mirror of https://github.com/bjornbytes/lovr.git
Keep winding with flip
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@ -110,12 +110,11 @@ Texture* lovrFontGetTexture(Font* font) {
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void lovrFontRender(Font* font, const char* str, size_t length, float wrap, HorizontalAlign halign, float* vertices, uint16_t* indices, uint16_t baseVertex) {
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FontAtlas* atlas = &font->atlas;
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bool flip = font->flip;
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int height = lovrRasterizerGetHeight(font->rasterizer);
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float cx = 0.f;
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float cy = -height * .8f * (flip ? -1.f : 1.f);
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float cy = -height * .8f;
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float u = atlas->width;
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float v = atlas->height;
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float scale = 1.f / font->pixelDensity;
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@ -137,7 +136,7 @@ void lovrFontRender(Font* font, const char* str, size_t length, float wrap, Hori
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if (codepoint == '\n' || (wrap && cx * scale > wrap && (codepoint == ' ' || previous == ' '))) {
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lineStart = lovrFontAlignLine(lineStart, vertexCursor, cx, halign);
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cx = 0.f;
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cy -= height * font->lineHeight * (flip ? -1.f : 1.f);
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cy -= height * font->lineHeight;
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previous = '\0';
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if (codepoint == ' ' || codepoint == '\n') {
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str += bytes;
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@ -170,13 +169,20 @@ void lovrFontRender(Font* font, const char* str, size_t length, float wrap, Hori
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if (glyph->w > 0 && glyph->h > 0) {
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int32_t padding = font->padding;
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float x1 = cx + glyph->dx - padding;
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float y1 = cy + (glyph->dy + padding) * (flip ? -1.f : 1.f);
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float y1 = cy + (glyph->dy + padding);
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float x2 = x1 + glyph->tw;
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float y2 = y1 - glyph->th * (flip ? -1.f : 1.f);
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float y2 = y1 - glyph->th;
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float s1 = glyph->x / u;
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float t1 = (glyph->y + glyph->th) / v;
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float s2 = (glyph->x + glyph->tw) / u;
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float t2 = glyph->y / v;
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if (font->flip) {
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float tmp = y1;
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y1 = -y2; y2 = -tmp;
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tmp = t1;
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t1 = t2; t2 = tmp;
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}
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memcpy(vertexCursor, (float[32]) {
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x1, y1, 0.f, 0.f, 0.f, 0.f, s1, t1,
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