mirror of https://github.com/bjornbytes/lovr.git
Optimize uniform parsing;
By only parsing the first uniform in an array.
This commit is contained in:
parent
305acb89a9
commit
c85fd69079
|
@ -1713,7 +1713,11 @@ static void lovrShaderSetupUniforms(Shader* shader) {
|
|||
|
||||
char* subscript = strchr(uniform.name, '[');
|
||||
if (subscript) {
|
||||
*subscript = '\0';
|
||||
if (subscript[1] > '0') {
|
||||
continue;
|
||||
} else {
|
||||
*subscript = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
uniform.location = glGetUniformLocation(program, uniform.name);
|
||||
|
|
Loading…
Reference in New Issue