mirror of https://github.com/bjornbytes/lovr.git
Make info structs const;
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0b76ab7e96
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@ -956,7 +956,7 @@ Buffer* lovrGraphicsGetBuffer(BufferInfo* info, void** data) {
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return buffer;
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}
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Buffer* lovrBufferCreate(BufferInfo* info, void** data) {
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Buffer* lovrBufferCreate(const BufferInfo* info, void** data) {
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uint32_t size = info->length * info->stride;
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lovrCheck(size > 0, "Buffer size can not be zero");
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lovrCheck(size <= 1 << 30, "Max buffer size is 1GB");
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@ -1048,7 +1048,7 @@ Texture* lovrGraphicsGetWindowTexture() {
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return state.window;
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}
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Texture* lovrTextureCreate(TextureInfo* info) {
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Texture* lovrTextureCreate(const TextureInfo* info) {
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uint32_t limits[] = {
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[TEXTURE_2D] = state.limits.textureSize2D,
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[TEXTURE_3D] = state.limits.textureSize3D,
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@ -1183,7 +1183,7 @@ Texture* lovrTextureCreate(TextureInfo* info) {
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return texture;
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}
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Texture* lovrTextureCreateView(TextureViewInfo* view) {
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Texture* lovrTextureCreateView(const TextureViewInfo* view) {
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const TextureInfo* info = &view->parent->info;
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uint32_t maxDepth = info->type == TEXTURE_3D ? MAX(info->depth >> view->levelIndex, 1) : info->depth;
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lovrCheck(!info->parent, "Can't nest texture views");
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@ -1262,7 +1262,7 @@ Sampler* lovrGraphicsGetDefaultSampler(FilterMode mode) {
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return state.defaultSamplers[mode];
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}
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Sampler* lovrSamplerCreate(SamplerInfo* info) {
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Sampler* lovrSamplerCreate(const SamplerInfo* info) {
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lovrCheck(info->range[1] < 0.f || info->range[1] >= info->range[0], "Invalid Sampler mipmap range");
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lovrCheck(info->anisotropy <= state.limits.anisotropy, "Sampler anisotropy (%f) exceeds anisotropy limit (%f)", info->anisotropy, state.limits.anisotropy);
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@ -1490,7 +1490,7 @@ Shader* lovrGraphicsGetDefaultShader(DefaultShader type) {
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return state.defaultShaders[type] = lovrShaderCreate(&info);
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}
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Shader* lovrShaderCreate(ShaderInfo* info) {
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Shader* lovrShaderCreate(const ShaderInfo* info) {
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Shader* shader = calloc(1, sizeof(Shader) + gpu_sizeof_shader());
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lovrAssert(shader, "Out of memory");
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@ -1786,7 +1786,7 @@ void lovrShaderGetLocalWorkgroupSize(Shader* shader, uint32_t size[3]) {
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// Material
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Material* lovrMaterialCreate(MaterialInfo* info) {
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Material* lovrMaterialCreate(const MaterialInfo* info) {
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MaterialBlock* block = &state.materialBlocks.data[state.materialBlock];
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if (!block || block->head == ~0u || !gpu_finished(block->list[block->head].tick)) {
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@ -1919,7 +1919,7 @@ const MaterialInfo* lovrMaterialGetInfo(Material* material) {
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// Font
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Font* lovrFontCreate(FontInfo* info) {
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Font* lovrFontCreate(const FontInfo* info) {
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Font* font = calloc(1, sizeof(Font));
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lovrAssert(font, "Out of memory");
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font->ref = 1;
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@ -2262,7 +2262,7 @@ void lovrFontGetLines(Font* font, ColoredString* strings, uint32_t count, float
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// Model
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Model* lovrModelCreate(ModelInfo* info) {
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Model* lovrModelCreate(const ModelInfo* info) {
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ModelData* data = info->data;
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Model* model = calloc(1, sizeof(Model));
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lovrAssert(model, "Out of memory");
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@ -2701,9 +2701,15 @@ static void lovrModelReskin(Model* model) {
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state.hasReskin = true;
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}
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// Readback
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Readback* lovrReadbackCreate(const ReadbackInfo* info) {
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}
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// Tally
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Tally* lovrTallyCreate(TallyInfo* info) {
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Tally* lovrTallyCreate(const TallyInfo* info) {
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lovrCheck(info->count > 0, "Tally count must be greater than zero");
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lovrCheck(info->count <= 4096, "Maximum Tally count is 4096");
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lovrCheck(info->views <= state.limits.renderSize[2], "Tally view count can not exceed the maximum view count");
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@ -166,7 +166,7 @@ typedef struct {
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} BufferInfo;
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Buffer* lovrGraphicsGetBuffer(BufferInfo* info, void** data);
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Buffer* lovrBufferCreate(BufferInfo* info, void** data);
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Buffer* lovrBufferCreate(const BufferInfo* info, void** data);
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void lovrBufferDestroy(void* ref);
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const BufferInfo* lovrBufferGetInfo(Buffer* buffer);
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bool lovrBufferIsTemporary(Buffer* buffer);
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@ -216,8 +216,8 @@ typedef struct {
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} TextureInfo;
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Texture* lovrGraphicsGetWindowTexture(void);
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Texture* lovrTextureCreate(TextureInfo* info);
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Texture* lovrTextureCreateView(TextureViewInfo* view);
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Texture* lovrTextureCreate(const TextureInfo* info);
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Texture* lovrTextureCreateView(const TextureViewInfo* view);
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void lovrTextureDestroy(void* ref);
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const TextureInfo* lovrTextureGetInfo(Texture* texture);
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@ -253,7 +253,7 @@ typedef struct {
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} SamplerInfo;
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Sampler* lovrGraphicsGetDefaultSampler(FilterMode mode);
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Sampler* lovrSamplerCreate(SamplerInfo* info);
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Sampler* lovrSamplerCreate(const SamplerInfo* info);
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void lovrSamplerDestroy(void* ref);
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const SamplerInfo* lovrSamplerGetInfo(Sampler* sampler);
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@ -300,7 +300,7 @@ typedef struct {
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ShaderSource lovrGraphicsCompileShader(ShaderStage stage, ShaderSource* source);
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Shader* lovrGraphicsGetDefaultShader(DefaultShader type);
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Shader* lovrShaderCreate(ShaderInfo* info);
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Shader* lovrShaderCreate(const ShaderInfo* info);
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Shader* lovrShaderClone(Shader* parent, ShaderFlag* flags, uint32_t count);
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void lovrShaderDestroy(void* ref);
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const ShaderInfo* lovrShaderGetInfo(Shader* shader);
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@ -338,7 +338,7 @@ typedef struct {
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Texture* normalTexture;
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} MaterialInfo;
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Material* lovrMaterialCreate(MaterialInfo* info);
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Material* lovrMaterialCreate(const MaterialInfo* info);
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void lovrMaterialDestroy(void* ref);
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const MaterialInfo* lovrMaterialGetInfo(Material* material);
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@ -373,7 +373,7 @@ typedef struct {
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struct { uint8_t r, g, b, a; } color;
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} GlyphVertex;
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Font* lovrFontCreate(FontInfo* info);
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Font* lovrFontCreate(const FontInfo* info);
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void lovrFontDestroy(void* ref);
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const FontInfo* lovrFontGetInfo(Font* font);
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float lovrFontGetPixelDensity(Font* font);
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@ -412,7 +412,7 @@ typedef struct {
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bool indexed;
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} ModelDraw;
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Model* lovrModelCreate(ModelInfo* info);
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Model* lovrModelCreate(const ModelInfo* info);
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void lovrModelDestroy(void* ref);
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const ModelInfo* lovrModelGetInfo(Model* model);
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uint32_t lovrModelGetNodeDrawCount(Model* model, uint32_t node);
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@ -440,7 +440,7 @@ typedef struct {
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uint32_t views;
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} TallyInfo;
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Tally* lovrTallyCreate(TallyInfo* info);
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Tally* lovrTallyCreate(const TallyInfo* info);
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void lovrTallyDestroy(void* ref);
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const TallyInfo* lovrTallyGetInfo(Tally* tally);
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