mirror of https://github.com/bjornbytes/lovr.git
Rename skinned flag to animated;
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@ -54,7 +54,7 @@ const char* lovrShaderVertexSuffix = ""
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"#endif \n"
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" gl_PointSize = lovrPointSize; \n"
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" vec4 vertexPosition = vec4(lovrPosition, 1.); \n"
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"#ifdef FLAG_skinned \n"
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"#ifdef FLAG_animated \n"
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" vertexPosition = lovrPoseMatrix * vertexPosition; \n"
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"#endif \n"
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" gl_Position = position(lovrProjection, lovrTransform, vertexPosition); \n"
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