simple spatializer uses physically correct attenuation;

This matches phonon.
This commit is contained in:
bjorn 2021-02-24 17:51:44 -07:00
parent 39a4d2c1d5
commit a94a1c22bf
1 changed files with 1 additions and 1 deletions

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@ -29,7 +29,7 @@ uint32_t simple_spatializer_source_apply(Source* source, const float* input, flo
mat4_transform(state.listener, rightEar);
float ldistance = vec3_distance(sourcePos, leftEar);
float rdistance = vec3_distance(sourcePos, rightEar);
float distanceAttenuation = MAX(1.f - distance / 10.f, 0.f);
float distanceAttenuation = 1.f / MAX(distance, 1.f);
float leftAttenuation = .5f + (rdistance - ldistance) * 2.5f;
float rightAttenuation = .5f + (ldistance - rdistance) * 2.5f;