Cache geometry;

This commit is contained in:
bjorn 2019-01-04 01:35:29 -08:00 committed by Bjorn Swenson
parent ea13e638c2
commit dac6b0fdbb
4 changed files with 369 additions and 343 deletions

View File

@ -101,6 +101,11 @@ static void* lovrGraphicsMapBuffer(BufferRole role, uint32_t count) {
// Locks are placed as late as possible, causing the last lock to never get placed. Whenever we
// wrap around a buffer, we gotta place that last missing lock.
state.locks[role][MAX_LOCKS - 1] = lovrGpuLock();
// If we roll over the vertex/index streams, we can't reuse their contents
if (role == STREAM_VERTEX || role == STREAM_INDEX) {
state.cachedGeometry.vertexCount = 0;
}
}
// Wait on any pending locks for the mapped region(s)
@ -117,6 +122,35 @@ static void* lovrGraphicsMapBuffer(BufferRole role, uint32_t count) {
return lovrBufferMap(buffer, state.cursors[role] * BUFFER_STRIDES[role]);
}
static bool areBatchParamsEqual(BatchType typeA, BatchType typeB, BatchParams* a, BatchParams* b) {
if (typeA != typeB) return false;
switch (typeA) {
case BATCH_TRIANGLES:
return a->triangles.style == b->triangles.style;
case BATCH_BOX:
return a->box.style == b->box.style;
case BATCH_ARC:
return
a->arc.style == b->arc.style && a->arc.mode == b->arc.mode &&
a->arc.r1 == b->arc.r1 && a->arc.r2 == b->arc.r2 && a->arc.segments == b->arc.segments;
case BATCH_CYLINDER:
return
a->cylinder.r1 == b->cylinder.r1 && a->cylinder.r2 == b->cylinder.r2 &&
a->cylinder.capped == b->cylinder.capped && a->cylinder.segments == b->cylinder.segments;
case BATCH_SPHERE:
return a->sphere.segments == b->sphere.segments;
case BATCH_MESH:
return
a->mesh.object == b->mesh.object && a->mesh.mode == b->mesh.mode &&
a->mesh.rangeStart == b->mesh.rangeStart && a->mesh.rangeCount == b->mesh.rangeCount;
default:
return true;
}
}
static void writeGeometry(Batch* batch, float* vertices, uint16_t* indices, uint16_t I, uint32_t vertexCount, int n);
// Base
bool lovrGraphicsInit(bool gammaCorrect) {
@ -459,47 +493,17 @@ void lovrGraphicsBatch(BatchRequest* req) {
for (int i = state.batchCount - 1; i >= 0; i--) {
Batch* b = &state.batches[i];
if (b->type != req->type) { continue; }
BatchParams* p = &req->params;
BatchParams* q = &b->params;
switch (req->type) {
case BATCH_TRIANGLES:
if (p->triangles.style != q->triangles.style) { continue; }
break;
case BATCH_BOX:
if (p->box.style != q->box.style) { continue; }
break;
case BATCH_ARC:
if (p->arc.style != q->arc.style || p->arc.mode != q->arc.mode) { continue; }
else if (p->arc.r1 != q->arc.r1 || p->arc.r2 != q->arc.r2 || p->arc.segments != q->arc.segments) { continue; }
break;
case BATCH_CYLINDER:
if (p->cylinder.r1 != q->cylinder.r1 || p->cylinder.r2 != q->cylinder.r2) { continue; }
else if (p->cylinder.capped != q->cylinder.capped || p->cylinder.segments != q->cylinder.segments) { continue; }
case BATCH_SPHERE:
if (p->sphere.segments != q->sphere.segments) { continue; }
break;
case BATCH_MESH:
if (p->mesh.object != q->mesh.object) { continue; }
else if (p->mesh.mode != q->mesh.mode) { continue; }
else if (p->mesh.rangeStart != q->mesh.rangeStart || p->mesh.rangeCount != q->mesh.rangeCount) { continue; }
break;
default: break;
}
if (b->drawCount >= state.maxDraws) { continue; }
if (!areBatchParamsEqual(req->type, b->type, &req->params, &b->params)) { continue; }
if (b->canvas == canvas && b->shader == shader && !memcmp(&b->pipeline, pipeline, sizeof(Pipeline)) && b->material == material) {
batch = b;
break;
}
// Draws can't be reordered when blending is on
// Draws can't be reordered when blending is on, depth test is off, or either of the batches
// are streaming their vertices (since buffers are append-only)
if (b->pipeline.blendMode != BLEND_NONE || pipeline->blendMode != BLEND_NONE) { break; }
// Draws can't be reordered when the depth test is off
if (b->pipeline.depthTest == COMPARE_NONE || pipeline->depthTest == COMPARE_NONE) { break; }
// Draws with streaming vertices must be sequential, since buffers are append-only
if (b->vertexCount > 0 && req->vertexCount > 0) { break; }
}
}
@ -589,9 +593,7 @@ void lovrGraphicsBatch(BatchRequest* req) {
state.cursors[STREAM_INDEX] += req->indexCount;
}
if (++batch->drawCount >= state.maxDraws) {
lovrGraphicsFlush();
}
batch->drawCount++;
}
void lovrGraphicsFlush() {
@ -611,6 +613,7 @@ void lovrGraphicsFlush() {
Mesh* mesh = NULL;
DrawMode drawMode;
bool instanced = batch->drawCount >= 4;
bool flushGeometry = batch->vertexCount > 0;
int instances = instanced ? batch->drawCount : 1;
uint32_t vertexCount = 0;
uint32_t indexCount = 0;
@ -705,289 +708,72 @@ void lovrGraphicsFlush() {
// Write geometry
if (vertexCount > 0) {
int n = instanced ? 1 : batch->drawCount;
float* vertices = lovrGraphicsMapBuffer(STREAM_VERTEX, vertexCount * n);
uint16_t* indices = lovrGraphicsMapBuffer(STREAM_INDEX, indexCount * n);
uint16_t I = (uint16_t) state.cursors[STREAM_VERTEX];
batch->vertexStart = state.cursors[STREAM_VERTEX];
batch->indexStart = state.cursors[STREAM_INDEX];
batch->vertexCount = vertexCount * n;
batch->indexCount = indexCount * n;
// Try to re-use the geometry from the last batch
Batch* cached = &state.cachedGeometry;
if (areBatchParamsEqual(batch->type, cached->type, &batch->params, &cached->params) && cached->vertexCount >= vertexCount * n) {
batch->vertexStart = cached->vertexStart;
batch->indexStart = cached->indexStart;
batch->vertexCount = vertexCount * n;
batch->indexCount = indexCount * n;
} else {
float* vertices = lovrGraphicsMapBuffer(STREAM_VERTEX, vertexCount * n);
uint16_t* indices = lovrGraphicsMapBuffer(STREAM_INDEX, indexCount * n);
uint16_t I = (uint16_t) state.cursors[STREAM_VERTEX];
cached->type = batch->type;
cached->params = batch->params;
batch->vertexStart = cached->vertexStart = state.cursors[STREAM_VERTEX];
batch->indexStart = cached->indexStart = state.cursors[STREAM_INDEX];
batch->vertexCount = cached->vertexCount = vertexCount * n;
batch->indexCount = cached->indexCount = indexCount * n;
flushGeometry = true;
if (!instanced) {
uint8_t* ids = lovrGraphicsMapBuffer(STREAM_DRAW_ID, batch->vertexCount);
for (int i = 0; i < n; i++) {
memset(ids, i, vertexCount * sizeof(uint8_t));
ids += vertexCount;
}
}
state.cursors[STREAM_VERTEX] += batch->vertexCount;
state.cursors[STREAM_INDEX] += batch->indexCount;
state.cursors[STREAM_DRAW_ID] += batch->vertexCount;
writeGeometry(batch, vertices, indices, I, vertexCount, n);
}
}
// Flush vertex buffer
if (flushGeometry && batch->vertexCount > 0) {
size_t stride = BUFFER_STRIDES[STREAM_VERTEX];
lovrBufferFlush(state.buffers[STREAM_VERTEX], batch->vertexStart * stride, batch->vertexCount * stride);
if (!instanced) {
uint8_t* ids = lovrGraphicsMapBuffer(STREAM_DRAW_ID, batch->vertexCount);
for (int i = 0; i < n; i++) {
memset(ids, i, vertexCount * sizeof(uint8_t));
ids += vertexCount;
}
lovrBufferFlush(state.buffers[STREAM_DRAW_ID], batch->vertexStart, batch->vertexCount);
}
}
state.cursors[STREAM_VERTEX] += batch->vertexCount;
state.cursors[STREAM_INDEX] += batch->indexCount;
state.cursors[STREAM_DRAW_ID] += batch->vertexCount;
// Flush index buffer
if (flushGeometry && batch->indexCount > 0) {
size_t stride = BUFFER_STRIDES[STREAM_INDEX];
lovrBufferFlush(state.buffers[STREAM_INDEX], batch->indexStart * stride, batch->indexCount * stride);
}
switch (batch->type) {
case BATCH_PLANE:
if (params->plane.style == STYLE_LINE) {
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[32]) {
-.5, .5, 0, 0, 0, 0, 0, 0,
.5, .5, 0, 0, 0, 0, 0, 0,
.5, -.5, 0, 0, 0, 0, 0, 0,
-.5, -.5, 0, 0, 0, 0, 0, 0
}, 32 * sizeof(float));
vertices += 32;
// Flush draw data buffer
size_t drawDataOffset = batch->drawStart * BUFFER_STRIDES[STREAM_DRAW_DATA];
size_t drawDataSize = batch->drawCount * BUFFER_STRIDES[STREAM_DRAW_DATA];
lovrBufferFlush(state.buffers[STREAM_DRAW_DATA], drawDataOffset, drawDataSize);
lovrShaderSetBlock(batch->shader, "lovrDrawData", state.buffers[STREAM_DRAW_DATA], drawDataOffset, state.maxDraws * BUFFER_STRIDES[STREAM_DRAW_DATA], ACCESS_READ);
memcpy(indices, (uint16_t[5]) { 0xffff, I + 0, I + 1, I + 2, I + 3 }, 5 * sizeof(uint16_t));
I += vertexCount;
indices += 5;
}
} else {
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[32]) {
-.5, .5, 0, 0, 0, -1, 0, 1,
-.5, -.5, 0, 0, 0, -1, 0, 0,
.5, .5, 0, 0, 0, -1, 1, 1,
.5, -.5, 0, 0, 0, -1, 1, 0
}, 32 * sizeof(float));
vertices += 32;
// Uniforms
lovrMaterialBind(batch->material, batch->shader);
lovrShaderSetMatrices(batch->shader, "lovrViews", state.camera.viewMatrix[0], 0, 32);
lovrShaderSetMatrices(batch->shader, "lovrProjections", state.camera.projection[0], 0, 32);
memcpy(indices, (uint16_t[6]) { I + 0, I + 1, I + 2, I + 2, I + 1, I + 3 }, 6 * sizeof(uint16_t));
I += vertexCount;
indices += 6;
}
}
break;
case BATCH_BOX:
if (params->box.style == STYLE_LINE) {
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[64]) {
-.5, .5, -.5, 0, 0, 0, 0, 0, // Front
.5, .5, -.5, 0, 0, 0, 0, 0,
.5, -.5, -.5, 0, 0, 0, 0, 0,
-.5, -.5, -.5, 0, 0, 0, 0, 0,
-.5, .5, .5, 0, 0, 0, 0, 0, // Back
.5, .5, .5, 0, 0, 0, 0, 0,
.5, -.5, .5, 0, 0, 0, 0, 0,
-.5, -.5, .5, 0, 0, 0, 0, 0
}, 64 * sizeof(float));
vertices += 64;
memcpy(indices, (uint16_t[24]) {
I + 0, I + 1, I + 1, I + 2, I + 2, I + 3, I + 3, I + 0, // Front
I + 4, I + 5, I + 5, I + 6, I + 6, I + 7, I + 7, I + 4, // Back
I + 0, I + 4, I + 1, I + 5, I + 2, I + 6, I + 3, I + 7 // Connections
}, 24 * sizeof(uint16_t));
I += vertexCount;
indices += 24;
}
} else {
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[192]) {
-.5, -.5, -.5, 0, 0, -1, 0, 0, // Front
-.5, .5, -.5, 0, 0, -1, 0, 1,
.5, -.5, -.5, 0, 0, -1, 1, 0,
.5, .5, -.5, 0, 0, -1, 1, 1,
.5, .5, -.5, 1, 0, 0, 0, 1, // Right
.5, .5, .5, 1, 0, 0, 1, 1,
.5, -.5, -.5, 1, 0, 0, 0, 0,
.5, -.5, .5, 1, 0, 0, 1, 0,
.5, -.5, .5, 0, 0, 1, 0, 0, // Back
.5, .5, .5, 0, 0, 1, 0, 1,
-.5, -.5, .5, 0, 0, 1, 1, 0,
-.5, .5, .5, 0, 0, 1, 1, 1,
-.5, .5, .5, -1, 0, 0, 0, 1, // Left
-.5, .5, -.5, -1, 0, 0, 1, 1,
-.5, -.5, .5, -1, 0, 0, 0, 0,
-.5, -.5, -.5, -1, 0, 0, 1, 0,
-.5, -.5, -.5, 0, -1, 0, 0, 0, // Bottom
.5, -.5, -.5, 0, -1, 0, 1, 0,
-.5, -.5, .5, 0, -1, 0, 0, 1,
.5, -.5, .5, 0, -1, 0, 1, 1,
-.5, .5, -.5, 0, 1, 0, 0, 1, // Top
-.5, .5, .5, 0, 1, 0, 0, 0,
.5, .5, -.5, 0, 1, 0, 1, 1,
.5, .5, .5, 0, 1, 0, 1, 0
}, 192 * sizeof(float));
vertices += 192;
memcpy(indices, (uint16_t[36]) {
I + 0, I + 1, I + 2, I + 2, I + 1, I + 3,
I + 4, I + 5, I + 6, I + 6, I + 5, I + 7,
I + 8, I + 9, I + 10, I + 10, I + 9, I + 11,
I + 12, I + 13, I + 14, I + 14, I + 13, I + 15,
I + 16, I + 17, I + 18, I + 18, I + 17, I + 19,
I + 20, I + 21, I + 22, I + 22, I + 21, I + 23
}, 36 * sizeof(uint16_t));
I += vertexCount;
indices += 36;
}
}
break;
case BATCH_ARC: {
float r1 = params->arc.r1;
float r2 = params->arc.r2;
int segments = params->arc.segments;
bool hasCenterPoint = params->arc.mode == ARC_MODE_PIE && fabsf(r1 - r2) < 2 * M_PI;
for (int i = 0; i < n; i++) {
if (hasCenterPoint) {
memcpy(vertices, ((float[]) { 0, 0, 0, 0, 0, 1, .5, .5 }), 8 * sizeof(float));
vertices += 8;
}
float theta = r1;
float angleShift = (r2 - r1) / (float) segments;
for (int i = 0; i <= segments; i++) {
float x = cos(theta) * .5;
float y = sin(theta) * .5;
memcpy(vertices, ((float[]) { x, y, 0, 0, 0, 1, x + .5, 1 - (y + .5) }), 8 * sizeof(float));
vertices += 8;
theta += angleShift;
}
*indices++ = 0xffff;
for (uint32_t i = 0; i < vertexCount; i++) {
*indices++ = I + i;
}
I += vertexCount;
}
break;
}
case BATCH_CYLINDER: {
bool capped = params->cylinder.capped;
float r1 = params->cylinder.r1;
float r2 = params->cylinder.r2;
int segments = params->cylinder.segments;
for (int i = 0; i < n; i++) {
float* v = vertices;
// Ring
for (int j = 0; j <= segments; j++) {
float theta = j * (2 * M_PI) / segments;
float X = cos(theta);
float Y = sin(theta);
memcpy(vertices, (float[16]) {
r1 * X, r1 * Y, -.5, X, Y, 0, 0, 0,
r2 * X, r2 * Y, .5, X, Y, 0, 0, 0
}, 16 * sizeof(float));
vertices += 16;
}
// Top
int top = (segments + 1) * 2 + I;
if (capped && r1 != 0) {
memcpy(vertices, (float[8]) { 0, 0, -.5, 0.f, 0.f, -1.f, 0, 0 }, 8 * sizeof(float));
vertices += 8;
for (int j = 0; j <= segments; j++) {
int k = j * 2 * 8;
memcpy(vertices, (float[8]) { v[k + 0], v[k + 1], v[k + 2], 0.f, 0.f, -1.f, 0, 0 }, 8 * sizeof(float));
vertices += 8;
}
}
// Bottom
int bot = (segments + 1) * 2 + (1 + segments + 1) * (capped && r1 != 0) + I;
if (capped && r2 != 0) {
memcpy(vertices, (float[8]) { 0, 0, .5, 0.f, 0.f, 1.f, 0, 0 }, 8 * sizeof(float));
vertices += 8;
for (int j = 0; j <= segments; j++) {
int k = j * 2 * 8 + 8;
memcpy(vertices, (float[8]) { v[k + 0], v[k + 1], v[k + 2], 0.f, 0.f, 1.f, 0, 0 }, 8 * sizeof(float));
vertices += 8;
}
}
// Indices
for (int i = 0; i < segments; i++) {
int j = 2 * i + I;
memcpy(indices, (uint16_t[6]) { j, j + 1, j + 2, j + 1, j + 3, j + 2 }, 6 * sizeof(uint16_t));
indices += 6;
if (capped && r1 != 0.f) {
memcpy(indices, (uint16_t[3]) { top, top + i + 1, top + i + 2 }, 3 * sizeof(uint16_t));
indices += 3;
}
if (capped && r2 != 0.f) {
memcpy(indices, (uint16_t[3]) { bot, bot + i + 1, bot + i + 2 }, 3 * sizeof(uint16_t));
indices += 3;
}
}
I += vertexCount;
}
break;
}
case BATCH_SPHERE: {
int segments = params->sphere.segments;
for (int i = 0; i < n; i++) {
for (int j = 0; j <= segments; j++) {
float v = j / (float) segments;
float sinV = sin(v * M_PI);
float cosV = cos(v * M_PI);
for (int k = 0; k <= segments; k++) {
float u = k / (float) segments;
float x = sin(u * 2 * M_PI) * sinV;
float y = cosV;
float z = -cos(u * 2 * M_PI) * sinV;
memcpy(vertices, ((float[8]) { x, y, z, x, y, z, u, 1 - v }), 8 * sizeof(float));
vertices += 8;
}
}
for (int j = 0; j < segments; j++) {
uint16_t offset0 = j * (segments + 1) + I;
uint16_t offset1 = (j + 1) * (segments + 1) + I;
for (int k = 0; k < segments; k++) {
uint16_t i0 = offset0 + k;
uint16_t i1 = offset1 + k;
memcpy(indices, ((uint16_t[]) { i0, i1, i0 + 1, i1, i1 + 1, i0 + 1 }), 6 * sizeof(uint16_t));
indices += 6;
}
}
I += vertexCount;
}
break;
}
case BATCH_SKYBOX:
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[32]) {
-1, 1, 1, 0, 0, 0, 0, 0,
-1, -1, 1, 0, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0, 0,
1, -1, 1, 0, 0, 0, 0, 0
}, 32 * sizeof(float));
vertices += 32;
}
break;
case BATCH_FILL:
for (int i = 0; i < n; i++) {
float u = params->fill.u;
float v = params->fill.v;
float w = params->fill.w;
float h = params->fill.h;
memcpy(vertices, (float[32]) {
-1, 1, 0, 0, 0, 0, u, v + h,
-1, -1, 0, 0, 0, 0, u, v,
1, 1, 0, 0, 0, 0, u + w, v + h,
1, -1, 0, 0, 0, 0, u + w, v
}, 32 * sizeof(float));
vertices += 32;
}
break;
default: break;
}
if (drawMode == DRAW_POINTS) {
lovrShaderSetFloats(batch->shader, "lovrPointSize", &state.pointSize, 0, 1);
}
uint32_t rangeStart, rangeCount;
@ -1004,37 +790,6 @@ void lovrGraphicsFlush() {
}
}
// Uniforms
lovrMaterialBind(batch->material, batch->shader);
lovrShaderSetMatrices(batch->shader, "lovrViews", state.camera.viewMatrix[0], 0, 32);
lovrShaderSetMatrices(batch->shader, "lovrProjections", state.camera.projection[0], 0, 32);
if (drawMode == DRAW_POINTS) {
lovrShaderSetFloats(batch->shader, "lovrPointSize", &state.pointSize, 0, 1);
}
// Flush vertex buffer
if (batch->vertexCount > 0) {
size_t stride = BUFFER_STRIDES[STREAM_VERTEX];
lovrBufferFlush(state.buffers[STREAM_VERTEX], batch->vertexStart * stride, batch->vertexCount * stride);
if (!instanced) {
lovrBufferFlush(state.buffers[STREAM_DRAW_ID], batch->vertexStart, batch->vertexCount);
}
}
// Flush index buffer
if (batch->indexCount > 0) {
size_t stride = BUFFER_STRIDES[STREAM_INDEX];
lovrBufferFlush(state.buffers[STREAM_INDEX], batch->indexStart * stride, batch->indexCount * stride);
}
// Flush draw data buffer
size_t drawDataOffset = batch->drawStart * BUFFER_STRIDES[STREAM_DRAW_DATA];
size_t drawDataSize = batch->drawCount * BUFFER_STRIDES[STREAM_DRAW_DATA];
lovrBufferFlush(state.buffers[STREAM_DRAW_DATA], drawDataOffset, drawDataSize);
lovrShaderSetBlock(batch->shader, "lovrDrawData", state.buffers[STREAM_DRAW_DATA], drawDataOffset, state.maxDraws * BUFFER_STRIDES[STREAM_DRAW_DATA], ACCESS_READ);
// Draw!
lovrGpuDraw(&(DrawCommand) {
.mesh = mesh,
@ -1304,3 +1059,269 @@ void lovrGraphicsFill(Texture* texture, float u, float v, float w, float h) {
.diffuseTexture = texture
});
}
static void writeGeometry(Batch* batch, float* vertices, uint16_t* indices, uint16_t I, uint32_t vertexCount, int n) {
BatchParams* params = &batch->params;
switch (batch->type) {
case BATCH_PLANE:
if (params->plane.style == STYLE_LINE) {
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[32]) {
-.5, .5, 0, 0, 0, 0, 0, 0,
.5, .5, 0, 0, 0, 0, 0, 0,
.5, -.5, 0, 0, 0, 0, 0, 0,
-.5, -.5, 0, 0, 0, 0, 0, 0
}, 32 * sizeof(float));
vertices += 32;
memcpy(indices, (uint16_t[5]) { 0xffff, I + 0, I + 1, I + 2, I + 3 }, 5 * sizeof(uint16_t));
I += vertexCount;
indices += 5;
}
} else {
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[32]) {
-.5, .5, 0, 0, 0, -1, 0, 1,
-.5, -.5, 0, 0, 0, -1, 0, 0,
.5, .5, 0, 0, 0, -1, 1, 1,
.5, -.5, 0, 0, 0, -1, 1, 0
}, 32 * sizeof(float));
vertices += 32;
memcpy(indices, (uint16_t[6]) { I + 0, I + 1, I + 2, I + 2, I + 1, I + 3 }, 6 * sizeof(uint16_t));
I += vertexCount;
indices += 6;
}
}
break;
case BATCH_BOX:
if (params->box.style == STYLE_LINE) {
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[64]) {
-.5, .5, -.5, 0, 0, 0, 0, 0, // Front
.5, .5, -.5, 0, 0, 0, 0, 0,
.5, -.5, -.5, 0, 0, 0, 0, 0,
-.5, -.5, -.5, 0, 0, 0, 0, 0,
-.5, .5, .5, 0, 0, 0, 0, 0, // Back
.5, .5, .5, 0, 0, 0, 0, 0,
.5, -.5, .5, 0, 0, 0, 0, 0,
-.5, -.5, .5, 0, 0, 0, 0, 0
}, 64 * sizeof(float));
vertices += 64;
memcpy(indices, (uint16_t[24]) {
I + 0, I + 1, I + 1, I + 2, I + 2, I + 3, I + 3, I + 0, // Front
I + 4, I + 5, I + 5, I + 6, I + 6, I + 7, I + 7, I + 4, // Back
I + 0, I + 4, I + 1, I + 5, I + 2, I + 6, I + 3, I + 7 // Connections
}, 24 * sizeof(uint16_t));
indices += 24;
I += 8;
}
} else {
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[192]) {
-.5, -.5, -.5, 0, 0, -1, 0, 0, // Front
-.5, .5, -.5, 0, 0, -1, 0, 1,
.5, -.5, -.5, 0, 0, -1, 1, 0,
.5, .5, -.5, 0, 0, -1, 1, 1,
.5, .5, -.5, 1, 0, 0, 0, 1, // Right
.5, .5, .5, 1, 0, 0, 1, 1,
.5, -.5, -.5, 1, 0, 0, 0, 0,
.5, -.5, .5, 1, 0, 0, 1, 0,
.5, -.5, .5, 0, 0, 1, 0, 0, // Back
.5, .5, .5, 0, 0, 1, 0, 1,
-.5, -.5, .5, 0, 0, 1, 1, 0,
-.5, .5, .5, 0, 0, 1, 1, 1,
-.5, .5, .5, -1, 0, 0, 0, 1, // Left
-.5, .5, -.5, -1, 0, 0, 1, 1,
-.5, -.5, .5, -1, 0, 0, 0, 0,
-.5, -.5, -.5, -1, 0, 0, 1, 0,
-.5, -.5, -.5, 0, -1, 0, 0, 0, // Bottom
.5, -.5, -.5, 0, -1, 0, 1, 0,
-.5, -.5, .5, 0, -1, 0, 0, 1,
.5, -.5, .5, 0, -1, 0, 1, 1,
-.5, .5, -.5, 0, 1, 0, 0, 1, // Top
-.5, .5, .5, 0, 1, 0, 0, 0,
.5, .5, -.5, 0, 1, 0, 1, 1,
.5, .5, .5, 0, 1, 0, 1, 0
}, 192 * sizeof(float));
vertices += 192;
memcpy(indices, (uint16_t[36]) {
I + 0, I + 1, I + 2, I + 2, I + 1, I + 3,
I + 4, I + 5, I + 6, I + 6, I + 5, I + 7,
I + 8, I + 9, I + 10, I + 10, I + 9, I + 11,
I + 12, I + 13, I + 14, I + 14, I + 13, I + 15,
I + 16, I + 17, I + 18, I + 18, I + 17, I + 19,
I + 20, I + 21, I + 22, I + 22, I + 21, I + 23
}, 36 * sizeof(uint16_t));
I += vertexCount;
indices += 36;
}
}
break;
case BATCH_ARC: {
float r1 = params->arc.r1;
float r2 = params->arc.r2;
int segments = params->arc.segments;
bool hasCenterPoint = params->arc.mode == ARC_MODE_PIE && fabsf(r1 - r2) < 2 * M_PI;
for (int i = 0; i < n; i++) {
if (hasCenterPoint) {
memcpy(vertices, ((float[]) { 0, 0, 0, 0, 0, 1, .5, .5 }), 8 * sizeof(float));
vertices += 8;
}
float theta = r1;
float angleShift = (r2 - r1) / (float) segments;
for (int i = 0; i <= segments; i++) {
float x = cos(theta) * .5;
float y = sin(theta) * .5;
memcpy(vertices, ((float[]) { x, y, 0, 0, 0, 1, x + .5, 1 - (y + .5) }), 8 * sizeof(float));
vertices += 8;
theta += angleShift;
}
*indices++ = 0xffff;
for (uint32_t i = 0; i < vertexCount; i++) {
*indices++ = I + i;
}
I += vertexCount;
}
break;
}
case BATCH_CYLINDER: {
bool capped = params->cylinder.capped;
float r1 = params->cylinder.r1;
float r2 = params->cylinder.r2;
int segments = params->cylinder.segments;
for (int i = 0; i < n; i++) {
float* v = vertices;
// Ring
for (int j = 0; j <= segments; j++) {
float theta = j * (2 * M_PI) / segments;
float X = cos(theta);
float Y = sin(theta);
memcpy(vertices, (float[16]) {
r1 * X, r1 * Y, -.5, X, Y, 0, 0, 0,
r2 * X, r2 * Y, .5, X, Y, 0, 0, 0
}, 16 * sizeof(float));
vertices += 16;
}
// Top
int top = (segments + 1) * 2 + I;
if (capped && r1 != 0) {
memcpy(vertices, (float[8]) { 0, 0, -.5, 0.f, 0.f, -1.f, 0, 0 }, 8 * sizeof(float));
vertices += 8;
for (int j = 0; j <= segments; j++) {
int k = j * 2 * 8;
memcpy(vertices, (float[8]) { v[k + 0], v[k + 1], v[k + 2], 0.f, 0.f, -1.f, 0, 0 }, 8 * sizeof(float));
vertices += 8;
}
}
// Bottom
int bot = (segments + 1) * 2 + (1 + segments + 1) * (capped && r1 != 0) + I;
if (capped && r2 != 0) {
memcpy(vertices, (float[8]) { 0, 0, .5, 0.f, 0.f, 1.f, 0, 0 }, 8 * sizeof(float));
vertices += 8;
for (int j = 0; j <= segments; j++) {
int k = j * 2 * 8 + 8;
memcpy(vertices, (float[8]) { v[k + 0], v[k + 1], v[k + 2], 0.f, 0.f, 1.f, 0, 0 }, 8 * sizeof(float));
vertices += 8;
}
}
// Indices
for (int i = 0; i < segments; i++) {
int j = 2 * i + I;
memcpy(indices, (uint16_t[6]) { j, j + 1, j + 2, j + 1, j + 3, j + 2 }, 6 * sizeof(uint16_t));
indices += 6;
if (capped && r1 != 0.f) {
memcpy(indices, (uint16_t[3]) { top, top + i + 1, top + i + 2 }, 3 * sizeof(uint16_t));
indices += 3;
}
if (capped && r2 != 0.f) {
memcpy(indices, (uint16_t[3]) { bot, bot + i + 1, bot + i + 2 }, 3 * sizeof(uint16_t));
indices += 3;
}
}
I += vertexCount;
}
break;
}
case BATCH_SPHERE: {
int segments = params->sphere.segments;
for (int i = 0; i < n; i++) {
for (int j = 0; j <= segments; j++) {
float v = j / (float) segments;
float sinV = sin(v * M_PI);
float cosV = cos(v * M_PI);
for (int k = 0; k <= segments; k++) {
float u = k / (float) segments;
float x = sin(u * 2 * M_PI) * sinV;
float y = cosV;
float z = -cos(u * 2 * M_PI) * sinV;
memcpy(vertices, ((float[8]) { x, y, z, x, y, z, u, 1 - v }), 8 * sizeof(float));
vertices += 8;
}
}
for (int j = 0; j < segments; j++) {
uint16_t offset0 = j * (segments + 1) + I;
uint16_t offset1 = (j + 1) * (segments + 1) + I;
for (int k = 0; k < segments; k++) {
uint16_t i0 = offset0 + k;
uint16_t i1 = offset1 + k;
memcpy(indices, ((uint16_t[]) { i0, i1, i0 + 1, i1, i1 + 1, i0 + 1 }), 6 * sizeof(uint16_t));
indices += 6;
}
}
I += vertexCount;
}
break;
}
case BATCH_SKYBOX:
for (int i = 0; i < n; i++) {
memcpy(vertices, (float[32]) {
-1, 1, 1, 0, 0, 0, 0, 0,
-1, -1, 1, 0, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0, 0,
1, -1, 1, 0, 0, 0, 0, 0
}, 32 * sizeof(float));
vertices += 32;
}
break;
case BATCH_FILL:
for (int i = 0; i < n; i++) {
float u = params->fill.u;
float v = params->fill.v;
float w = params->fill.w;
float h = params->fill.h;
memcpy(vertices, (float[32]) {
-1, 1, 0, 0, 0, 0, u, v + h,
-1, -1, 0, 0, 0, 0, u, v,
1, 1, 0, 0, 0, 0, u + w, v + h,
1, -1, 0, 0, 0, 0, u + w, v
}, 32 * sizeof(float));
vertices += 32;
}
break;
default: break;
}
}

View File

@ -187,6 +187,7 @@ typedef struct {
Buffer* buffers[MAX_BUFFER_ROLES];
size_t cursors[MAX_BUFFER_ROLES];
void* locks[MAX_BUFFER_ROLES][MAX_LOCKS];
Batch cachedGeometry;
Batch batches[MAX_BATCHES];
uint8_t batchCount;
} GraphicsState;

View File

@ -23,6 +23,7 @@ Material* lovrMaterialInit(Material* material) {
void lovrMaterialDestroy(void* ref) {
Material* material = ref;
lovrGraphicsFlushMaterial(material);
for (int i = 0; i < MAX_MATERIAL_TEXTURES; i++) {
lovrRelease(material->textures[i]);
}

View File

@ -1449,6 +1449,7 @@ Canvas* lovrCanvasInitFromHandle(Canvas* canvas, int width, int height, CanvasFl
void lovrCanvasDestroy(void* ref) {
Canvas* canvas = ref;
lovrGraphicsFlushCanvas(canvas);
if (!canvas->immortal) {
glDeleteFramebuffers(1, &canvas->framebuffer);
glDeleteRenderbuffers(1, &canvas->depthBuffer);
@ -1902,6 +1903,7 @@ Shader* lovrShaderInitCompute(Shader* shader, const char* source) {
void lovrShaderDestroy(void* ref) {
Shader* shader = ref;
lovrGraphicsFlushShader(shader);
glDeleteProgram(shader->program);
for (int i = 0; i < shader->uniforms.length; i++) {
free(shader->uniforms.data[i].value.data);
@ -1949,6 +1951,7 @@ Mesh* lovrMeshInit(Mesh* mesh, DrawMode mode, VertexFormat format, Buffer* verte
void lovrMeshDestroy(void* ref) {
Mesh* mesh = ref;
lovrGraphicsFlushMesh(mesh);
glDeleteVertexArrays(1, &mesh->vao);
const char* key;
map_iter_t iter = map_iter(&mesh->attributes);