Rename a bunch of files;

This commit is contained in:
bjorn 2018-02-11 15:22:04 -08:00
parent 0ae9f3eb5b
commit d5a1928b3d
15 changed files with 17 additions and 17 deletions

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@ -249,9 +249,9 @@ set(LOVR_SRC
src/audio/source.c
src/data/audioStream.c
src/data/data.c
src/data/model.c
src/data/modelData.c
src/data/rasterizer.c
src/data/texture.c
src/data/textureData.c
src/data/vertexData.c
src/event/event.c
src/filesystem/blob.c

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@ -1,9 +1,9 @@
#include "api.h"
#include "data/data.h"
#include "data/audioStream.h"
#include "data/model.h"
#include "data/modelData.h"
#include "data/rasterizer.h"
#include "data/texture.h"
#include "data/textureData.h"
int l_lovrDataInit(lua_State* L) {
lua_newtable(L);

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@ -5,9 +5,9 @@
#include "graphics/material.h"
#include "graphics/mesh.h"
#include "graphics/model.h"
#include "data/model.h"
#include "data/modelData.h"
#include "data/rasterizer.h"
#include "data/texture.h"
#include "data/textureData.h"
#include "data/vertexData.h"
#include "filesystem/filesystem.h"
#include <math.h>

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@ -1,6 +1,6 @@
#include "api.h"
#include "headset/headset.h"
#include "data/model.h"
#include "data/modelData.h"
#include "graphics/model.h"
int l_lovrControllerIsPresent(lua_State* L) {

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@ -1,5 +1,5 @@
#include "api.h"
#include "data/model.h"
#include "data/modelData.h"
#include "math/transform.h"
#include "math/mat4.h"
#include "math/quat.h"

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@ -1,5 +1,5 @@
#include "data/model.h"
#include "data/texture.h"
#include "data/modelData.h"
#include "data/textureData.h"
#include "filesystem/filesystem.h"
#include "filesystem/file.h"
#include "math/math.h"

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@ -1,4 +1,4 @@
#include "data/texture.h"
#include "data/textureData.h"
#include "filesystem/file.h"
#include "math/math.h"
#include "lib/dds.h"

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@ -1,4 +1,4 @@
#include "data/model.h"
#include "data/modelData.h"
#include "math/mat4.h"
#include "util.h"
#include "lib/map/map.h"

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@ -2,7 +2,7 @@
#include "graphics/graphics.h"
#include "graphics/texture.h"
#include "data/rasterizer.h"
#include "data/texture.h"
#include "data/textureData.h"
#include "util.h"
#include <string.h>
#include <stdlib.h>

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@ -1,5 +1,5 @@
#include "graphics/graphics.h"
#include "data/texture.h"
#include "data/textureData.h"
#include "data/rasterizer.h"
#include "resources/shaders.h"
#include "event/event.h"

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@ -1,4 +1,4 @@
#include "data/model.h"
#include "data/modelData.h"
#include "graphics/animator.h"
#include "graphics/material.h"
#include "graphics/mesh.h"

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@ -1,4 +1,4 @@
#include "data/texture.h"
#include "data/textureData.h"
#include "lib/glfw.h"
#include "util.h"

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@ -1,4 +1,4 @@
#include "data/model.h"
#include "data/modelData.h"
#include "lib/vec/vec.h"
#include "util.h"
#include <stdbool.h>