mirror of https://github.com/bjornbytes/lovr.git
rm logo.png;
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parent
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@ -1,7 +1,6 @@
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#include "api.h"
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#include "util.h"
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#include "platform.h"
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#include "resources/logo.png.h"
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#include "lib/lua-cjson/lua_cjson.h"
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#include "lib/lua-enet/enet.h"
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@ -68,7 +67,5 @@ static const luaL_Reg lovr[] = {
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int luaopen_lovr(lua_State* L) {
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lua_newtable(L);
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luaL_register(L, NULL, lovr);
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lua_pushlstring(L, (const char*) logo_png, logo_png_len);
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lua_setfield(L, -2, "_logo");
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return 1;
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}
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@ -8,6 +8,7 @@ local function nogame()
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t.modules.thread = false
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end
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local shader
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local models = {}
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function lovr.load()
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@ -16,8 +17,7 @@ local function nogame()
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lovr.event.quit()
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return
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end
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local texture = lovr.graphics.newTexture(lovr.data.newBlob(lovr._logo, 'logo.png'))
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logo = lovr.graphics.newMaterial(texture)
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lovr.graphics.setBackgroundColor(.894, .933, .949)
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shader = lovr.graphics.newShader([[
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