mirror of https://github.com/bjornbytes/lovr.git
Fix cubemap shader;
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@ -17,6 +17,6 @@ vec4 lovrmain() {
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vec2 uv = uvs[VertexIndex % 6];
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vec3 ray = vec3(uv, -1.);
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mat3 inverseViewOrientation = transpose(mat3(ViewFromLocal));
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Normal = normalize(inverseViewOrientation * (InverseProjection * vec4(ray, 1.)).xyz);
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Normal = inverseViewOrientation * (InverseProjection * vec4(ray, 1.)).xyz;
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return vec4(uv, 0, 1);
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}
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