mirror of https://github.com/bjornbytes/lovr.git
Update internal resource limit caps;
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@ -649,9 +649,9 @@ void lovrGraphicsGetLimits(GraphicsLimits* limits) {
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limits->renderSize[0] = state.limits.renderSize[0];
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limits->renderSize[1] = state.limits.renderSize[1];
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limits->renderSize[2] = state.limits.renderSize[2];
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limits->uniformBuffersPerStage = MIN(state.limits.uniformBuffersPerStage - 2, MAX_SHADER_RESOURCES);
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limits->uniformBuffersPerStage = MIN(state.limits.uniformBuffersPerStage - 3, MAX_SHADER_RESOURCES);
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limits->storageBuffersPerStage = MIN(state.limits.storageBuffersPerStage, MAX_SHADER_RESOURCES);
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limits->sampledTexturesPerStage = MIN(state.limits.sampledTexturesPerStage, MAX_SHADER_RESOURCES);
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limits->sampledTexturesPerStage = MIN(state.limits.sampledTexturesPerStage - 7, MAX_SHADER_RESOURCES);
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limits->storageTexturesPerStage = MIN(state.limits.storageTexturesPerStage, MAX_SHADER_RESOURCES);
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limits->samplersPerStage = MIN(state.limits.samplersPerStage - 1, MAX_SHADER_RESOURCES);
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limits->resourcesPerShader = MAX_SHADER_RESOURCES;
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