) {
uintptr_t startAddress = (uintptr_t) start;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->ibo);
glDrawElements(buffer->drawMode, count, GL_UNSIGNED_INT, (GLvoid*) startAddress);
} else {
glDrawArrays(buffer->drawMode, start, count);
}
lovrGraphicsPop();
}
BufferFormat lovrBufferGetVertexFormat(Buffer* buffer) {
return buffer->format;
}
BufferDrawMode lovrBufferGetDrawMode(Buffer* buffer) {
return buffer->drawMode;
}
int lovrBufferSetDrawMode(Buffer* buffer, BufferDrawMode drawMode) {
buffer->drawMode = drawMode;
return 0;
}
int lovrBufferGetVertexCount(Buffer* buffer) {
return buffer->size;
}
int lovrBufferGetVertexSize(Buffer* buffer) {
return buffer->stride;
}
void* lovrBufferGetScratchVertex(Buffer* buffer) {
return buffer->scratchVertex;
}
void lovrBufferGetVertex(Buffer* buffer, int index, void* dest) {
if (index >= buffer->size) {
return;
}
memcpy(dest, (char*) buffer->data + index * buffer->stride, buffer->stride);
}
void lovrBufferSetVertex(Buffer* buffer, int index, void* vertex) {
memcpy((char*) buffer->data + index * buffer->stride, vertex, buffer->stride);
glBindBuffer(GL_ARRAY_BUFFER, buffer->vbo);
glBufferData(GL_ARRAY_BUFFER, buffer->size * buffer->stride, buffer->data, buffer->usage);
}
void lovrBufferSetVertices(Buffer* buffer, void* vertices, int size) {
if (size > buffer->size * buffer->stride) {
error("Buffer is not big enough");
}
memcpy(buffer->data, vertices, size);
glBindBuffer(GL_ARRAY_BUFFER, buffer->vbo);
glBufferData(GL_ARRAY_BUFFER, buffer->size * buffer->stride, buffer->data, buffer->usage);
}
unsigned int* lovrBufferGetVertexMap(Buffer* buffer, int* count) {
*count = buffer->map.length;
return buffer->map.data;
}
void lovrBufferSetVertexMap(Buffer* buffer, unsigned int* map, int count) {
if (count == 0 || !map) {
vec_clear(&buffer->map);
} else {
vec_clear(&buffer->map);
vec_pusharr(&buffer->map, map, count);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), buffer->map.data, GL_STATIC_DRAW);
}
}
char lovrBufferIsRangeEnabled(Buffer* buffer) {
return buffer->isRangeEnabled;
}
void lovrBufferSetRangeEnabled(Buffer* buffer, char isEnabled) {
buffer->isRangeEnabled = isEnabled;
}
void lovrBufferGetDrawRange(Buffer* buffer, int* start, int* count) {
*start = buffer->rangeStart;
*count = buffer->rangeCount;
}
int lovrBufferSetDrawRange(Buffer* buffer, int start, int count) {
if (start < 0 || count < 0 || start + count > buffer->size) {
return 1;
}
buffer->rangeStart = start;
buffer->rangeCount = count;
return 0;
}
Texture* lovrBufferGetTexture(Buffer* buffer) {
return buffer->texture;
}
void lovrBufferSetTexture(Buffer* buffer, Texture* texture) {
if (buffer->texture) {
lovrRelease(&buffer->texture->ref);
}
buffer->texture = texture;
if (buffer->texture) {
lovrRetain(&buffer->texture->ref);
}
}

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@ -1,73 +0,0 @@
#include "glfw.h"
#include "util.h"
#include "graphics/texture.h"
#include "math/math.h"
#pragma once
typedef enum {
BUFFER_POINTS = GL_POINTS,
BUFFER_TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
BUFFER_TRIANGLES = GL_TRIANGLES,
BUFFER_TRIANGLE_FAN = GL_TRIANGLE_FAN
} BufferDrawMode;
typedef enum {
BUFFER_STATIC = GL_STATIC_DRAW,
BUFFER_DYNAMIC = GL_DYNAMIC_DRAW,
BUFFER_STREAM = GL_STREAM_DRAW
} BufferUsage;
typedef enum {
BUFFER_FLOAT = GL_FLOAT,
BUFFER_BYTE = GL_BYTE,
BUFFER_INT = GL_INT
} BufferAttributeType;
typedef struct {
const char* name;
BufferAttributeType type;
int count;
} BufferAttribute;
typedef vec_t(BufferAttribute) BufferFormat;
typedef struct Buffer {
Ref ref;
int size;
int stride;
void* data;
void* scratchVertex;
BufferFormat format;
BufferDrawMode drawMode;
BufferUsage usage;
GLuint vao;
GLuint vbo;
GLuint ibo;
vec_uint_t map;
char isRangeEnabled;
int rangeStart;
int rangeCount;
Texture* texture;
} Buffer;
Buffer* lovrBufferCreate(int size, BufferFormat* format, BufferDrawMode drawMode, BufferUsage usage);
void lovrBufferDestroy(const Ref* ref);
void lovrBufferDraw(Buffer* buffer, mat4 transform);
BufferFormat lovrBufferGetVertexFormat(Buffer* buffer);
BufferDrawMode lovrBufferGetDrawMode(Buffer* buffer);
int lovrBufferSetDrawMode(Buffer* buffer, BufferDrawMode drawMode);
int lovrBufferGetVertexCount(Buffer* buffer);
int lovrBufferGetVertexSize(Buffer* buffer);
void* lovrBufferGetScratchVertex(Buffer* buffer);
void lovrBufferGetVertex(Buffer* buffer, int index, void* dest);
void lovrBufferSetVertex(Buffer* buffer, int index, void* vertex);
void lovrBufferSetVertices(Buffer* buffer, void* vertices, int size);
unsigned int* lovrBufferGetVertexMap(Buffer* buffer, int* count);
void lovrBufferSetVertexMap(Buffer* buffer, unsigned int* map, int count);
char lovrBufferIsRangeEnabled(Buffer* buffer);
void lovrBufferSetRangeEnabled(Buffer* buffer, char isEnabled);
void lovrBufferGetDrawRange(Buffer* buffer, int* start, int* count);
int lovrBufferSetDrawRange(Buffer* buffer, int start, int count);
Texture* lovrBufferGetTexture(Buffer* buffer);
void lovrBufferSetTexture(Buffer* buffer, Texture* texture);

View File

@ -1,5 +1,5 @@
#include "graphics/buffer.h"
#include "graphics/font.h"
#include "graphics/mesh.h"
#include "graphics/model.h"
#include "graphics/shader.h"
#include "graphics/skybox.h"

237
src/graphics/mesh.c Normal file
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#include "graphics/mesh.h"
#include "graphics/graphics.h"
#include "graphics/shader.h"
#include <stdlib.h>
Mesh* lovrMeshCreate(int size, MeshFormat* format, MeshDrawMode drawMode, MeshUsage usage) {
Mesh* mesh = lovrAlloc(sizeof(Mesh), lovrMeshDestroy);
if (!mesh) return NULL;
vec_init(&mesh->map);
vec_init(&mesh->format);
if (format) {
vec_extend(&mesh->format, format);
} else {
MeshAttribute position = { .name = "lovrPosition", .type = MESH_FLOAT, .count = 3 };
MeshAttribute normal = { .name = "lovrNormal", .type = MESH_FLOAT, .count = 3 };
MeshAttribute texCoord = { .name = "lovrTexCoord", .type = MESH_FLOAT, .count = 2 };
vec_push(&mesh->format, position);
vec_push(&mesh->format, normal);
vec_push(&mesh->format, texCoord);
}
int stride = 0;
int i;
MeshAttribute attribute;
vec_foreach(&mesh->format, attribute, i) {
stride += attribute.count * sizeof(attribute.type);
}
if (stride == 0) {
return NULL;
}
mesh->size = size;
mesh->stride = stride;
mesh->data = malloc(mesh->size * mesh->stride);
mesh->scratchVertex = malloc(mesh->stride);
mesh->drawMode = drawMode;
mesh->usage = usage;
mesh->vao = 0;
mesh->vbo = 0;
mesh->ibo = 0;
mesh->isRangeEnabled = 0;
mesh->rangeStart = 0;
mesh->rangeCount = mesh->size;
mesh->texture = NULL;
glGenBuffers(1, &mesh->vbo);
glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo);
glBufferData(GL_ARRAY_BUFFER, mesh->size * mesh->stride, mesh->data, mesh->usage);
glGenVertexArrays(1, &mesh->vao);
glGenBuffers(1, &mesh->ibo);
return mesh;
}
void lovrMeshDestroy(const Ref* ref) {
Mesh* mesh = containerof(ref, Mesh);
if (mesh->texture) {
lovrRelease(&mesh->texture->ref);
}
glDeleteBuffers(1, &mesh->vbo);
glDeleteVertexArrays(1, &mesh->vao);
vec_deinit(&mesh->map);
vec_deinit(&mesh->format);
free(mesh->scratchVertex);
free(mesh->data);
free(mesh);
}
void lovrMeshDraw(Mesh* mesh, mat4 transform) {
int usingIbo = mesh->map.length > 0;
lovrGraphicsPush();
lovrGraphicsMatrixTransform(transform);
lovrGraphicsBindTexture(mesh->texture);
lovrGraphicsPrepare();
glBindVertexArray(mesh->vao);
// Figure out how many vertex attributes there are
int vertexAttributeCount;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &vertexAttributeCount);
// Disable all vertex attributes
for (int i = 0; i < vertexAttributeCount; i++) {
glDisableVertexAttribArray(i);
}
// Enable the vertex attributes in use and bind the correct data FIXME
Shader* shader = lovrGraphicsGetShader();
if (shader) {
glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo);
size_t offset = 0;
int i;
MeshAttribute attribute;
vec_foreach(&mesh->format, attribute, i) {
int location = lovrShaderGetAttributeId(shader, attribute.name);
if (location >= 0) {
glEnableVertexAttribArray(location);
if (attribute.type == MESH_INT) {
glVertexAttribIPointer(location, attribute.count, attribute.type, mesh->stride, (void*) offset);
} else {
glVertexAttribPointer(location, attribute.count, attribute.type, GL_FALSE, mesh->stride, (void*) offset);
}
}
offset += sizeof(attribute.type) * attribute.count;
}
}
// Determine range of vertices to be rendered and whether we're using an IBO or not
int start, count;
if (mesh->isRangeEnabled) {
start = mesh->rangeStart;
count = mesh->rangeCount;
} else {
start = 0;
count = usingIbo ? mesh->map.length : mesh->size;
}
// Render! Use the IBO if a draw range is set
if (usingIbo) {
uintptr_t startAddress = (uintptr_t) start;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->ibo);
glDrawElements(mesh->drawMode, count, GL_UNSIGNED_INT, (GLvoid*) startAddress);
} else {
glDrawArrays(mesh->drawMode, start, count);
}
lovrGraphicsPop();
}
MeshFormat lovrMeshGetVertexFormat(Mesh* mesh) {
return mesh->format;
}
MeshDrawMode lovrMeshGetDrawMode(Mesh* mesh) {
return mesh->drawMode;
}
int lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode) {
mesh->drawMode = drawMode;
return 0;
}
int lovrMeshGetVertexCount(Mesh* mesh) {
return mesh->size;
}
int lovrMeshGetVertexSize(Mesh* mesh) {
return mesh->stride;
}
void* lovrMeshGetScratchVertex(Mesh* mesh) {
return mesh->scratchVertex;
}
void lovrMeshGetVertex(Mesh* mesh, int index, void* dest) {
if (index >= mesh->size) {
return;
}
memcpy(dest, (char*) mesh->data + index * mesh->stride, mesh->stride);
}
void lovrMeshSetVertex(Mesh* mesh, int index, void* vertex) {
memcpy((char*) mesh->data + index * mesh->stride, vertex, mesh->stride);
glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo);
glBufferData(GL_ARRAY_BUFFER, mesh->size * mesh->stride, mesh->data, mesh->usage);
}
void lovrMeshSetVertices(Mesh* mesh, void* vertices, int size) {
if (size > mesh->size * mesh->stride) {
error("Mesh is not big enough");
}
memcpy(mesh->data, vertices, size);
glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo);
glBufferData(GL_ARRAY_BUFFER, mesh->size * mesh->stride, mesh->data, mesh->usage);
}
unsigned int* lovrMeshGetVertexMap(Mesh* mesh, int* count) {
*count = mesh->map.length;
return mesh->map.data;
}
void lovrMeshSetVertexMap(Mesh* mesh, unsigned int* map, int count) {
if (count == 0 || !map) {
vec_clear(&mesh->map);
} else {
vec_clear(&mesh->map);
vec_pusharr(&mesh->map, map, count);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), mesh->map.data, GL_STATIC_DRAW);
}
}
char lovrMeshIsRangeEnabled(Mesh* mesh) {
return mesh->isRangeEnabled;
}
void lovrMeshSetRangeEnabled(Mesh* mesh, char isEnabled) {
mesh->isRangeEnabled = isEnabled;
}
void lovrMeshGetDrawRange(Mesh* mesh, int* start, int* count) {
*start = mesh->rangeStart;
*count = mesh->rangeCount;
}
int lovrMeshSetDrawRange(Mesh* mesh, int start, int count) {
if (start < 0 || count < 0 || start + count > mesh->size) {
return 1;
}
mesh->rangeStart = start;
mesh->rangeCount = count;
return 0;
}
Texture* lovrMeshGetTexture(Mesh* mesh) {
return mesh->texture;
}
void lovrMeshSetTexture(Mesh* mesh, Texture* texture) {
if (mesh->texture) {
lovrRelease(&mesh->texture->ref);
}
mesh->texture = texture;
if (mesh->texture) {
lovrRetain(&mesh->texture->ref);
}
}

73
src/graphics/mesh.h Normal file
View File

@ -0,0 +1,73 @@
#include "glfw.h"
#include "util.h"
#include "graphics/texture.h"
#include "math/math.h"
#pragma once
typedef enum {
MESH_POINTS = GL_POINTS,
MESH_TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
MESH_TRIANGLES = GL_TRIANGLES,
MESH_TRIANGLE_FAN = GL_TRIANGLE_FAN
} MeshDrawMode;
typedef enum {
MESH_STATIC = GL_STATIC_DRAW,
MESH_DYNAMIC = GL_DYNAMIC_DRAW,
MESH_STREAM = GL_STREAM_DRAW
} MeshUsage;
typedef enum {
MESH_FLOAT = GL_FLOAT,
MESH_BYTE = GL_BYTE,
MESH_INT = GL_INT
} MeshAttributeType;
typedef struct {
const char* name;
MeshAttributeType type;
int count;
} MeshAttribute;
typedef vec_t(MeshAttribute) MeshFormat;
typedef struct {
Ref ref;
int size;
int stride;
void* data;
void* scratchVertex;
MeshFormat format;
MeshDrawMode drawMode;
MeshUsage usage;
GLuint vao;
GLuint vbo;
GLuint ibo;
vec_uint_t map;
char isRangeEnabled;
int rangeStart;
int rangeCount;
Texture* texture;
} Mesh;
Mesh* lovrMeshCreate(int size, MeshFormat* format, MeshDrawMode drawMode, MeshUsage usage);
void lovrMeshDestroy(const Ref* ref);
void lovrMeshDraw(Mesh* buffer, mat4 transform);
MeshFormat lovrMeshGetVertexFormat(Mesh* buffer);
MeshDrawMode lovrMeshGetDrawMode(Mesh* buffer);
int lovrMeshSetDrawMode(Mesh* buffer, MeshDrawMode drawMode);
int lovrMeshGetVertexCount(Mesh* buffer);
int lovrMeshGetVertexSize(Mesh* buffer);
void* lovrMeshGetScratchVertex(Mesh* buffer);
void lovrMeshGetVertex(Mesh* buffer, int index, void* dest);
void lovrMeshSetVertex(Mesh* buffer, int index, void* vertex);
void lovrMeshSetVertices(Mesh* buffer, void* vertices, int size);
unsigned int* lovrMeshGetVertexMap(Mesh* buffer, int* count);
void lovrMeshSetVertexMap(Mesh* buffer, unsigned int* map, int count);
char lovrMeshIsRangeEnabled(Mesh* buffer);
void lovrMeshSetRangeEnabled(Mesh* buffer, char isEnabled);
void lovrMeshGetDrawRange(Mesh* buffer, int* start, int* count);
int lovrMeshSetDrawRange(Mesh* buffer, int start, int count);
Texture* lovrMeshGetTexture(Mesh* buffer);
void lovrMeshSetTexture(Mesh* buffer, Texture* texture);

View File

@ -71,28 +71,28 @@ Model* lovrModelCreate(ModelData* modelData) {
visitNode(modelData, modelData->root, NULL, &vertices, &indices);
BufferFormat format;
MeshFormat format;
vec_init(&format);
int components = 3;
BufferAttribute position = { .name = "lovrPosition", .type = BUFFER_FLOAT, .count = 3 };
MeshAttribute position = { .name = "lovrPosition", .type = MESH_FLOAT, .count = 3 };
vec_push(&format, position);
if (modelData->hasNormals) {
BufferAttribute normal = { .name = "lovrNormal", .type = BUFFER_FLOAT, .count = 3 };
MeshAttribute normal = { .name = "lovrNormal", .type = MESH_FLOAT, .count = 3 };
vec_push(&format, normal);
components += 3;
}
if (modelData->hasTexCoords) {
BufferAttribute texCoord = { .name = "lovrTexCoord", .type = BUFFER_FLOAT, .count = 2 };
MeshAttribute texCoord = { .name = "lovrTexCoord", .type = MESH_FLOAT, .count = 2 };
vec_push(&format, texCoord);
components += 2;
}
model->buffer = lovrBufferCreate(vertices.length / components, &format, BUFFER_TRIANGLES, BUFFER_STATIC);
lovrBufferSetVertices(model->buffer, (void*) vertices.data, vertices.length * sizeof(float));
lovrBufferSetVertexMap(model->buffer, indices.data, indices.length);
model->mesh = lovrMeshCreate(vertices.length / components, &format, MESH_TRIANGLES, MESH_STATIC);
lovrMeshSetVertices(model->mesh, (void*) vertices.data, vertices.length * sizeof(float));
lovrMeshSetVertexMap(model->mesh, indices.data, indices.length);
model->texture = NULL;
@ -108,12 +108,12 @@ void lovrModelDestroy(const Ref* ref) {
lovrRelease(&model->texture->ref);
}
lovrModelDataDestroy(model->modelData);
lovrRelease(&model->buffer->ref);
lovrRelease(&model->mesh->ref);
free(model);
}
void lovrModelDraw(Model* model, mat4 transform) {
lovrBufferDraw(model->buffer, transform);
lovrMeshDraw(model->mesh, transform);
}
Texture* lovrModelGetTexture(Model* model) {
@ -126,7 +126,7 @@ void lovrModelSetTexture(Model* model, Texture* texture) {
}
model->texture = texture;
lovrBufferSetTexture(model->buffer, model->texture);
lovrMeshSetTexture(model->mesh, model->texture);
if (model->texture) {
lovrRetain(&model->texture->ref);

View File

@ -1,5 +1,5 @@
#include "loaders/model.h"
#include "graphics/buffer.h"
#include "graphics/mesh.h"
#include "graphics/texture.h"
#include "math/math.h"
#include "glfw.h"
@ -10,7 +10,7 @@
typedef struct {
Ref ref;
ModelData* modelData;
Buffer* buffer;
Mesh* mesh;
Texture* texture;
} Model;