Add normal DefaultShader;

It's a pretty normal shader.
This commit is contained in:
bjorn 2022-09-10 11:07:40 -07:00
parent 5f921f1251
commit d8c6c47e00
5 changed files with 16 additions and 0 deletions

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@ -1,5 +1,6 @@
#include "shaders/unlit.vert.h"
#include "shaders/unlit.frag.h"
#include "shaders/normal.frag.h"
#include "shaders/font.frag.h"
#include "shaders/cubemap.vert.h"
#include "shaders/cubemap.frag.h"

9
etc/shaders/normal.frag Normal file
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@ -0,0 +1,9 @@
#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#include "lovr.glsl"
vec4 lovrmain() {
return vec4(normalize(Normal) * .5 + .5, 1);
}

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@ -54,6 +54,7 @@ StringEntry lovrCullMode[] = {
StringEntry lovrDefaultShader[] = {
[SHADER_UNLIT] = ENTRY("unlit"),
[SHADER_NORMAL] = ENTRY("normal"),
[SHADER_FONT] = ENTRY("font"),
[SHADER_CUBEMAP] = ENTRY("cubemap"),
[SHADER_EQUIRECT] = ENTRY("equirect"),

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@ -1602,6 +1602,10 @@ ShaderSource lovrGraphicsGetDefaultShaderSource(DefaultShader type, ShaderStage
{ lovr_shader_unlit_vert, sizeof(lovr_shader_unlit_vert) },
{ lovr_shader_unlit_frag, sizeof(lovr_shader_unlit_frag) }
},
[SHADER_NORMAL] = {
{ lovr_shader_unlit_vert, sizeof(lovr_shader_unlit_vert) },
{ lovr_shader_normal_frag, sizeof(lovr_shader_normal_frag) }
},
[SHADER_FONT] = {
{ lovr_shader_unlit_vert, sizeof(lovr_shader_unlit_vert) },
{ lovr_shader_font_frag, sizeof(lovr_shader_font_frag) }

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@ -269,6 +269,7 @@ const SamplerInfo* lovrSamplerGetInfo(Sampler* sampler);
typedef enum {
SHADER_UNLIT,
SHADER_NORMAL,
SHADER_FONT,
SHADER_CUBEMAP,
SHADER_EQUIRECT,