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oculus: Remove unused variable;
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@ -239,7 +239,6 @@ static bool oculus_isTouched(Device device, DeviceButton button, bool* touched)
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ovrInputState* is = refreshButtons();
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ovrHandType hand = device == DEVICE_HAND_LEFT ? ovrHand_Left : ovrHand_Right;
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uint32_t touches = is->Touches & (device == DEVICE_HAND_LEFT ? ovrTouch_LButtonMask : ovrTouch_RButtonMask);
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switch (button) {
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