ARB_shader_image_load_store; rm opengl es from glad;

This means we had to remove rgb565 and FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
This commit is contained in:
bjorn 2018-08-08 19:19:31 -07:00
parent 902239c017
commit c3823a6f9a
6 changed files with 115 additions and 509 deletions

View File

@ -150,7 +150,6 @@ const char* TextureFormats[] = {
[FORMAT_RGBA32F] = "rgba32f",
[FORMAT_R16F] = "r16f",
[FORMAT_R32F] = "r32f",
[FORMAT_RGB565] = "rgb565",
[FORMAT_RGB5A1] = "rgb5a1",
[FORMAT_RGB10A2] = "rgb5a2",
[FORMAT_RG11B10F] = "rg11b10f",

View File

@ -127,7 +127,6 @@ TextureData* lovrTextureDataGetBlank(int width, int height, uint8_t value, Textu
case FORMAT_RGBA32F: pixelSize = 16; break;
case FORMAT_R16F: pixelSize = 2; break;
case FORMAT_R32F: pixelSize = 4; break;
case FORMAT_RGB565: pixelSize = 2; break;
case FORMAT_RGB5A1: pixelSize = 2; break;
case FORMAT_RGB10A2: pixelSize = 4; break;
case FORMAT_RG11B10F: pixelSize = 4; break;

View File

@ -21,7 +21,6 @@ typedef enum {
FORMAT_RGBA32F,
FORMAT_R16F,
FORMAT_R32F,
FORMAT_RGB565,
FORMAT_RGB5A1,
FORMAT_RGB10A2,
FORMAT_RG11B10F,

View File

@ -198,7 +198,6 @@ static GLenum convertTextureFormat(TextureFormat format) {
case FORMAT_RGBA32F: return GL_RGBA;
case FORMAT_R16F: return GL_RED;
case FORMAT_R32F: return GL_RED;
case FORMAT_RGB565: return GL_RGB;
case FORMAT_RGB5A1: return GL_RGBA;
case FORMAT_RGB10A2: return GL_RGBA;
case FORMAT_RG11B10F: return GL_RGB;
@ -217,7 +216,6 @@ static GLenum convertTextureFormatInternal(TextureFormat format, bool srgb) {
case FORMAT_RGBA32F: return GL_RGBA32F;
case FORMAT_R16F: return GL_R16F;
case FORMAT_R32F: return GL_R32F;
case FORMAT_RGB565: return GL_RGB565;
case FORMAT_RGB5A1: return GL_RGB5_A1;
case FORMAT_RGB10A2: return GL_RGB10_A2;
case FORMAT_RG11B10F: return GL_R11F_G11F_B10F;
@ -793,7 +791,6 @@ void lovrGpuDraw(DrawCommand* command) {
glDrawBuffers(canvasCount, buffers);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
lovrAssert(status != GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, "All multicanvas canvases must have the same dimensions");
lovrAssert(status == GL_FRAMEBUFFER_COMPLETE, "Unable to bind framebuffer");
} else {
lovrGpuBindFramebuffer(0);
@ -861,12 +858,16 @@ void lovrGpuCompute(Shader* shader, int x, int y, int z) {
}
void lovrGpuWait(int barriers) {
glMemoryBarrier(
(barriers & (1 << BARRIER_ALL)) ? GL_ALL_BARRIER_BITS : 0 |
(barriers & (1 << BARRIER_BLOCKS)) ? GL_SHADER_STORAGE_BARRIER_BIT : 0 |
(barriers & (1 << BARRIER_IMAGES)) ? GL_SHADER_IMAGE_ACCESS_BARRIER_BIT : 0 |
(barriers & (1 << BARRIER_TEXTURES)) ? (GL_TEXTURE_FETCH_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT) : 0
);
#ifndef EMSCRIPTEN
if (GL_ARB_shader_image_load_store) {
glMemoryBarrier(
(barriers & (1 << BARRIER_ALL)) ? GL_ALL_BARRIER_BITS : 0 |
(barriers & (1 << BARRIER_BLOCKS)) ? GL_SHADER_STORAGE_BARRIER_BIT : 0 |
(barriers & (1 << BARRIER_IMAGES)) ? GL_SHADER_IMAGE_ACCESS_BARRIER_BIT : 0 |
(barriers & (1 << BARRIER_TEXTURES)) ? (GL_TEXTURE_FETCH_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT) : 0
);
}
#endif
}
void lovrGpuPresent() {

View File

@ -1,14 +1,15 @@
/*
OpenGL, OpenGL ES loader generated by glad 0.1.26 on Fri Aug 3 00:32:58 2018.
OpenGL loader generated by glad 0.1.26 on Thu Aug 9 04:10:23 2018.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3, gles2=3.0
APIs: gl=3.3
Profile: core
Extensions:
GL_ARB_compute_shader,
GL_ARB_program_interface_query,
GL_ARB_shader_image_load_store,
GL_ARB_shader_storage_buffer_object,
GL_ARB_texture_storage,
GL_ARB_viewport_array,
@ -22,9 +23,9 @@
Omit khrplatform: True
Commandline:
--profile="core" --api="gl=3.3,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_ARB_compute_shader,GL_ARB_program_interface_query,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_NV_stereo_view_rendering,GL_NV_viewport_array2"
--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_ARB_compute_shader,GL_ARB_program_interface_query,GL_ARB_shader_image_load_store,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_NV_stereo_view_rendering,GL_NV_viewport_array2"
Online:
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.0&extensions=GL_ARB_compute_shader&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_NV_stereo_view_rendering&extensions=GL_NV_viewport_array2
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_ARB_compute_shader&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_image_load_store&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_NV_stereo_view_rendering&extensions=GL_NV_viewport_array2
*/
#include <stdio.h>
@ -143,8 +144,6 @@ int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
int GLAD_GL_ES_VERSION_2_0 = 0;
int GLAD_GL_ES_VERSION_3_0 = 0;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
@ -158,7 +157,6 @@ PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
@ -193,14 +191,11 @@ PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
@ -209,7 +204,6 @@ PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
@ -272,7 +266,6 @@ PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
@ -288,7 +281,6 @@ PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
@ -297,7 +289,6 @@ PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
@ -309,10 +300,8 @@ PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
@ -338,7 +327,6 @@ PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
@ -375,7 +363,6 @@ PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
@ -398,7 +385,6 @@ PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
@ -442,14 +428,11 @@ PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
@ -468,7 +451,6 @@ PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
@ -487,12 +469,10 @@ PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
@ -538,7 +518,8 @@ PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
int GLAD_GL_ARB_program_interface_query = 0;
int GLAD_GL_ARB_shader_image_load_store = 0;
int GLAD_GL_EXT_texture_compression_s3tc = 0;
int GLAD_GL_ARB_compute_shader = 0;
int GLAD_GL_EXT_texture_sRGB = 0;
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
@ -547,7 +528,7 @@ int GLAD_GL_ARB_viewport_array = 0;
int GLAD_GL_NV_stereo_view_rendering = 0;
int GLAD_GL_NV_viewport_array2 = 0;
int GLAD_GL_ARB_texture_storage = 0;
int GLAD_GL_EXT_texture_compression_s3tc = 0;
int GLAD_GL_ARB_program_interface_query = 0;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
@ -556,8 +537,12 @@ PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
@ -995,6 +980,11 @@ static void load_GL_ARB_program_interface_query(GLADloadproc load) {
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
}
static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
if(!GLAD_GL_ARB_shader_image_load_store) return;
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
}
static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
@ -1022,6 +1012,7 @@ static int find_extensionsGL(void) {
if (!get_exts()) return 0;
GLAD_GL_ARB_compute_shader = has_ext("GL_ARB_compute_shader");
GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query");
GLAD_GL_ARB_shader_image_load_store = has_ext("GL_ARB_shader_image_load_store");
GLAD_GL_ARB_shader_storage_buffer_object = has_ext("GL_ARB_shader_storage_buffer_object");
GLAD_GL_ARB_texture_storage = has_ext("GL_ARB_texture_storage");
GLAD_GL_ARB_viewport_array = has_ext("GL_ARB_viewport_array");
@ -1110,328 +1101,10 @@ int gladLoadGLLoader(GLADloadproc load) {
if (!find_extensionsGL()) return 0;
load_GL_ARB_compute_shader(load);
load_GL_ARB_program_interface_query(load);
load_GL_ARB_shader_image_load_store(load);
load_GL_ARB_shader_storage_buffer_object(load);
load_GL_ARB_texture_storage(load);
load_GL_ARB_viewport_array(load);
return GLVersion.major != 0 || GLVersion.minor != 0;
}
static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
if(!GLAD_GL_ES_VERSION_2_0) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
glad_glClear = (PFNGLCLEARPROC)load("glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
glad_glHint = (PFNGLHINTPROC)load("glHint");
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
}
static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
if(!GLAD_GL_ES_VERSION_3_0) return;
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
}
static int find_extensionsGLES2(void) {
if (!get_exts()) return 0;
GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
GLAD_GL_NV_viewport_array2 = has_ext("GL_NV_viewport_array2");
free_exts();
return 1;
}
static void find_coreGLES2(void) {
/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version) return;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, "%d.%d", &major, &minor);
#else
sscanf(version, "%d.%d", &major, &minor);
#endif
GLVersion.major = major; GLVersion.minor = minor;
max_loaded_major = major; max_loaded_minor = minor;
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 0)) {
max_loaded_major = 3;
max_loaded_minor = 0;
}
}
int gladLoadGLES2Loader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGLES2();
load_GL_ES_VERSION_2_0(load);
load_GL_ES_VERSION_3_0(load);
if (!find_extensionsGLES2()) return 0;
return GLVersion.major != 0 || GLVersion.minor != 0;
}

View File

@ -1,14 +1,15 @@
/*
OpenGL, OpenGL ES loader generated by glad 0.1.26 on Fri Aug 3 00:32:58 2018.
OpenGL loader generated by glad 0.1.26 on Thu Aug 9 04:10:23 2018.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3, gles2=3.0
APIs: gl=3.3
Profile: core
Extensions:
GL_ARB_compute_shader,
GL_ARB_program_interface_query,
GL_ARB_shader_image_load_store,
GL_ARB_shader_storage_buffer_object,
GL_ARB_texture_storage,
GL_ARB_viewport_array,
@ -22,9 +23,9 @@
Omit khrplatform: True
Commandline:
--profile="core" --api="gl=3.3,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_ARB_compute_shader,GL_ARB_program_interface_query,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_NV_stereo_view_rendering,GL_NV_viewport_array2"
--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_ARB_compute_shader,GL_ARB_program_interface_query,GL_ARB_shader_image_load_store,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_NV_stereo_view_rendering,GL_NV_viewport_array2"
Online:
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.0&extensions=GL_ARB_compute_shader&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_NV_stereo_view_rendering&extensions=GL_NV_viewport_array2
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_ARB_compute_shader&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_image_load_store&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_NV_stereo_view_rendering&extensions=GL_NV_viewport_array2
*/
@ -36,16 +37,6 @@
#endif
#define __gl_h_
#ifdef __gl2_h_
#error OpenGL ES 2 header already included, remove this include, glad already provides it
#endif
#define __gl2_h_
#ifdef __gl3_h_
#error OpenGL ES 3 header already included, remove this include, glad already provides it
#endif
#define __gl3_h_
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
@ -103,8 +94,6 @@ typedef void* (* GLADloadproc)(const char *name);
GLAPI struct gladGLversionStruct GLVersion;
GLAPI int gladLoadGLLoader(GLADloadproc);
GLAPI int gladLoadGLES2Loader(GLADloadproc);
#include <stddef.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
@ -1039,59 +1028,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIMESTAMP 0x8E28
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_FIXED 0x140C
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_RGB565 0x8D62
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
@ -2262,71 +2198,6 @@ typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
#endif
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
GLAPI int GLAD_GL_ES_VERSION_2_0;
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
#define glClearDepthf glad_glClearDepthf
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
#define glDepthRangef glad_glDepthRangef
typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
#define glShaderBinary glad_glShaderBinary
#endif
#ifndef GL_ES_VERSION_3_0
#define GL_ES_VERSION_3_0 1
GLAPI int GLAD_GL_ES_VERSION_3_0;
typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
#define glBindTransformFeedback glad_glBindTransformFeedback
typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
#define glIsTransformFeedback glad_glIsTransformFeedback
typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
#define glPauseTransformFeedback glad_glPauseTransformFeedback
typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
#define glResumeTransformFeedback glad_glResumeTransformFeedback
typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
#define glGetProgramBinary glad_glGetProgramBinary
typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
#define glProgramBinary glad_glProgramBinary
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
#define glProgramParameteri glad_glProgramParameteri
typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
#define glTexStorage2D glad_glTexStorage2D
typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
#define glTexStorage3D glad_glTexStorage3D
typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ glad_glGetInternalformativ
#endif
#define GL_COMPUTE_SHADER 0x91B9
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
@ -2395,6 +2266,70 @@ GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define GL_IS_PER_PATCH 0x92E7
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_2D_RECT 0x904F
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_INT_IMAGE_1D 0x9057
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
@ -2411,7 +2346,7 @@ GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_VIEWPORTS 0x825B
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
@ -2472,6 +2407,16 @@ typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint progra
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
#endif
#ifndef GL_ARB_shader_image_load_store
#define GL_ARB_shader_image_load_store 1
GLAPI int GLAD_GL_ARB_shader_image_load_store;
typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
#define glBindImageTexture glad_glBindImageTexture
typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
#define glMemoryBarrier glad_glMemoryBarrier
#endif
#ifndef GL_ARB_shader_storage_buffer_object
#define GL_ARB_shader_storage_buffer_object 1
GLAPI int GLAD_GL_ARB_shader_storage_buffer_object;
@ -2485,6 +2430,12 @@ GLAPI int GLAD_GL_ARB_texture_storage;
typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
#define glTexStorage1D glad_glTexStorage1D
typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
#define glTexStorage2D glad_glTexStorage2D
typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
#define glTexStorage3D glad_glTexStorage3D
#endif
#ifndef GL_ARB_viewport_array
#define GL_ARB_viewport_array 1
@ -2540,22 +2491,6 @@ GLAPI int GLAD_GL_NV_stereo_view_rendering;
#define GL_NV_viewport_array2 1
GLAPI int GLAD_GL_NV_viewport_array2;
#endif
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
#endif
#ifndef GL_NV_stereo_view_rendering
#define GL_NV_stereo_view_rendering 1
GLAPI int GLAD_GL_NV_stereo_view_rendering;
#endif
#ifndef GL_NV_viewport_array2
#define GL_NV_viewport_array2 1
GLAPI int GLAD_GL_NV_viewport_array2;
#endif
#ifdef __cplusplus
}