Fix some gcc warnings;

This commit is contained in:
bjorn 2023-07-08 14:49:35 -07:00
parent 115465b201
commit c52f09cdc2
2 changed files with 12 additions and 12 deletions

View File

@ -2247,20 +2247,20 @@ static bool openxr_animateFB(Model* model, const ModelInfo* info) {
XR_HAND_JOINT_LITTLE_DISTAL_EXT
};
float position[4], orientation[4];
float scale[4] = { 1.f, 1.f, 1.f, 1.f };
// The following can be optimized a lot (ideally we would set the global transform for the nodes)
for (uint32_t i = 0; i < HAND_JOINT_COUNT; i++) {
if (jointParents[i] == ~0u) {
XrPosef* pose = &joints[i].pose;
lovrModelSetNodeTransform(model, i, &pose->position.x, scale, &pose->orientation.x, 1.f);
vec3_init(position, &pose->position.x);
quat_init(orientation, &pose->orientation.x);
lovrModelSetNodeTransform(model, i, position, scale, orientation, 1.f);
} else {
XrPosef* parent = &joints[jointParents[i]].pose;
XrPosef* pose = &joints[i].pose;
// Convert global pose to parent-local pose (premultiply with inverse of parent pose)
// TODO there should be maf for this
float position[4], orientation[4];
vec3_init(position, &pose->position.x);
vec3_sub(position, &parent->position.x);
@ -2391,10 +2391,10 @@ static Pass* openxr_getPass(void) {
lovrPassReset(state.pass);
lovrPassSetCanvas(state.pass, textures, depth, state.depthFormat, state.config.antialias ? 4 : 1);
float background[4];
LoadAction load = LOAD_CLEAR;
lovrGraphicsGetBackgroundColor(background);
lovrPassSetClear(state.pass, &load, &background, LOAD_CLEAR, 0.f);
float background[4][4];
LoadAction loads[4] = { LOAD_CLEAR };
lovrGraphicsGetBackgroundColor(background[0]);
lovrPassSetClear(state.pass, loads, background, LOAD_CLEAR, 0.f);
uint32_t count;
XrView views[2];

View File

@ -273,10 +273,10 @@ static Pass* simulator_getPass(void) {
lovrPassSetCanvas(state.pass, textures, NULL, state.depthFormat, state.config.antialias ? 4 : 1);
}
float background[4];
LoadAction load = LOAD_CLEAR;
lovrGraphicsGetBackgroundColor(background);
lovrPassSetClear(state.pass, &load, &background, LOAD_CLEAR, 0.f);
float background[4][4];
LoadAction loads[4] = { LOAD_CLEAR };
lovrGraphicsGetBackgroundColor(background[0]);
lovrPassSetClear(state.pass, loads, background, LOAD_CLEAR, 0.f);
float viewMatrix[16];
mat4_fromPose(viewMatrix, state.headPosition, state.headOrientation);