Source:isSpatial; Separate spatial from effects;

This commit is contained in:
bjorn 2022-03-27 19:09:25 -07:00
parent c824c5c135
commit d70619ec96
4 changed files with 44 additions and 37 deletions

View File

@ -229,7 +229,8 @@ static int l_lovrAudioNewSource(lua_State* L) {
Sound* sound = luax_totype(L, 1, Sound); Sound* sound = luax_totype(L, 1, Sound);
bool decode = false; bool decode = false;
uint32_t effects = EFFECT_ALL; bool spatial = true;
uint32_t effects = ~0u;
if (lua_gettop(L) >= 2) { if (lua_gettop(L) >= 2) {
luaL_checktype(L, 2, LUA_TTABLE); luaL_checktype(L, 2, LUA_TTABLE);
@ -238,30 +239,27 @@ static int l_lovrAudioNewSource(lua_State* L) {
lua_pop(L, 1); lua_pop(L, 1);
lua_getfield(L, 2, "effects"); lua_getfield(L, 2, "effects");
switch (lua_type(L, -1)) { if (!lua_isnil(L, -1)) {
case LUA_TNIL: effects = EFFECT_ALL; break;
case LUA_TBOOLEAN: effects = lua_toboolean(L, -1) ? EFFECT_ALL : EFFECT_NONE; break;
case LUA_TTABLE:
effects = 0; effects = 0;
lovrAssert(lua_istable(L, -1), "Source effects must be a table");
lua_pushnil(L); lua_pushnil(L);
while (lua_next(L, -2) != 0) { while (lua_next(L, -2) != 0) {
if (lua_type(L, -2) == LUA_TSTRING) { if (lua_type(L, -2) == LUA_TSTRING) {
Effect effect = luax_checkenum(L, -2, Effect, NULL); Effect effect = luax_checkenum(L, -2, Effect, NULL);
if (lua_toboolean(L, -1)) { bool enabled = lua_toboolean(L, -1);
effects |= (1 << effect); effects |= enabled << effect;
} else {
effects &= ~(1 << effect);
}
} else if (lua_type(L, -2) == LUA_TNUMBER) { } else if (lua_type(L, -2) == LUA_TNUMBER) {
Effect effect = luax_checkenum(L, -1, Effect, NULL); Effect effect = luax_checkenum(L, -1, Effect, NULL);
effects |= (1 << effect); effects |= 1 << effect;
} }
lua_pop(L, 1); lua_pop(L, 1);
} }
break;
default: break;
} }
lua_pop(L, 1); lua_pop(L, 1);
lua_getfield(L, 2, "spatial");
spatial = lua_isnil(L, -1) ? true : lua_toboolean(L, -1);
lua_pop(L, 1);
} }
if (!sound) { if (!sound) {
@ -272,7 +270,7 @@ static int l_lovrAudioNewSource(lua_State* L) {
lovrRetain(sound); lovrRetain(sound);
} }
Source* source = lovrSourceCreate(sound, effects); Source* source = lovrSourceCreate(sound, spatial, effects);
luax_pushtype(L, Source, source); luax_pushtype(L, Source, source);
lovrRelease(sound, lovrSoundDestroy); lovrRelease(sound, lovrSoundDestroy);
lovrRelease(source, lovrSourceDestroy); lovrRelease(source, lovrSourceDestroy);

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@ -208,6 +208,13 @@ static int l_lovrSourceSetEffectEnabled(lua_State* L) {
return 0; return 0;
} }
static int l_lovrSourceIsSpatial(lua_State* L) {
Source* source = luax_checktype(L, 1, Source);
bool spatial = lovrSourceIsSpatial(source);
lua_pushboolean(L, spatial);
return 1;
}
const luaL_Reg lovrSource[] = { const luaL_Reg lovrSource[] = {
{ "clone", l_lovrSourceClone }, { "clone", l_lovrSourceClone },
{ "getSound", l_lovrSourceGetSound }, { "getSound", l_lovrSourceGetSound },
@ -234,5 +241,6 @@ const luaL_Reg lovrSource[] = {
{ "setDirectivity", l_lovrSourceSetDirectivity }, { "setDirectivity", l_lovrSourceSetDirectivity },
{ "isEffectEnabled", l_lovrSourceIsEffectEnabled }, { "isEffectEnabled", l_lovrSourceIsEffectEnabled },
{ "setEffectEnabled", l_lovrSourceSetEffectEnabled }, { "setEffectEnabled", l_lovrSourceSetEffectEnabled },
{ "isSpatial", l_lovrSourceIsSpatial },
{ NULL, NULL } { NULL, NULL }
}; };

View File

@ -34,6 +34,7 @@ struct Source {
uint8_t effects; uint8_t effects;
bool playing; bool playing;
bool looping; bool looping;
bool spatial;
}; };
static struct { static struct {
@ -94,7 +95,7 @@ static void onPlayback(ma_device* device, void* out, const void* in, uint32_t co
// - If EOF is reached, rewind and continue for looping sources, otherwise pad end with zero. // - If EOF is reached, rewind and continue for looping sources, otherwise pad end with zero.
buf = source->converter ? aux : raw; buf = source->converter ? aux : raw;
float* cursor = buf; // Edge of processed frames float* cursor = buf; // Edge of processed frames
uint32_t channelsOut = lovrSourceUsesSpatializer(source) ? 1 : 2; // If spatializer isn't converting to stereo, converter must do it uint32_t channelsOut = source->spatial ? 1 : 2; // If spatializer isn't converting to stereo, converter must do it
uint32_t framesRemaining = BUFFER_SIZE; uint32_t framesRemaining = BUFFER_SIZE;
while (framesRemaining > 0) { while (framesRemaining > 0) {
uint32_t framesRead; uint32_t framesRead;
@ -136,7 +137,7 @@ static void onPlayback(ma_device* device, void* out, const void* in, uint32_t co
} }
// Spatialize // Spatialize
if (lovrSourceUsesSpatializer(source)) { if (source->spatial) {
state.spatializer->apply(source, buf, mix, BUFFER_SIZE, BUFFER_SIZE); state.spatializer->apply(source, buf, mix, BUFFER_SIZE, BUFFER_SIZE);
buf = mix; buf = mix;
} }
@ -378,7 +379,7 @@ void lovrAudioSetAbsorption(float absorption[3]) {
// Source // Source
Source* lovrSourceCreate(Sound* sound, uint32_t effects) { Source* lovrSourceCreate(Sound* sound, bool spatial, uint32_t effects) {
lovrAssert(lovrSoundGetChannelLayout(sound) != CHANNEL_AMBISONIC, "Ambisonic Sources are not currently supported"); lovrAssert(lovrSoundGetChannelLayout(sound) != CHANNEL_AMBISONIC, "Ambisonic Sources are not currently supported");
Source* source = calloc(1, sizeof(Source)); Source* source = calloc(1, sizeof(Source));
lovrAssert(source, "Out of memory"); lovrAssert(source, "Out of memory");
@ -388,14 +389,15 @@ Source* lovrSourceCreate(Sound* sound, uint32_t effects) {
lovrRetain(source->sound); lovrRetain(source->sound);
source->volume = 1.f; source->volume = 1.f;
source->effects = effects; source->spatial = spatial;
source->effects = spatial ? effects : 0;
quat_identity(source->orientation); quat_identity(source->orientation);
ma_data_converter_config config = ma_data_converter_config_init_default(); ma_data_converter_config config = ma_data_converter_config_init_default();
config.formatIn = miniaudioFormats[lovrSoundGetFormat(sound)]; config.formatIn = miniaudioFormats[lovrSoundGetFormat(sound)];
config.formatOut = miniaudioFormats[OUTPUT_FORMAT]; config.formatOut = miniaudioFormats[OUTPUT_FORMAT];
config.channelsIn = lovrSoundGetChannelCount(sound); config.channelsIn = lovrSoundGetChannelCount(sound);
config.channelsOut = lovrSourceUsesSpatializer(source) ? 1 : 2; // See onPlayback config.channelsOut = spatial ? 1 : 2;
config.sampleRateIn = lovrSoundGetSampleRate(sound); config.sampleRateIn = lovrSoundGetSampleRate(sound);
config.sampleRateOut = state.sampleRate; config.sampleRateOut = state.sampleRate;
@ -424,6 +426,7 @@ Source* lovrSourceClone(Source* source) {
clone->dipolePower = source->dipolePower; clone->dipolePower = source->dipolePower;
clone->effects = source->effects; clone->effects = source->effects;
clone->looping = source->looping; clone->looping = source->looping;
clone->spatial = source->spatial;
if (source->converter) { if (source->converter) {
clone->converter = malloc(sizeof(ma_data_converter)); clone->converter = malloc(sizeof(ma_data_converter));
lovrAssert(clone->converter, "Out of memory"); lovrAssert(clone->converter, "Out of memory");
@ -521,8 +524,8 @@ double lovrSourceGetDuration(Source* source, TimeUnit units) {
return units == UNIT_SECONDS ? (double) frames / lovrSoundGetSampleRate(source->sound) : frames; return units == UNIT_SECONDS ? (double) frames / lovrSoundGetSampleRate(source->sound) : frames;
} }
bool lovrSourceUsesSpatializer(Source* source) { bool lovrSourceIsSpatial(Source* source) {
return source->effects != EFFECT_NONE; // Currently, all effects require the spatializer return source->spatial;
} }
void lovrSourceGetPose(Source* source, float position[4], float orientation[4]) { void lovrSourceGetPose(Source* source, float position[4], float orientation[4]) {
@ -556,11 +559,11 @@ void lovrSourceSetDirectivity(Source* source, float weight, float power) {
} }
bool lovrSourceIsEffectEnabled(Source* source, Effect effect) { bool lovrSourceIsEffectEnabled(Source* source, Effect effect) {
return source->effects == EFFECT_NONE ? false : (source->effects & (1 << effect)); return source->effects & (1 << effect);
} }
void lovrSourceSetEffectEnabled(Source* source, Effect effect, bool enabled) { void lovrSourceSetEffectEnabled(Source* source, Effect effect, bool enabled) {
lovrCheck(source->effects != EFFECT_NONE, "Unable to change effects on a Source with effects disabled"); lovrCheck(source->spatial, "Sources must be created with the spatial flag to enable effects");
if (enabled) { if (enabled) {
source->effects |= (1 << effect); source->effects |= (1 << effect);
} else { } else {

View File

@ -17,9 +17,7 @@ typedef enum {
EFFECT_OCCLUSION, EFFECT_OCCLUSION,
EFFECT_REVERB, EFFECT_REVERB,
EFFECT_SPATIALIZATION, EFFECT_SPATIALIZATION,
EFFECT_TRANSMISSION, EFFECT_TRANSMISSION
EFFECT_ALL = 0x3f,
EFFECT_NONE = 0xff
} Effect; } Effect;
typedef enum { typedef enum {
@ -77,7 +75,7 @@ void lovrAudioSetAbsorption(float absorption[3]);
// Source // Source
Source* lovrSourceCreate(struct Sound* sound, uint32_t effects); Source* lovrSourceCreate(struct Sound* sound, bool spatial, uint32_t effects);
Source* lovrSourceClone(Source* source); Source* lovrSourceClone(Source* source);
void lovrSourceDestroy(void* ref); void lovrSourceDestroy(void* ref);
struct Sound* lovrSourceGetSound(Source* source); struct Sound* lovrSourceGetSound(Source* source);
@ -92,7 +90,7 @@ void lovrSourceSetVolume(Source* source, float volume, VolumeUnit units);
void lovrSourceSeek(Source* source, double time, TimeUnit units); void lovrSourceSeek(Source* source, double time, TimeUnit units);
double lovrSourceTell(Source* source, TimeUnit units); double lovrSourceTell(Source* source, TimeUnit units);
double lovrSourceGetDuration(Source* source, TimeUnit units); double lovrSourceGetDuration(Source* source, TimeUnit units);
bool lovrSourceUsesSpatializer(Source* source); bool lovrSourceIsSpatial(Source* source);
void lovrSourceGetPose(Source* source, float position[4], float orientation[4]); void lovrSourceGetPose(Source* source, float position[4], float orientation[4]);
void lovrSourceSetPose(Source* source, float position[4], float orientation[4]); void lovrSourceSetPose(Source* source, float position[4], float orientation[4]);
float lovrSourceGetRadius(Source* source); float lovrSourceGetRadius(Source* source);