Update API to work with vectors;

This commit is contained in:
bjorn 2018-11-27 15:03:05 -08:00 committed by Bjorn Swenson
parent ba192374dc
commit c7934b3b13
19 changed files with 678 additions and 567 deletions

View File

@ -1,5 +1,6 @@
#include "api.h"
#include "api/data.h"
#include "api/math.h"
#include "audio/audio.h"
#include "audio/source.h"
#include "data/audioStream.h"
@ -50,31 +51,21 @@ static int l_lovrAudioGetMicrophoneNames(lua_State* L) {
}
static int l_lovrAudioGetOrientation(lua_State* L) {
float angle, ax, ay, az;
lovrAudioGetOrientation(&angle, &ax, &ay, &az);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 4;
float orientation[4];
lovrAudioGetOrientation(orientation);
return luax_pushquat(L, orientation, 1);
}
static int l_lovrAudioGetPosition(lua_State* L) {
float x, y, z;
lovrAudioGetPosition(&x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
float position[3];
lovrAudioGetPosition(position);
return luax_pushvec3(L, position, 1);
}
static int l_lovrAudioGetVelocity(lua_State* L) {
float x, y, z;
lovrAudioGetVelocity(&x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
float velocity[3];
lovrAudioGetVelocity(velocity);
return luax_pushvec3(L, velocity, 1);
}
static int l_lovrAudioGetVolume(lua_State* L) {
@ -162,27 +153,23 @@ static int l_lovrAudioSetDopplerEffect(lua_State* L) {
}
static int l_lovrAudioSetOrientation(lua_State* L) {
float angle = luaL_checknumber(L, 1);
float ax = luaL_checknumber(L, 2);
float ay = luaL_checknumber(L, 3);
float az = luaL_checknumber(L, 4);
lovrAudioSetOrientation(angle, ax, ay, az);
float orientation[4];
luax_readquat(L, 1, orientation, NULL);
lovrAudioSetOrientation(orientation);
return 0;
}
static int l_lovrAudioSetPosition(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
float z = luaL_checknumber(L, 3);
lovrAudioSetPosition(x, y, z);
float position[3];
luax_readvec3(L, 1, position, NULL);
lovrAudioSetPosition(position);
return 0;
}
static int l_lovrAudioSetVelocity(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
float z = luaL_checknumber(L, 3);
lovrAudioSetVelocity(x, y, z);
float velocity[3];
luax_readvec3(L, 1, velocity, NULL);
lovrAudioSetVelocity(velocity);
return 0;
}

View File

@ -197,20 +197,17 @@ const char* WrapModes[] = {
};
static uint32_t luax_readvertices(lua_State* L, int index) {
/*
bool isTable = lua_istable(L, index);
uint32_t vertexCount = (lua_gettop(L) - index + 1) / 3;
if (!isTable && !lua_isnumber(L, index)) {
luaL_error(L, "Expected number or table, got '%s'", lua_typename(L, lua_type(L, 1)));
return 0;
if (isTable) {
lua_rawgeti(L, 1);
vertexCount = lua_type(L, -1) == LUA_TNUMBER ? lua_objlen(L, index) / 3 : lua_objlen(L, index);
lua_pop(L, 1);
}
uint32_t count = isTable ? lua_objlen(L, index) : lua_gettop(L) - index + 1;
if (count % 3 != 0) {
luaL_error(L, "Number of coordinates must be a multiple of 3, got '%d'", count);
return 0;
}
VertexPointer pointer = lovrGraphicsGetVertexPointer(count / 3);
VertexPointer pointer = lovrGraphicsGetVertexPointer(count);
if (isTable) {
for (uint32_t i = 1; i <= count; i += 3) {
@ -231,7 +228,8 @@ static uint32_t luax_readvertices(lua_State* L, int index) {
}
}
return count / 3;
return count / 3;*/
return 0;
}
static void stencilCallback(void* userdata) {
@ -588,40 +586,37 @@ static int l_lovrGraphicsOrigin(lua_State* L) {
}
static int l_lovrGraphicsTranslate(lua_State* L) {
float x = luaL_optnumber(L, 1, 0.);
float y = luaL_optnumber(L, 2, 0.);
float z = luaL_optnumber(L, 3, 0.);
lovrGraphicsTranslate(x, y, z);
float translation[3];
luax_readvec3(L, 1, translation, NULL);
lovrGraphicsTranslate(translation);
return 0;
}
static int l_lovrGraphicsRotate(lua_State* L) {
float angle = luaL_checknumber(L, 1);
float axisX = luaL_optnumber(L, 2, 0);
float axisY = luaL_optnumber(L, 3, 1);
float axisZ = luaL_optnumber(L, 4, 0);
lovrGraphicsRotate(angle, axisX, axisY, axisZ);
float rotation[4];
luax_readquat(L, 1, rotation, NULL);
lovrGraphicsRotate(rotation);
return 0;
}
static int l_lovrGraphicsScale(lua_State* L) {
float x = luaL_checknumber(L, 1);
float y = luaL_optnumber(L, 2, x);
float z = luaL_optnumber(L, 3, x);
lovrGraphicsScale(x, y, z);
float scale[3];
luax_readscale(L, 1, scale, 3, NULL);
lovrGraphicsScale(scale);
return 0;
}
static int l_lovrGraphicsTransform(lua_State* L) {
float transform[16];
luax_readtransform(L, 1, transform, 3);
luax_readmat4(L, 1, transform, 3, NULL);
lovrGraphicsMatrixTransform(transform);
return 0;
}
static int l_lovrGraphicsSetProjection(lua_State* L) {
Transform* transform = luax_checktype(L, 1, Transform);
lovrGraphicsSetProjection(transform->matrix);
float transform[16];
luax_readmat4(L, 1, transform, 3, NULL);
lovrGraphicsSetProjection(transform);
return 0;
}
@ -718,7 +713,7 @@ static int l_lovrGraphicsPlane(lua_State* L) {
drawMode = luaL_checkoption(L, 1, NULL, DrawModes);
}
float transform[16];
luax_readtransform(L, 2, transform, 2);
luax_readmat4(L, 2, transform, 2, NULL);
lovrGraphicsPlane(drawMode, material, transform);
return 0;
}
@ -732,7 +727,7 @@ static int luax_rectangularprism(lua_State* L, int scaleComponents) {
drawMode = luaL_checkoption(L, 1, NULL, DrawModes);
}
float transform[16];
luax_readtransform(L, 2, transform, scaleComponents);
luax_readmat4(L, 2, transform, scaleComponents, NULL);
lovrGraphicsBox(drawMode, material, transform);
return 0;
}
@ -759,7 +754,7 @@ static int l_lovrGraphicsArc(lua_State* L) {
arcMode = luaL_checkoption(L, index++, NULL, ArcModes);
}
float transform[16];
index = luax_readtransform(L, index, transform, 1);
index = luax_readmat4(L, index, transform, 1, NULL);
float theta1 = luaL_optnumber(L, index++, 0);
float theta2 = luaL_optnumber(L, index++, 2 * M_PI);
int segments = luaL_optinteger(L, index, 64) * (MIN(fabsf(theta2 - theta1), 2 * M_PI) / (2 * M_PI));
@ -776,7 +771,7 @@ static int l_lovrGraphicsCircle(lua_State* L) {
drawMode = luaL_checkoption(L, 1, NULL, DrawModes);
}
float transform[16];
int index = luax_readtransform(L, 2, transform, 1);
int index = luax_readmat4(L, 2, transform, 1, NULL);
int segments = luaL_optnumber(L, index, 32);
lovrGraphicsCircle(drawMode, material, transform, segments);
return 0;
@ -803,7 +798,7 @@ static int l_lovrGraphicsSphere(lua_State* L) {
float transform[16];
int index = 1;
Material* material = lua_isuserdata(L, index) ? luax_checktype(L, index++, Material) : NULL;
index = luax_readtransform(L, index, transform, 1);
index = luax_readmat4(L, index, transform, 1, NULL);
int segments = luaL_optnumber(L, index, 30);
lovrGraphicsSphere(material, transform, segments);
return 0;
@ -822,7 +817,7 @@ static int l_lovrGraphicsSkybox(lua_State* L) {
static int l_lovrGraphicsPrint(lua_State* L) {
const char* str = luaL_checkstring(L, 1);
float transform[16];
int index = luax_readtransform(L, 2, transform, 1);
int index = luax_readmat4(L, 2, transform, 1, NULL);
float wrap = luaL_optnumber(L, index++, 0);
HorizontalAlign halign = luaL_checkoption(L, index++, "center", HorizontalAligns);
VerticalAlign valign = luaL_checkoption(L, index++, "middle", VerticalAligns);

View File

@ -1,5 +1,7 @@
#include "api.h"
#include "api/math.h"
#include "headset/headset.h"
#include "lib/math.h"
#if defined(EMSCRIPTEN) || defined(LOVR_USE_OCULUS_MOBILE)
#define LOVR_HEADSET_HELPER_USES_REGISTRY
@ -217,63 +219,46 @@ static int l_lovrHeadsetGetBoundsGeometry(lua_State* L) {
return 1;
}
static void luax_getPose(lua_State* L, float* x, float* y, float* z, float* angle, float* ax, float* ay, float* az) {
static int luax_getPose(lua_State* L, float* x, float* y, float* z, float* angle, float* ax, float* ay, float* az) {
if (lua_type(L, 1) == LUA_TSTRING) {
HeadsetEye eye = luaL_checkoption(L, 1, NULL, HeadsetEyes);
lovrHeadsetDriver->getEyePose(eye, x, y, z, angle, ax, ay, az);
return 2;
} else {
lovrHeadsetDriver->getPose(x, y, z, angle, ax, ay, az);
return 1;
}
}
static int l_lovrHeadsetGetPose(lua_State* L) {
float x, y, z, angle, ax, ay, az;
luax_getPose(L, &x, &y, &z, &angle, &ax, &ay, &az);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
int index = luax_getPose(L, &x, &y, &z, &angle, &ax, &ay, &az);
return luax_pushpose(L, x, y, x, angle, ax, ay, az, index);
}
static int l_lovrHeadsetGetPosition(lua_State* L) {
float x, y, z, angle, ax, ay, az;
luax_getPose(L, &x, &y, &z, &angle, &ax, &ay, &az);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
float position[3], angle, ax, ay, az;
int index = luax_getPose(L, &position[0], &position[1], &position[2], &angle, &ax, &ay, &az);
return luax_pushvec3(L, position, index);
}
static int l_lovrHeadsetGetOrientation(lua_State* L) {
float x, y, z, angle, ax, ay, az;
luax_getPose(L, &x, &y, &z, &angle, &ax, &ay, &az);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 4;
float x, y, z, angle, ax, ay, az, q[4];
int index = luax_getPose(L, &x, &y, &z, &angle, &ax, &ay, &az);
quat_fromAngleAxis(q, angle, ax, ay, az);
return luax_pushquat(L, q, index);
}
static int l_lovrHeadsetGetVelocity(lua_State* L) {
float vx, vy, vz;
lovrHeadsetDriver->getVelocity(&vx, &vy, &vz);
lua_pushnumber(L, vx);
lua_pushnumber(L, vy);
lua_pushnumber(L, vz);
return 3;
float velocity[3];
lovrHeadsetDriver->getVelocity(&velocity[0], &velocity[1], &velocity[2]);
return luax_pushvec3(L, velocity, 1);
}
static int l_lovrHeadsetGetAngularVelocity(lua_State* L) {
float vx, vy, vz;
lovrHeadsetDriver->getAngularVelocity(&vx, &vy, &vz);
lua_pushnumber(L, vx);
lua_pushnumber(L, vy);
lua_pushnumber(L, vz);
return 3;
float velocity[3];
lovrHeadsetDriver->getAngularVelocity(&velocity[0], &velocity[1], &velocity[2]);
return luax_pushvec3(L, velocity, 1);
}
static int l_lovrHeadsetGetControllers(lua_State* L) {

View File

@ -21,7 +21,7 @@ static const luaL_Reg* lovrMathTypes[] = {
static int lovrMathTypeRefs[MAX_MATH_TYPES];
float* luax_tolightmathtype(lua_State* L, int index, MathType* type) {
static float* luax_tolightmathtype(lua_State* L, int index, MathType* type) {
uintptr_t p = (uintptr_t) lua_touserdata(L, index), aligned = ALIGN(p, POOL_ALIGN);
return *type = p - aligned, p ? (float*) aligned : NULL;
}

View File

@ -2,11 +2,17 @@
#include "math/pool.h"
#include "math/randomGenerator.h"
float* luax_tolightmathtype(lua_State* L, int index, MathType* type);
void luax_pushlightmathtype(lua_State* L, float* p, MathType type);
float* luax_tomathtype(lua_State* L, int index, MathType* type);
float* luax_checkmathtype(lua_State* L, int index, MathType type, const char* message);
float* luax_checkmathtype(lua_State* L, int index, MathType type, const char* expected);
int luax_readvec3(lua_State* L, int index, vec3 v, const char* expected);
int luax_readscale(lua_State* L, int index, vec3 v, int components, const char* expected);
int luax_readquat(lua_State* L, int index, quat q, const char* expected);
int luax_readmat4(lua_State* L, int index, mat4 m, int scaleComponents, const char* expected);
int luax_readtransform(lua_State* L, int index, mat4 transform, int scaleComponents);
int luax_pushvec3(lua_State* L, vec3 v, int outIndex);
int luax_pushquat(lua_State* L, quat q, int outIndex);
int luax_pushpose(lua_State* L, float x, float y, float z, float angle, float ax, float ay, float az, int outIndex);
Seed luax_checkrandomseed(lua_State* L, int index);
int l_lovrRandomGeneratorRandom(lua_State* L);
int l_lovrRandomGeneratorRandomNormal(lua_State* L);

View File

@ -164,6 +164,8 @@ ffi.metatype(vec3, {
ffi.metatype(quat, {
__index = {
_type = C.MATH_QUAT,
unpack = function(q, raw)
checkquat(q)
if raw then
@ -182,9 +184,7 @@ ffi.metatype(quat, {
if raw then
C.quat_set(q, x, y, z, w)
else
local axis = new('vec3[1]')
axis[0] = vec3(y, z, w)
C.quat_fromAngleAxis(q, x, axis)
C.quat_fromAngleAxis(q, x, y, z, w)
end
else
local axis = checkvec3(y)
@ -255,6 +255,8 @@ ffi.metatype(quat, {
ffi.metatype(mat4, {
__index = {
_type = C.MATH_MAT4,
unpack = function(m)
checkmat4(m)
return -- yum

View File

@ -468,375 +468,373 @@ unsigned char math_lua[] = {
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};
unsigned int math_lua_len = 10065;
unsigned int math_lua_len = 10044;

View File

@ -1,4 +1,5 @@
#include "api.h"
#include "api/math.h"
#include "headset/headset.h"
#include "data/modelData.h"
#include "graphics/model.h"
@ -20,55 +21,36 @@ int l_lovrControllerGetPose(lua_State* L) {
Controller* controller = luax_checktype(L, 1, Controller);
float x, y, z, angle, ax, ay, az;
lovrHeadsetDriver->controllerGetPose(controller, &x, &y, &z, &angle, &ax, &ay, &az);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
return luax_pushpose(L, x, y, z, angle, ax, ay, az, 2);
}
int l_lovrControllerGetPosition(lua_State* L) {
Controller* controller = luax_checktype(L, 1, Controller);
float x, y, z, angle, ax, ay, az;
lovrHeadsetDriver->controllerGetPose(controller, &x, &y, &z, &angle, &ax, &ay, &az);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
float position[3], angle, ax, ay, az;
lovrHeadsetDriver->controllerGetPose(controller, &position[0], &position[1], &position[2], &angle, &ax, &ay, &az);
return luax_pushvec3(L, position, 2);
}
int l_lovrControllerGetOrientation(lua_State* L) {
Controller* controller = luax_checktype(L, 1, Controller);
float x, y, z, angle, ax, ay, az;
float x, y, z, angle, ax, ay, az, q[4];
lovrHeadsetDriver->controllerGetPose(controller, &x, &y, &z, &angle, &ax, &ay, &az);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 4;
quat_fromAngleAxis(q, angle, ax, ay, az);
return luax_pushquat(L, q, 2);
}
int l_lovrControllerGetVelocity(lua_State* L) {
Controller* controller = luax_checktype(L, 1, Controller);
float vx, vy, vz;
lovrHeadsetDriver->controllerGetVelocity(controller, &vx, &vy, &vz);
lua_pushnumber(L, vx);
lua_pushnumber(L, vy);
lua_pushnumber(L, vz);
return 3;
float velocity[3];
lovrHeadsetDriver->controllerGetVelocity(controller, &velocity[0], &velocity[1], &velocity[2]);
return luax_pushvec3(L, velocity, 2);
}
int l_lovrControllerGetAngularVelocity(lua_State* L) {
Controller* controller = luax_checktype(L, 1, Controller);
float vx, vy, vz;
lovrHeadsetDriver->controllerGetAngularVelocity(controller, &vx, &vy, &vz);
lua_pushnumber(L, vx);
lua_pushnumber(L, vy);
lua_pushnumber(L, vz);
return 3;
float velocity[3];
lovrHeadsetDriver->controllerGetAngularVelocity(controller, &velocity[0], &velocity[1], &velocity[2]);
return luax_pushvec3(L, velocity, 2);
}
int l_lovrControllerGetAxis(lua_State* L) {

View File

@ -3,6 +3,56 @@
#include "math/math.h"
#include "lib/math.h"
int luax_readmat4(lua_State* L, int index, mat4 m, int scaleComponents, const char* expected) {
switch (lua_type(L, index)) {
case LUA_TNIL:
case LUA_TNONE:
mat4_identity(m);
return index + 1;
case LUA_TLIGHTUSERDATA:
case LUA_TUSERDATA:
default: {
MathType type;
float* p = luax_tomathtype(L, index, &type);
if (type == MATH_MAT4) {
mat4_init(m, p);
return index + 1;
}
} // Fall through
case LUA_TNUMBER: {
float S[3];
float R[4];
mat4_identity(m);
index = luax_readvec3(L, index, m + 12, "mat4, vec3, or number");
index = luax_readscale(L, index, S, scaleComponents, NULL);
index = luax_readquat(L, index, R, NULL);
mat4_rotateQuat(m, R);
mat4_scale(m, S[0], S[1], S[2]);
return index;
}
}
}
int luax_pushpose(lua_State* L, float x, float y, float z, float angle, float ax, float ay, float az, int index) {
mat4 out;
if (index > 0 && !lua_isnoneornil(L, index) && (out = luax_checkmathtype(L, index, MATH_MAT4, NULL)) != NULL) {
mat4_setTransform(out, x, y, z, 1, 1, 1, angle, ax, ay, az);
lua_settop(L, index);
return 1;
} else {
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
}
static int l_lovrMat4Unpack(lua_State* L) {
mat4 m = luax_checkmathtype(L, 1, MATH_MAT4, NULL);
for (int i = 0; i < 16; i++) {
@ -13,8 +63,14 @@ static int l_lovrMat4Unpack(lua_State* L) {
int l_lovrMat4Set(lua_State* L) {
mat4 m = luax_checkmathtype(L, 1, MATH_MAT4, NULL);
for (int i = 0; i < 16; i++) {
m[i] = luaL_checknumber(L, i);
switch (lua_gettop(L)) {
case 1: mat4_identity(m); break;
case 2: m[0] = m[5] = m[10] = m[15] = luaL_checknumber(L, 2); break;
default:
for (int i = 0; i < 16; i++) {
m[i] = luaL_checknumber(L, i + 2);
}
break;
}
lua_settop(L, 1);
return 1;

View File

@ -58,7 +58,7 @@ int l_lovrMeshDrawInstanced(lua_State* L) {
Mesh* mesh = luax_checktype(L, 1, Mesh);
int instances = luaL_checkinteger(L, 2);
float transform[16];
luax_readtransform(L, 3, transform, 1);
luax_readmat4(L, 3, transform, 1, NULL);
lovrGraphicsDraw(&(DrawCommand) {
.transform = transform,
.mesh = mesh,

View File

@ -6,7 +6,7 @@ int l_lovrModelDrawInstanced(lua_State* L) {
Model* model = luax_checktype(L, 1, Model);
int instances = luaL_checkinteger(L, 2);
float transform[16];
luax_readtransform(L, 3, transform, 1);
luax_readmat4(L, 3, transform, 1, NULL);
lovrModelDraw(model, transform, instances);
return 0;
}

View File

@ -2,6 +2,43 @@
#include "api/math.h"
#include "math/math.h"
int luax_readquat(lua_State* L, int index, quat q, const char* expected) {
float angle, ax, ay, az;
switch (lua_type(L, index)) {
case LUA_TNIL:
case LUA_TNONE:
quat_set(q, 0, 0, 0, 0);
return ++index;
case LUA_TNUMBER:
angle = luaL_optnumber(L, index++, 0.);
ax = luaL_optnumber(L, index++, 0.);
ay = luaL_optnumber(L, index++, 1.);
az = luaL_optnumber(L, index++, 0.);
quat_fromAngleAxis(q, angle, ax, ay, az);
return index;
default:
quat_init(q, luax_checkmathtype(L, index++, MATH_QUAT, expected ? expected : "quat or number"));
return index;
}
}
int luax_pushquat(lua_State* L, quat q, int index) {
quat out;
if (index > 0 && !lua_isnoneornil(L, index) && (out = luax_checkmathtype(L, index, MATH_QUAT, NULL)) != NULL) {
quat_init(out, q);
lua_settop(L, index);
return 1;
} else {
float angle, ax, ay, az;
quat_getAngleAxis(q, &angle, &ax, &ay, &az);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 4;
}
}
static int l_lovrQuatUnpack(lua_State* L) {
quat q = luax_checkmathtype(L, 1, MATH_QUAT, NULL);
bool raw = lua_toboolean(L, 2);

View File

@ -1,5 +1,6 @@
#include "api.h"
#include "api/graphics.h"
#include "api/math.h"
#include "graphics/shader.h"
#include "math/transform.h"
@ -13,10 +14,11 @@ static struct TempData tempData;
int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* dest, const char* debug) {
Blob* blob = luax_totype(L, index, Blob);
UniformType uniformType = uniform->type;
int components = uniform->components;
int count = uniform->count;
if (uniform->type == UNIFORM_MATRIX) {
if (uniformType == UNIFORM_MATRIX) {
components *= components;
}
@ -25,7 +27,7 @@ int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* des
const char* s = elements == 1 ? "" : "s";
size_t capacity;
switch (uniform->type) {
switch (uniformType) {
case UNIFORM_FLOAT:
case UNIFORM_MATRIX:
capacity = blob->size / sizeof(float);
@ -57,7 +59,7 @@ int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* des
j = -1;
}
switch (uniform->type) {
switch (uniformType) {
case UNIFORM_FLOAT: *((float*) dest + i) = luaL_optnumber(L, j, 0.); break;
case UNIFORM_INT: *((int*) dest + i) = luaL_optinteger(L, j, 0); break;
case UNIFORM_SAMPLER:
@ -96,16 +98,28 @@ int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* des
for (int i = 0; i < length; i++) {
lua_rawgeti(L, index, i + 1);
if (uniform->type == UNIFORM_MATRIX && lua_isuserdata(L, -1)) {
Transform* transform = luax_checktype(L, -1, Transform);
memcpy((float*) dest + i * components, transform->matrix, 16 * sizeof(float));
lua_pop(L, 1);
continue;
if (uniformType == UNIFORM_MATRIX && components == 16) {
MathType type;
mat4 m = luax_tomathtype(L, -1, &type);
if (m && type == MATH_MAT4) {
mat4_init((float*) dest + i * components, m);
lua_pop(L, 1);
continue;
}
} else if (uniformType == UNIFORM_FLOAT && components == 3) {
MathType type;
vec3 v = luax_tomathtype(L, -1, &type);
if (v && type == MATH_VEC3) {
vec3_init((float*) dest + i * components, v);
lua_pop(L, 1);
continue;
}
}
luaL_checktype(L, -1, LUA_TTABLE);
for (int j = 0; j < components; j++) {
lua_rawgeti(L, -1, j + 1);
switch (uniform->type) {
switch (uniformType) {
case UNIFORM_FLOAT:
case UNIFORM_MATRIX:
*((float*) dest + i * components + j) = luaL_optnumber(L, -1, 0.);
@ -125,16 +139,26 @@ int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* des
}
} else {
for (int i = 0; i < count; i++) {
if (uniform->type == UNIFORM_MATRIX && lua_isuserdata(L, index + i)) {
Transform* transform = luax_checktype(L, index + i, Transform);
memcpy((float*) dest + i * components, transform->matrix, 16 * sizeof(float));
continue;
if (uniformType == UNIFORM_MATRIX && components == 16) {
MathType type;
mat4 m = luax_tomathtype(L, index + i, &type);
if (m && type == MATH_MAT4) {
mat4_init((float*) dest + i * components, m);
continue;
}
} else if (uniformType == UNIFORM_FLOAT && components == 3) {
MathType type;
vec3 v = luax_tomathtype(L, index + i, &type);
if (v && type == MATH_VEC3) {
vec3_init((float*) dest + i * components, v);
continue;
}
}
luaL_checktype(L, index + i, LUA_TTABLE);
for (int j = 0; j < components; j++) {
lua_rawgeti(L, index + i, j + 1);
switch (uniform->type) {
switch (uniformType) {
case UNIFORM_FLOAT:
case UNIFORM_MATRIX:
*((float*) dest + i * components + j) = luaL_optnumber(L, -1, 0.);

View File

@ -1,4 +1,5 @@
#include "api.h"
#include "api/math.h"
#include "audio/audio.h"
#include <stdbool.h>
@ -25,12 +26,9 @@ int l_lovrSourceGetCone(lua_State* L) {
}
int l_lovrSourceGetDirection(lua_State* L) {
float x, y, z;
lovrSourceGetDirection(luax_checktype(L, 1, Source), &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
float direction[3];
lovrSourceGetDirection(luax_checktype(L, 1, Source), &direction[0], &direction[1], &direction[2]);
return luax_pushvec3(L, direction, 2);
}
int l_lovrSourceGetDuration(lua_State* L) {
@ -64,12 +62,9 @@ int l_lovrSourceGetPitch(lua_State* L) {
}
int l_lovrSourceGetPosition(lua_State* L) {
float x, y, z;
lovrSourceGetPosition(luax_checktype(L, 1, Source), &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
float position[3];
lovrSourceGetPosition(luax_checktype(L, 1, Source), &position[0], &position[1], &position[2]);
return luax_pushvec3(L, position, 2);
}
int l_lovrSourceGetSampleRate(lua_State* L) {
@ -85,12 +80,9 @@ int l_lovrSourceGetType(lua_State* L) {
}
int l_lovrSourceGetVelocity(lua_State* L) {
float x, y, z;
lovrSourceGetVelocity(luax_checktype(L, 1, Source), &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
float velocity[3];
lovrSourceGetVelocity(luax_checktype(L, 1, Source), &velocity[0], &velocity[1], &velocity[2]);
return luax_pushvec3(L, velocity, 2);
}
int l_lovrSourceGetVolume(lua_State* L) {
@ -195,10 +187,9 @@ int l_lovrSourceSetLooping(lua_State* L) {
int l_lovrSourceSetDirection(lua_State* L) {
Source* source = luax_checktype(L, 1, Source);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float z = luaL_checknumber(L, 4);
lovrSourceSetDirection(source, x, y, z);
float direction[3];
luax_readvec3(L, 2, direction, NULL);
lovrSourceSetDirection(source, direction[0], direction[1], direction[2]);
return 0;
}
@ -209,10 +200,9 @@ int l_lovrSourceSetPitch(lua_State* L) {
int l_lovrSourceSetPosition(lua_State* L) {
Source* source = luax_checktype(L, 1, Source);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float z = luaL_checknumber(L, 4);
lovrSourceSetPosition(source, x, y, z);
float position[3];
luax_readvec3(L, 2, position, NULL);
lovrSourceSetPosition(source, position[0], position[1], position[2]);
return 0;
}
@ -225,10 +215,9 @@ int l_lovrSourceSetRelative(lua_State* L) {
int l_lovrSourceSetVelocity(lua_State* L) {
Source* source = luax_checktype(L, 1, Source);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float z = luaL_checknumber(L, 4);
lovrSourceSetVelocity(source, x, y, z);
float velocity[3];
luax_readvec3(L, 2, velocity, NULL);
lovrSourceSetVelocity(source, velocity[0], velocity[1], velocity[2]);
return 0;
}

View File

@ -3,6 +3,59 @@
#include "math/math.h"
#include "lib/math.h"
int luax_readvec3(lua_State* L, int index, vec3 v, const char* expected) {
switch (lua_type(L, index)) {
case LUA_TNIL:
case LUA_TNONE:
v[0] = v[1] = v[2] = 0.f;
return ++index;
case LUA_TNUMBER:
v[0] = luaL_optnumber(L, index++, 0.);
v[1] = luaL_optnumber(L, index++, 0.);
v[2] = luaL_optnumber(L, index++, 0.);
return index;
default:
vec3_init(v, luax_checkmathtype(L, index++, MATH_VEC3, expected ? expected : "vec3 or number"));
return index;
}
}
int luax_readscale(lua_State* L, int index, vec3 v, int components, const char* expected) {
switch (lua_type(L, index)) {
case LUA_TNIL:
case LUA_TNONE:
v[0] = v[1] = v[2] = 1.f;
return index + components;
case LUA_TNUMBER:
if (components == 1) {
v[0] = v[1] = v[2] = luaL_optnumber(L, index++, 0.);
} else {
v[0] = 1.f;
for (int i = 0; i < components; i++) {
v[i] = luaL_optnumber(L, index++, v[0]);
}
}
return index;
default:
vec3_init(v, luax_checkmathtype(L, index++, MATH_VEC3, expected ? expected : "vec3 or number"));
return index;
}
}
int luax_pushvec3(lua_State* L, vec3 v, int index) {
vec3 out;
if (index > 0 && !lua_isnoneornil(L, index) && (out = luax_checkmathtype(L, index, MATH_VEC3, NULL)) != NULL) {
vec3_init(out, v);
lua_settop(L, index);
return 1;
} else {
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
}
static int l_lovrVec3Unpack(lua_State* L) {
vec3 v = luax_checkmathtype(L, 1, MATH_VEC3, NULL);
lua_pushnumber(L, v[0]);

View File

@ -108,20 +108,16 @@ void lovrAudioGetMicrophoneNames(const char* names[MAX_MICROPHONES], uint8_t* co
}
}
void lovrAudioGetOrientation(float* angle, float* ax, float* ay, float* az) {
quat_getAngleAxis(state.orientation, angle, ax, ay, az);
void lovrAudioGetOrientation(quat orientation) {
quat_init(orientation, state.orientation);
}
void lovrAudioGetPosition(float* x, float* y, float* z) {
*x = state.position[0];
*y = state.position[1];
*z = state.position[2];
void lovrAudioGetPosition(vec3 position) {
vec3_init(position, state.position);
}
void lovrAudioGetVelocity(float* x, float* y, float* z) {
*x = state.velocity[0];
*y = state.velocity[1];
*z = state.velocity[2];
void lovrAudioGetVelocity(vec3 velocity) {
vec3_init(velocity, state.velocity);
}
float lovrAudioGetVolume() {
@ -166,28 +162,28 @@ void lovrAudioSetDopplerEffect(float factor, float speedOfSound) {
alSpeedOfSound(speedOfSound);
}
void lovrAudioSetOrientation(float angle, float ax, float ay, float az) {
void lovrAudioSetOrientation(quat orientation) {
// Rotate the unit forward/up vectors by the quaternion derived from the specified angle/axis
float f[3] = { 0, 0, -1 };
float u[3] = { 0, 1, 0 };
quat_fromAngleAxis(state.orientation, angle, ax, ay, az);
quat_init(state.orientation, orientation);
quat_rotate(state.orientation, f);
quat_rotate(state.orientation, u);
// Pass the rotated orientation vectors to OpenAL
ALfloat orientation[6] = { f[0], f[1], f[2], u[0], u[1], u[2] };
alListenerfv(AL_ORIENTATION, orientation);
ALfloat directionVectors[6] = { f[0], f[1], f[2], u[0], u[1], u[2] };
alListenerfv(AL_ORIENTATION, directionVectors);
}
void lovrAudioSetPosition(float x, float y, float z) {
vec3_set(state.position, x, y, z);
alListener3f(AL_POSITION, x, y, z);
void lovrAudioSetPosition(vec3 position) {
vec3_init(state.position, position);
alListenerfv(AL_POSITION, position);
}
void lovrAudioSetVelocity(float x, float y, float z) {
vec3_set(state.velocity, x, y, z);
alListener3f(AL_VELOCITY, x, y, z);
void lovrAudioSetVelocity(vec3 velocity) {
vec3_init(state.velocity, velocity);
alListenerfv(AL_VELOCITY, velocity);
}
void lovrAudioSetVolume(float volume) {

View File

@ -1,5 +1,6 @@
#include "audio/source.h"
#include "audio/microphone.h"
#include "lib/math.h"
#include "lib/vec/vec.h"
#include <AL/al.h>
#include <AL/alc.h>
@ -29,9 +30,9 @@ void lovrAudioUpdate();
void lovrAudioAdd(Source* source);
void lovrAudioGetDopplerEffect(float* factor, float* speedOfSound);
void lovrAudioGetMicrophoneNames(const char* names[MAX_MICROPHONES], uint8_t* count);
void lovrAudioGetOrientation(float* angle, float* ax, float* ay, float* az);
void lovrAudioGetPosition(float* x, float* y, float* z);
void lovrAudioGetVelocity(float* x, float* y, float* z);
void lovrAudioGetOrientation(quat orientation);
void lovrAudioGetPosition(vec3 position);
void lovrAudioGetVelocity(vec3 velocity);
float lovrAudioGetVolume();
bool lovrAudioHas(Source* source);
bool lovrAudioIsSpatialized();
@ -39,8 +40,8 @@ void lovrAudioPause();
void lovrAudioResume();
void lovrAudioRewind();
void lovrAudioSetDopplerEffect(float factor, float speedOfSound);
void lovrAudioSetOrientation(float angle, float ax, float ay, float az);
void lovrAudioSetPosition(float x, float y, float z);
void lovrAudioSetVelocity(float x, float y, float z);
void lovrAudioSetOrientation(quat orientation);
void lovrAudioSetPosition(vec3 position);
void lovrAudioSetVelocity(vec3 velocity);
void lovrAudioSetVolume(float volume);
void lovrAudioStop();

View File

@ -308,16 +308,16 @@ void lovrGraphicsOrigin() {
mat4_identity(state.transforms[state.transform]);
}
void lovrGraphicsTranslate(float x, float y, float z) {
mat4_translate(state.transforms[state.transform], x, y, z);
void lovrGraphicsTranslate(vec3 translation) {
mat4_translate(state.transforms[state.transform], translation[0], translation[1], translation[2]);
}
void lovrGraphicsRotate(float angle, float ax, float ay, float az) {
mat4_rotate(state.transforms[state.transform], angle, ax, ay, az);
void lovrGraphicsRotate(quat rotation) {
mat4_rotateQuat(state.transforms[state.transform], rotation);
}
void lovrGraphicsScale(float x, float y, float z) {
mat4_scale(state.transforms[state.transform], x, y, z);
void lovrGraphicsScale(vec3 scale) {
mat4_scale(state.transforms[state.transform], scale[0], scale[1], scale[2]);
}
void lovrGraphicsMatrixTransform(mat4 transform) {
@ -831,8 +831,8 @@ void lovrGraphicsPrint(const char* str, mat4 transform, float wrap, HorizontalAl
lovrGraphicsPush();
lovrGraphicsMatrixTransform(transform);
lovrGraphicsScale(scale, scale, scale);
lovrGraphicsTranslate(0, offsety, 0);
lovrGraphicsScale((float[3]) { scale, scale, scale });
lovrGraphicsTranslate((float[3]) { 0, offsety, 0 });
state.pipelines[state.pipeline].alphaCoverage = true;
lovrGraphicsDraw(&(DrawCommand) {
.shader = SHADER_FONT,

View File

@ -203,9 +203,9 @@ void lovrGraphicsSetWireframe(bool wireframe);
void lovrGraphicsPush();
void lovrGraphicsPop();
void lovrGraphicsOrigin();
void lovrGraphicsTranslate(float x, float y, float z);
void lovrGraphicsRotate(float angle, float ax, float ay, float az);
void lovrGraphicsScale(float x, float y, float z);
void lovrGraphicsTranslate(vec3 translation);
void lovrGraphicsRotate(quat rotation);
void lovrGraphicsScale(vec3 scale);
void lovrGraphicsMatrixTransform(mat4 transform);
void lovrGraphicsSetProjection(mat4 projection);