mirror of https://github.com/bjornbytes/lovr.git
rm lovrGraphicsGetWindow;
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@ -1137,7 +1137,3 @@ void lovrGraphicsBindIndexBuffer(uint32_t indexBuffer) {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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}
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}
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GLFWwindow* lovrGraphicsGetWindow() {
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return state.window;
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}
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@ -192,4 +192,3 @@ void lovrGraphicsUseProgram(uint32_t program);
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void lovrGraphicsBindVertexArray(uint32_t vao);
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void lovrGraphicsBindVertexBuffer(uint32_t vbo);
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void lovrGraphicsBindIndexBuffer(uint32_t ibo);
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GLFWwindow* lovrGraphicsGetWindow();
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@ -138,7 +138,7 @@ static void mouse_button_callback(GLFWwindow* window, int button, int action, in
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// headset can start up without a window, so we poll window existance here
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static void check_window_existance() {
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GLFWwindow* window = lovrGraphicsGetWindow();
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GLFWwindow* window = glfwGetCurrentContext();
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if (window == state.hookedWindow) {
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// no change
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@ -232,7 +232,7 @@ static void fakeSetMirrored(bool mirror) {
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}
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static void fakeGetDisplayDimensions(int* width, int* height) {
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GLFWwindow* window = lovrGraphicsGetWindow();
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GLFWwindow* window = glfwGetCurrentContext();
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if (window) {
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glfwGetWindowSize(window,width,height);
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}
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@ -324,7 +324,7 @@ static float fakeControllerGetAxis(Controller* controller, ControllerAxis axis)
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}
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static bool fakeControllerIsDown(Controller* controller, ControllerButton button) {
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GLFWwindow* window = lovrGraphicsGetWindow();
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GLFWwindow* window = glfwGetCurrentContext();
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if(!window) {
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return false;
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}
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@ -349,14 +349,14 @@ static void fakeRenderTo(headsetRenderCallback callback, void* userdata) {
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// TODO: Head transform
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// TODO: Eye transform
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// Projection
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int w,h;
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GLFWwindow* window = lovrGraphicsGetWindow();
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int w,h;
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GLFWwindow* window = glfwGetCurrentContext();
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if(!window) {
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return;
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}
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glfwGetWindowSize(window, &w, &h);
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glfwGetWindowSize(window, &w, &h);
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mat4_perspective(state.projection, state.clipNear, state.clipFar, 67 * M_PI / 180.0, (float)w/h);
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@ -373,12 +373,10 @@ static void fakeRenderTo(headsetRenderCallback callback, void* userdata) {
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lovrGraphicsPop();
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}
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static void fakeUpdate(float dt)
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{
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static void fakeUpdate(float dt) {
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float k = 4.0f;
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check_window_existance();
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GLFWwindow* w = lovrGraphicsGetWindow();
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GLFWwindow* w = glfwGetCurrentContext();
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if(!w) {
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return;
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}
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