mirror of https://github.com/bjornbytes/lovr.git
TextureType;
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@ -20,7 +20,7 @@ void lovrGraphicsInit() {
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state.skyboxShader = lovrShaderCreate(lovrSkyboxVertexShader, lovrSkyboxFragmentShader);
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int uniformId = lovrShaderGetUniformId(state.skyboxShader, "cube");
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lovrShaderSendInt(state.skyboxShader, uniformId, 1);
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state.defaultTexture = lovrTextureCreate(lovrTextureDataGetEmpty());
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state.defaultTexture = lovrTextureCreateFromData(lovrTextureDataGetEmpty());
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glGenBuffers(1, &state.shapeBuffer);
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glGenBuffers(1, &state.shapeIndexBuffer);
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glGenVertexArrays(1, &state.shapeArray);
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@ -3,12 +3,13 @@
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#include "util.h"
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#include <stdlib.h>
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Texture* lovrTextureCreate(TextureData* textureData) {
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Texture* lovrTextureCreateFromData(TextureData* textureData) {
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Texture* texture = lovrAlloc(sizeof(Texture), lovrTextureDestroy);
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if (!texture) return NULL;
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texture->textureData = textureData;
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texture->buffer = 0;
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texture->type = TEXTURE_IMAGE;
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texture->buffer = NULL;
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glGenTextures(1, &texture->id);
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if (textureData) {
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@ -30,6 +31,8 @@ Texture* lovrTextureCreateFromBuffer(Buffer* buffer) {
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if (!texture) return NULL;
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glGenTextures(1, &texture->id);
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texture->textureData = NULL;
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texture->type = TEXTURE_BUFFER;
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texture->buffer = buffer;
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lovrTextureBind(texture);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, buffer->vbo);
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@ -54,7 +57,7 @@ void lovrTextureDataDestroy(TextureData* textureData) {
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}
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void lovrTextureBind(Texture* texture) {
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glBindTexture(texture->buffer ? GL_TEXTURE_BUFFER : GL_TEXTURE_2D, texture->id);
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glBindTexture(texture->type, texture->id);
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}
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void lovrTextureRefresh(Texture* texture) {
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@ -13,6 +13,11 @@ typedef struct {
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int channels;
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} TextureData;
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typedef enum {
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TEXTURE_IMAGE = GL_TEXTURE_2D,
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TEXTURE_BUFFER = GL_TEXTURE_BUFFER
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} TextureType;
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typedef enum {
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FILTER_NEAREST = GL_NEAREST,
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FILTER_LINEAR = GL_LINEAR
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@ -28,19 +33,20 @@ typedef enum {
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typedef struct {
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Ref ref;
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TextureData* textureData;
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TextureType type;
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GLuint id;
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struct Buffer* buffer;
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int width;
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int height;
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FilterMode filterMin;
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FilterMode filterMag;
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WrapMode wrapHorizontal;
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WrapMode wrapVertical;
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struct Buffer* buffer;
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} Texture;
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#endif
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Texture* lovrTextureCreate(TextureData* textureData);
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Texture* lovrTextureCreateFromData(TextureData* textureData);
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Texture* lovrTextureCreateFromBuffer(struct Buffer* buffer);
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void lovrTextureDestroy(const Ref* ref);
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void lovrTextureDataDestroy(TextureData* textureData);
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@ -640,7 +640,7 @@ int l_lovrGraphicsNewTexture(lua_State* L) {
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return luaL_error(L, "Could not load texture file '%s'", path);
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}
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TextureData* textureData = lovrTextureDataFromFile(data, size);
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texture = lovrTextureCreate(textureData);
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texture = lovrTextureCreateFromData(textureData);
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free(data);
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} else {
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Buffer* buffer = luax_checktype(L, 1, Buffer); // TODO don't error if it's not a buffer
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@ -79,7 +79,7 @@ int l_lovrControllerNewModel(lua_State* L) {
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ModelData* modelData = lovrModelDataFromOpenVRModel(rawData);
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TextureData* textureData = lovrTextureDataFromOpenVRModel(rawData);
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Model* model = lovrModelCreate(modelData);
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Texture* texture = lovrTextureCreate(textureData);
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Texture* texture = lovrTextureCreateFromData(textureData);
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lovrModelSetTexture(model, texture);
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luax_pushtype(L, Model, model);
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} else {
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