CMake: Add LOVR_BUILD_BUNDLE to build as .app on macOS;

This commit is contained in:
bjorn 2019-10-14 15:24:27 -07:00
parent c3f91e9ff3
commit c8fd4d1f29
1 changed files with 29 additions and 3 deletions

View File

@ -35,6 +35,7 @@ option(LOVR_SYSTEM_ODE "Use the system-provided ODE" OFF)
option(LOVR_SYSTEM_OPENAL "Use the system-provided OpenAL" OFF)
option(LOVR_BUILD_SHARED "Build as a shared library instead of an executable" OFF)
option(LOVR_BUILD_BUNDLE "On macOS, build a .app instead of an executable" OFF)
# Setup
if(EMSCRIPTEN)
@ -73,9 +74,6 @@ elseif(ANDROID)
set(LOVR_USE_OCULUS_MOBILE ON)
set(LOVR_BUILD_SHARED ON) # Android has only "activities"
elseif(UNIX)
if(APPLE)
set(CMAKE_MACOSX_RPATH 1)
endif()
find_package(PkgConfig)
endif()
@ -578,6 +576,34 @@ if(WIN32)
target_compile_definitions(lovr PRIVATE -DLOVR_GL)
elseif(APPLE)
target_compile_definitions(lovr PRIVATE -DLOVR_GL)
if(LOVR_BUILD_BUNDLE)
function(move_lib)
if(TARGET ${ARGV0})
add_custom_command(TARGET lovr POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_SONAME_FILE:${ARGV0}>
${CMAKE_CURRENT_BINARY_DIR}/lovr.app/Contents/MacOS/$<TARGET_SONAME_FILE_NAME:${ARGV0}> # Bad
)
endif()
endfunction()
move_lib(${LOVR_GLFW})
move_lib(${LOVR_LUA})
move_lib(${LOVR_ODE})
move_lib(${LOVR_OPENAL})
move_lib(${LOVR_OPENVR})
move_lib(${LOVR_PHYSFS})
target_sources(lovr PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src/resources/lovr.icns")
set_target_properties(lovr PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_RPATH TRUE
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH "@executable_path"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/src/resources/Info.plist"
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/src/resources/lovr.icns"
)
endif()
elseif(EMSCRIPTEN)
target_compile_definitions(lovr PRIVATE -DLOVR_WEBGL)
elseif(ANDROID)