mirror of https://github.com/bjornbytes/lovr.git
Body:isSleepingAllowed; Body:setSleepingAllowed;
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0b6788dfcb
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@ -231,6 +231,19 @@ int l_lovrBodyGetLinearVelocityFromWorldPoint(lua_State* L) {
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return 3;
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}
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int l_lovrBodyIsSleepingAllowed(lua_State* L) {
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Body* body = luax_checktype(L, 1, Body);
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lua_pushboolean(L, lovrBodyIsSleepingAllowed(body));
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return 1;
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}
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int l_lovrBodySetSleepingAllowed(lua_State* L) {
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Body* body = luax_checktype(L, 1, Body);
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int allowed = lua_toboolean(L, 2);
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lovrBodySetSleepingAllowed(body, allowed);
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return 0;
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}
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const luaL_Reg lovrBody[] = {
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{ "getPosition", l_lovrBodyGetPosition },
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{ "setPosition", l_lovrBodySetPosition },
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@ -254,5 +267,7 @@ const luaL_Reg lovrBody[] = {
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{ "getWorldVector", l_lovrBodyGetWorldVector },
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{ "getLinearVelocityFromLocalPoint", l_lovrBodyGetLinearVelocityFromLocalPoint },
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{ "getLinearVelocityFromWorldPoint", l_lovrBodyGetLinearVelocityFromWorldPoint },
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{ "isSleepingAllowed", l_lovrBodyIsSleepingAllowed },
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{ "setSleepingAllowed", l_lovrBodySetSleepingAllowed },
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{ NULL, NULL }
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};
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@ -232,3 +232,11 @@ void lovrBodyGetLinearVelocityFromWorldPoint(Body* body, float wx, float wy, flo
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*vy = velocity[1];
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*vz = velocity[2];
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}
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int lovrBodyIsSleepingAllowed(Body* body) {
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return dBodyGetAutoDisableFlag(body->id);
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}
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void lovrBodySetSleepingAllowed(Body* body, int allowed) {
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dBodySetAutoDisableFlag(body->id, allowed);
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}
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@ -52,3 +52,5 @@ void lovrBodyGetLocalVector(Body* body, float wx, float wy, float wz, float* x,
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void lovrBodyGetWorldVector(Body* body, float x, float y, float z, float* wx, float* wy, float* wz);
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void lovrBodyGetLinearVelocityFromLocalPoint(Body* body, float x, float y, float z, float* vx, float* vy, float* vz);
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void lovrBodyGetLinearVelocityFromWorldPoint(Body* body, float wx, float wy, float wz, float* vx, float* vy, float* vz);
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int lovrBodyIsSleepingAllowed(Body* body);
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void lovrBodySetSleepingAllowed(Body* body, int allowed);
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