Graphics now draw, although head tracking is not correct

This commit is contained in:
mcc 2018-10-26 01:05:28 -04:00
parent b892d0143f
commit d17dec1b0e
5 changed files with 22 additions and 23 deletions

View File

@ -24,7 +24,7 @@ typedef struct {
typedef struct Canvas Canvas;
Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags);
Canvas* lovrCanvasCreateFromHandle(uint32_t handle);
Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount);
void lovrCanvasDestroy(void* ref);
const Attachment* lovrCanvasGetAttachments(Canvas* canvas, int* count);
void lovrCanvasSetAttachments(Canvas* canvas, Attachment* attachments, int count);

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@ -233,7 +233,6 @@ typedef gpuProc (*getGpuProcProc)(const char*);
void lovrGpuInit(bool srgb, getGpuProcProc getProcAddress);
void lovrGpuDestroy();
void lovrGpuBindFramebuffer(uint32_t framebuffer);
void lovrGpuBindPipeline(Pipeline* pipeline);
void lovrGpuSetViewports(float* viewports, int count);
void lovrGpuClear(Canvas* canvas, Color* color, float* depth, int* stencil);

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@ -512,7 +512,7 @@ static void lovrGpuDestroySyncResource(void* resource, uint8_t incoherent) {
}
}
void lovrGpuBindFramebuffer(uint32_t framebuffer) {
static void lovrGpuBindFramebuffer(uint32_t framebuffer) {
if (state.framebuffer != framebuffer) {
state.framebuffer = framebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
@ -1232,11 +1232,15 @@ Canvas* lovrCanvasCreate(int width, int height, CanvasFlags flags) {
return canvas;
}
Canvas* lovrCanvasCreateFromHandle(uint32_t handle) {
Canvas* lovrCanvasCreateFromHandle(int width, int height, CanvasFlags flags, uint32_t handle, int attachmentCount) {
Canvas* canvas = lovrAlloc(Canvas, lovrCanvasDestroy);
if (!canvas) return NULL;
canvas->framebuffer = handle;
canvas->attachmentCount = attachmentCount;
canvas->width = width;
canvas->height = height;
canvas->flags = flags;
return canvas;
}

View File

@ -4,32 +4,25 @@
#include "math/quat.h"
#include "graphics/graphics.h"
#include "math/mat4.h"
#include "lib/glad/glad.h"
static void (*renderCallback)(void*);
static void* renderUserdata;
void lovrOculusMobileDraw(int eye, int framebuffer, int width, int height, float *eyeViewMatrix, float *projectionMatrix) {
lovrGraphicsPush();
lovrGpuBindFramebuffer(framebuffer);
void lovrOculusMobileDraw(int framebuffer, int width, int height, float *eyeViewMatrix, float *projectionMatrix) {
CanvasFlags flags = {0};
Canvas *canvas = lovrCanvasCreateFromHandle(width, height, flags, framebuffer, 1);
float m[16];
mat4_set(m, projectionMatrix);
mat4_multiply(m, eyeViewMatrix);
Camera camera = { .canvas = canvas, .stereo = false };
memcpy(camera.viewMatrix[0], eyeViewMatrix, sizeof(camera.viewMatrix[0]));
memcpy(camera.projection[0], projectionMatrix, sizeof(camera.projection[0]));
lovrGraphicsOrigin();
lovrGraphicsMatrixTransform(m);
Color color = lovrGraphicsGetBackgroundColor();
float depth = 1.f;
int stencil = 0;
lovrGraphicsClear(&color, &depth, &stencil); // Needed?
float viewports[4] = { 0, 0, width, height };
lovrGpuSetViewports(viewports, 1);
lovrGraphicsSetCamera(&camera, true);
renderCallback(renderUserdata);
lovrGraphicsPop();
lovrGraphicsSetCamera(NULL, false);
lovrRelease(canvas);
}
// TODO
@ -57,7 +50,7 @@ static bool oculusMobileIsMounted() {
return true; // ???
}
static void oculusMobileIsMirrored(bool* mirrored, bool* eye) {
static void oculusMobileIsMirrored(bool* mirrored, HeadsetEye * eye) {
*mirrored = false; // Can't ever??
*eye = false;
}
@ -133,7 +126,7 @@ static float oculusMobileControllerGetAxis(Controller* controller, ControllerAxi
return 0;
}
static int oculusMobileControllerIsDown(Controller* controller, ControllerButton button) {
static bool oculusMobileControllerIsDown(Controller* controller, ControllerButton button) {
return 0;
}

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@ -0,0 +1,3 @@
#pragma once
void lovrOculusMobileDraw(int framebuffer, int width, int height, float *eyeViewMatrix, float *projectionMatrix);