Pass pipeline API;

This commit is contained in:
bjorn 2022-05-11 12:50:26 -07:00
parent bd970a5ec8
commit bfa0d94f2d
5 changed files with 409 additions and 3 deletions

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@ -29,6 +29,7 @@ extern StringEntry lovrBufferLayout[];
extern StringEntry lovrChannelLayout[];
extern StringEntry lovrCompareMode[];
extern StringEntry lovrCoordinateSpace[];
extern StringEntry lovrCullMode[];
extern StringEntry lovrDefaultAttribute[];
extern StringEntry lovrDevice[];
extern StringEntry lovrDeviceAxis[];

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@ -8,6 +8,23 @@
#include <stdlib.h>
#include <string.h>
StringEntry lovrBlendAlphaMode[] = {
[BLEND_ALPHA_MULTIPLY] = ENTRY("alphamultiply"),
[BLEND_PREMULTIPLIED] = ENTRY("premultiplied"),
{ 0 }
};
StringEntry lovrBlendMode[] = {
[BLEND_ALPHA] = ENTRY("alpha"),
[BLEND_ADD] = ENTRY("add"),
[BLEND_SUBTRACT] = ENTRY("subtract"),
[BLEND_MULTIPLY] = ENTRY("multiply"),
[BLEND_LIGHTEN] = ENTRY("lighten"),
[BLEND_DARKEN] = ENTRY("darken"),
[BLEND_SCREEN] = ENTRY("screen"),
{ 0 }
};
StringEntry lovrBufferLayout[] = {
[LAYOUT_PACKED] = ENTRY("packed"),
[LAYOUT_STD140] = ENTRY("std140"),
@ -26,6 +43,13 @@ StringEntry lovrCompareMode[] = {
{ 0 }
};
StringEntry lovrCullMode[] = {
[CULL_NONE] = ENTRY("none"),
[CULL_FRONT] = ENTRY("front"),
[CULL_BACK] = ENTRY("back"),
{ 0 }
};
StringEntry lovrFieldType[] = {
[FIELD_I8x4] = ENTRY("i8x4"),
[FIELD_U8x4] = ENTRY("u8x4"),
@ -94,6 +118,17 @@ StringEntry lovrStackType[] = {
{ 0 }
};
StringEntry lovrStencilAction[] = {
[STENCIL_KEEP] = ENTRY("keep"),
[STENCIL_REPLACE] = ENTRY("replace"),
[STENCIL_INCREMENT] = ENTRY("increment"),
[STENCIL_DECREMENT] = ENTRY("decrement"),
[STENCIL_INCREMENT_WRAP] = ENTRY("incrementwrap"),
[STENCIL_DECREMENT_WRAP] = ENTRY("decrementwrap"),
[STENCIL_INVERT] = ENTRY("invert"),
{ 0 }
};
StringEntry lovrTextureFeature[] = {
[0] = ENTRY("sample"),
[1] = ENTRY("filter"),
@ -122,6 +157,12 @@ StringEntry lovrTextureUsage[] = {
{ 0 }
};
StringEntry lovrWinding[] = {
[WINDING_COUNTERCLOCKWISE] = ENTRY("counterclockwise"),
[WINDING_CLOCKWISE] = ENTRY("clockwise"),
{ 0 }
};
StringEntry lovrWrapMode[] = {
[WRAP_CLAMP] = ENTRY("clamp"),
[WRAP_REPEAT] = ENTRY("repeat"),

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@ -63,6 +63,126 @@ static int l_lovrPassTransform(lua_State* L) {
return 0;
}
static int l_lovrPassSetAlphaToCoverage(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
lovrPassSetAlphaToCoverage(pass, lua_toboolean(L, 2));
return 1;
}
static int l_lovrPassSetBlendMode(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
BlendMode mode = lua_isnoneornil(L, 2) ? BLEND_NONE : luax_checkenum(L, 1, BlendMode, NULL);
BlendAlphaMode alphaMode = luax_checkenum(L, 3, BlendAlphaMode, "alphamultiply");
lovrPassSetBlendMode(pass, mode, alphaMode);
return 0;
}
static int l_lovrPassSetColorMask(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
bool r = lua_toboolean(L, 2);
bool g = lua_toboolean(L, 3);
bool b = lua_toboolean(L, 4);
bool a = lua_toboolean(L, 5);
lovrPassSetColorMask(pass, r, g, b, a);
return 0;
}
static int l_lovrPassSetCullMode(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
CullMode mode = luax_checkenum(L, 2, CullMode, "none");
lovrPassSetCullMode(pass, mode);
return 0;
}
static int l_lovrPassSetDepthTest(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
CompareMode test = lua_isnoneornil(L, 2) ? COMPARE_NONE : luax_checkenum(L, 2, CompareMode, NULL);
lovrPassSetDepthTest(pass, test);
return 0;
}
static int l_lovrPassSetDepthWrite(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
bool write = lua_toboolean(L, 2);
lovrPassSetDepthWrite(pass, write);
return 0;
}
static int l_lovrPassSetDepthOffset(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
float offset = luax_optfloat(L, 2, 0.f);
float sloped = luax_optfloat(L, 3, 0.f);
lovrPassSetDepthOffset(pass, offset, sloped);
return 0;
}
static int l_lovrPassSetDepthClamp(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
bool clamp = lua_toboolean(L, 2);
lovrPassSetDepthClamp(pass, clamp);
return 0;
}
static int l_lovrPassSetShader(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
switch (lua_type(L, 2)) {
case LUA_TNONE: case LUA_TNIL: lovrPassSetShader(pass, NULL); return 0;
default: lovrPassSetShader(pass, luax_checktype(L, 2, Shader)); return 0;
}
}
static int l_lovrPassSetStencilTest(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
if (lua_isnoneornil(L, 2)) {
lovrPassSetStencilTest(pass, COMPARE_NONE, 0, 0xff);
} else {
CompareMode test = luax_checkenum(L, 2, CompareMode, NULL);
uint8_t value = luaL_checkinteger(L, 3);
uint8_t mask = luaL_optinteger(L, 4, 0xff);
lovrPassSetStencilTest(pass, test, value, mask);
}
return 0;
}
static int l_lovrPassSetStencilWrite(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
StencilAction actions[3];
if (lua_isnoneornil(L, 2)) {
actions[0] = actions[1] = actions[2] = STENCIL_KEEP;
lovrPassSetStencilWrite(pass, actions, 0, 0xff);
} else {
if (lua_istable(L, 2)) {
lua_rawgeti(L, 2, 1);
lua_rawgeti(L, 2, 2);
lua_rawgeti(L, 2, 3);
actions[0] = luax_checkenum(L, -3, StencilAction, NULL);
actions[1] = luax_checkenum(L, -2, StencilAction, NULL);
actions[2] = luax_checkenum(L, -1, StencilAction, NULL);
lua_pop(L, 3);
} else {
actions[0] = actions[1] = actions[2] = luax_checkenum(L, 2, StencilAction, NULL);
}
uint8_t value = luaL_optinteger(L, 3, 1);
uint8_t mask = luaL_optinteger(L, 4, 0xff);
lovrPassSetStencilWrite(pass, actions, value, mask);
}
return 0;
}
static int l_lovrPassSetWinding(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
Winding winding = luax_checkenum(L, 2, Winding, NULL);
lovrPassSetWinding(pass, winding);
return 0;
}
static int l_lovrPassSetWireframe(lua_State* L) {
Pass* pass = luax_checktype(L, 1, Pass);
bool wireframe = lua_toboolean(L, 2);
lovrPassSetWireframe(pass, wireframe);
return 0;
}
const luaL_Reg lovrPass[] = {
{ "getType", l_lovrPassGetType },
{ "push", l_lovrPassPush },
@ -72,5 +192,18 @@ const luaL_Reg lovrPass[] = {
{ "rotate", l_lovrPassRotate },
{ "scale", l_lovrPassScale },
{ "transform", l_lovrPassTransform },
{ "setAlphaToCoverage", l_lovrPassSetAlphaToCoverage },
{ "setBlendMode", l_lovrPassSetBlendMode },
{ "setColorMask", l_lovrPassSetColorMask },
{ "setCullMode", l_lovrPassSetCullMode },
{ "setDepthTest", l_lovrPassSetDepthTest },
{ "setDepthWrite", l_lovrPassSetDepthWrite },
{ "setDepthOffset", l_lovrPassSetDepthOffset },
{ "setDepthClamp", l_lovrPassSetDepthClamp },
{ "setShader", l_lovrPassSetShader },
{ "setStencilTest", l_lovrPassSetStencilTest },
{ "setStencilWrite", l_lovrPassSetStencilWrite },
{ "setWinding", l_lovrPassSetWinding },
{ "setWireframe", l_lovrPassSetWireframe },
{ NULL, NULL }
};

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@ -42,13 +42,23 @@ struct Shader {
ShaderInfo info;
};
typedef struct {
float color[4];
Shader* shader;
gpu_pipeline_info info;
bool dirty;
} Pipeline;
struct Pass {
uint32_t ref;
PassInfo info;
gpu_stream* stream;
float* transform;
uint32_t transformIndex;
float transforms[16][16];
uint32_t transformIndex;
Pipeline* pipeline;
Pipeline pipelines[4];
uint32_t pipelineIndex;
};
typedef struct {
@ -631,7 +641,6 @@ const PassInfo* lovrPassGetInfo(Pass* pass) {
}
void lovrPassPush(Pass* pass, StackType stack) {
lovrCheck(pass->info.type == PASS_RENDER, "This function can only be called on a render pass");
if (stack == STACK_TRANSFORM) {
pass->transform = pass->transforms[++pass->transformIndex];
lovrCheck(pass->transformIndex < COUNTOF(pass->transforms), "Transform stack overflow (more pushes than pops?)");
@ -640,7 +649,6 @@ void lovrPassPush(Pass* pass, StackType stack) {
}
void lovrPassPop(Pass* pass, StackType stack) {
lovrCheck(pass->info.type == PASS_RENDER, "This function can only be called on a render pass");
if (stack == STACK_TRANSFORM) {
pass->transform = pass->transforms[--pass->transformIndex];
lovrCheck(pass->transformIndex < COUNTOF(pass->transforms), "Transform stack underflow (more pops than pushes?)");
@ -667,6 +675,178 @@ void lovrPassTransform(Pass* pass, mat4 transform) {
mat4_mul(pass->transform, transform);
}
void lovrPassSetAlphaToCoverage(Pass* pass, bool enabled) {
pass->pipeline->dirty |= enabled != pass->pipeline->info.multisample.alphaToCoverage;
pass->pipeline->info.multisample.alphaToCoverage = enabled;
}
void lovrPassSetBlendMode(Pass* pass, BlendMode mode, BlendAlphaMode alphaMode) {
if (mode == BLEND_NONE) {
pass->pipeline->dirty |= pass->pipeline->info.color[0].blend.enabled;
memset(&pass->pipeline->info.color[0].blend, 0, sizeof(gpu_blend_state));
return;
}
gpu_blend_state* blend = &pass->pipeline->info.color[0].blend;
switch (mode) {
case BLEND_ALPHA:
blend->color.src = GPU_BLEND_SRC_ALPHA;
blend->color.dst = GPU_BLEND_ONE_MINUS_SRC_ALPHA;
blend->color.op = GPU_BLEND_ADD;
blend->alpha.src = GPU_BLEND_ONE;
blend->alpha.dst = GPU_BLEND_ONE_MINUS_SRC_ALPHA;
blend->alpha.op = GPU_BLEND_ADD;
break;
case BLEND_ADD:
blend->color.src = GPU_BLEND_SRC_ALPHA;
blend->color.dst = GPU_BLEND_ONE;
blend->color.op = GPU_BLEND_ADD;
blend->alpha.src = GPU_BLEND_ZERO;
blend->alpha.dst = GPU_BLEND_ONE;
blend->alpha.op = GPU_BLEND_ADD;
break;
case BLEND_SUBTRACT:
blend->color.src = GPU_BLEND_SRC_ALPHA;
blend->color.dst = GPU_BLEND_ONE;
blend->color.op = GPU_BLEND_RSUB;
blend->alpha.src = GPU_BLEND_ZERO;
blend->alpha.dst = GPU_BLEND_ONE;
blend->alpha.op = GPU_BLEND_RSUB;
break;
case BLEND_MULTIPLY:
blend->color.src = GPU_BLEND_DST_COLOR;
blend->color.dst = GPU_BLEND_ZERO;
blend->color.op = GPU_BLEND_ADD;
blend->alpha.src = GPU_BLEND_DST_COLOR;
blend->alpha.dst = GPU_BLEND_ZERO;
blend->alpha.op = GPU_BLEND_ADD;
break;
case BLEND_LIGHTEN:
blend->color.src = GPU_BLEND_SRC_ALPHA;
blend->color.dst = GPU_BLEND_ZERO;
blend->color.op = GPU_BLEND_MAX;
blend->alpha.src = GPU_BLEND_ONE;
blend->alpha.dst = GPU_BLEND_ZERO;
blend->alpha.op = GPU_BLEND_MAX;
break;
case BLEND_DARKEN:
blend->color.src = GPU_BLEND_SRC_ALPHA;
blend->color.dst = GPU_BLEND_ZERO;
blend->color.op = GPU_BLEND_MIN;
blend->alpha.src = GPU_BLEND_ONE;
blend->alpha.dst = GPU_BLEND_ZERO;
blend->alpha.op = GPU_BLEND_MIN;
break;
case BLEND_SCREEN:
blend->color.src = GPU_BLEND_SRC_ALPHA;
blend->color.dst = GPU_BLEND_ONE_MINUS_SRC_COLOR;
blend->color.op = GPU_BLEND_ADD;
blend->alpha.src = GPU_BLEND_ONE;
blend->alpha.dst = GPU_BLEND_ONE_MINUS_SRC_COLOR;
blend->alpha.op = GPU_BLEND_ADD;
break;
default: lovrUnreachable();
};
if (alphaMode == BLEND_PREMULTIPLIED && mode != BLEND_MULTIPLY) {
blend->color.src = GPU_BLEND_ONE;
}
blend->enabled = true;
pass->pipeline->dirty = true;
}
void lovrPassSetColorMask(Pass* pass, bool r, bool g, bool b, bool a) {
uint8_t mask = (r << 0) | (g << 1) | (b << 2) | (a << 3);
pass->pipeline->dirty |= pass->pipeline->info.color[0].mask != mask;
pass->pipeline->info.color[0].mask = mask;
}
void lovrPassSetCullMode(Pass* pass, CullMode mode) {
pass->pipeline->dirty |= pass->pipeline->info.rasterizer.cullMode != (gpu_cull_mode) mode;
pass->pipeline->info.rasterizer.cullMode = (gpu_cull_mode) mode;
}
void lovrPassSetDepthTest(Pass* pass, CompareMode test) {
pass->pipeline->dirty |= pass->pipeline->info.depth.test != (gpu_compare_mode) test;
pass->pipeline->info.depth.test = (gpu_compare_mode) test;
}
void lovrPassSetDepthWrite(Pass* pass, bool write) {
pass->pipeline->dirty |= pass->pipeline->info.depth.write != write;
pass->pipeline->info.depth.write = write;
}
void lovrPassSetDepthOffset(Pass* pass, float offset, float sloped) {
pass->pipeline->info.rasterizer.depthOffset = offset;
pass->pipeline->info.rasterizer.depthOffsetSloped = sloped;
pass->pipeline->dirty = true;
}
void lovrPassSetDepthClamp(Pass* pass, bool clamp) {
if (state.features.depthClamp) {
pass->pipeline->dirty |= pass->pipeline->info.rasterizer.depthClamp != clamp;
pass->pipeline->info.rasterizer.depthClamp = clamp;
}
}
void lovrPassSetShader(Pass* pass, Shader* shader) {
lovrRetain(shader);
lovrRelease(pass->pipeline->shader, lovrShaderDestroy);
pass->pipeline->shader = shader;
pass->pipeline->info.shader = shader ? shader->gpu : NULL;
pass->pipeline->dirty = true;
}
void lovrPassSetStencilTest(Pass* pass, CompareMode test, uint8_t value, uint8_t mask) {
bool hasReplace = false;
hasReplace |= pass->pipeline->info.stencil.failOp == GPU_STENCIL_REPLACE;
hasReplace |= pass->pipeline->info.stencil.depthFailOp == GPU_STENCIL_REPLACE;
hasReplace |= pass->pipeline->info.stencil.passOp == GPU_STENCIL_REPLACE;
if (hasReplace && test != COMPARE_NONE) {
lovrCheck(value == pass->pipeline->info.stencil.value, "When stencil write is 'replace' and stencil test is active, their values must match");
}
switch (test) { // (Reversed compare mode)
case COMPARE_NONE: default: pass->pipeline->info.stencil.test = GPU_COMPARE_NONE; break;
case COMPARE_EQUAL: pass->pipeline->info.stencil.test = GPU_COMPARE_EQUAL; break;
case COMPARE_NEQUAL: pass->pipeline->info.stencil.test = GPU_COMPARE_NEQUAL; break;
case COMPARE_LESS: pass->pipeline->info.stencil.test = GPU_COMPARE_GREATER; break;
case COMPARE_LEQUAL: pass->pipeline->info.stencil.test = GPU_COMPARE_GEQUAL; break;
case COMPARE_GREATER: pass->pipeline->info.stencil.test = GPU_COMPARE_LESS; break;
case COMPARE_GEQUAL: pass->pipeline->info.stencil.test = GPU_COMPARE_LEQUAL; break;
}
pass->pipeline->info.stencil.testMask = mask;
if (test != COMPARE_NONE) pass->pipeline->info.stencil.value = value;
pass->pipeline->dirty = true;
}
void lovrPassSetStencilWrite(Pass* pass, StencilAction actions[3], uint8_t value, uint8_t mask) {
bool hasReplace = actions[0] == STENCIL_REPLACE || actions[1] == STENCIL_REPLACE || actions[2] == STENCIL_REPLACE;
if (hasReplace && pass->pipeline->info.stencil.test != GPU_COMPARE_NONE) {
lovrCheck(value == pass->pipeline->info.stencil.value, "When stencil write is 'replace' and stencil test is active, their values must match");
}
pass->pipeline->info.stencil.failOp = (gpu_stencil_op) actions[0];
pass->pipeline->info.stencil.depthFailOp = (gpu_stencil_op) actions[1];
pass->pipeline->info.stencil.passOp = (gpu_stencil_op) actions[2];
pass->pipeline->info.stencil.writeMask = mask;
if (hasReplace) pass->pipeline->info.stencil.value = value;
pass->pipeline->dirty = true;
}
void lovrPassSetWinding(Pass* pass, Winding winding) {
pass->pipeline->dirty |= pass->pipeline->info.rasterizer.winding != (gpu_winding) winding;
pass->pipeline->info.rasterizer.winding = (gpu_winding) winding;
}
void lovrPassSetWireframe(Pass* pass, bool wireframe) {
if (state.features.wireframe) {
pass->pipeline->dirty |= pass->pipeline->info.rasterizer.wireframe != (gpu_winding) wireframe;
pass->pipeline->info.rasterizer.wireframe = wireframe;
}
}
// Helpers
static void* tempAlloc(size_t size) {

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@ -275,6 +275,44 @@ typedef enum {
STACK_PIPELINE
} StackType;
typedef enum {
BLEND_ALPHA_MULTIPLY,
BLEND_PREMULTIPLIED
} BlendAlphaMode;
typedef enum {
BLEND_ALPHA,
BLEND_ADD,
BLEND_SUBTRACT,
BLEND_MULTIPLY,
BLEND_LIGHTEN,
BLEND_DARKEN,
BLEND_SCREEN,
BLEND_NONE
} BlendMode;
typedef enum {
CULL_NONE,
CULL_FRONT,
CULL_BACK
} CullMode;
typedef enum {
STENCIL_KEEP,
STENCIL_ZERO,
STENCIL_REPLACE,
STENCIL_INCREMENT,
STENCIL_DECREMENT,
STENCIL_INCREMENT_WRAP,
STENCIL_DECREMENT_WRAP,
STENCIL_INVERT
} StencilAction;
typedef enum {
WINDING_COUNTERCLOCKWISE,
WINDING_CLOCKWISE
} Winding;
typedef enum {
LOAD_KEEP,
LOAD_CLEAR,
@ -314,3 +352,16 @@ void lovrPassTranslate(Pass* pass, float* translation);
void lovrPassRotate(Pass* pass, float* rotation);
void lovrPassScale(Pass* pass, float* scale);
void lovrPassTransform(Pass* pass, float* transform);
void lovrPassSetAlphaToCoverage(Pass* pass, bool enabled);
void lovrPassSetBlendMode(Pass* pass, BlendMode mode, BlendAlphaMode alphaMode);
void lovrPassSetColorMask(Pass* pass, bool r, bool g, bool b, bool a);
void lovrPassSetCullMode(Pass* pass, CullMode mode);
void lovrPassSetDepthTest(Pass* pass, CompareMode test);
void lovrPassSetDepthWrite(Pass* pass, bool write);
void lovrPassSetDepthOffset(Pass* pass, float offset, float sloped);
void lovrPassSetDepthClamp(Pass* pass, bool clamp);
void lovrPassSetShader(Pass* pass, Shader* shader);
void lovrPassSetStencilTest(Pass* pass, CompareMode test, uint8_t value, uint8_t mask);
void lovrPassSetStencilWrite(Pass* pass, StencilAction actions[3], uint8_t value, uint8_t mask);
void lovrPassSetWinding(Pass* pass, Winding winding);
void lovrPassSetWireframe(Pass* pass, bool wireframe);