Static display;

This commit is contained in:
bjorn 2018-05-23 02:22:56 -07:00 committed by bjornbytes
parent 8bc7802246
commit df876bf3b2
2 changed files with 184 additions and 240 deletions

View File

@ -5,7 +5,7 @@
#include <stdbool.h>
// Provided by resources/lovr.js
extern void webvrInit(void);
extern bool webvrInit(void);
extern void webvrSetCallbacks(void (*added)(uint32_t id), void (*removed)(uint32_t id), void (*pressed)(uint32_t, ControllerButton button), void (*released)(uint32_t id, ControllerButton button), void (*mount)(bool mounted));
extern HeadsetType webvrGetType(void);
extern HeadsetOrigin webvrGetOriginType(void);
@ -28,12 +28,13 @@ extern bool webvrControllerIsDown(Controller* controller, ControllerButton butto
extern bool webvrControllerIsTouched(Controller* controller, ControllerButton button);
extern void webvrControllerVibrate(Controller* controller, float duration, float power);
extern ModelData* webvrControllerNewModelData(Controller* controller);
extern void webvrRenderTo(void (*callback)(void*), void* userdata);
extern void webvrSetRenderCallback(void (*callback)(void*), void* userdata);
extern void webvrUpdate(float dt);
typedef struct {
float offset;
vec_controller_t controllers;
void (*renderCallback)(void*);
} HeadsetState;
static HeadsetState state;
@ -51,19 +52,17 @@ static void onControllerAdded(uint32_t id) {
static void onControllerRemoved(uint32_t id) {
for (int i = 0; i < state.controllers.length; i++) {
if (state.controllers.data[i]->id != id) {
continue;
if (state.controllers.data[i]->id == id) {
Controller* controller = state.controllers.data[i];
lovrRetain(controller);
lovrEventPush((Event) {
.type = EVENT_CONTROLLER_REMOVED,
.data = { .controllerremoved = { controller } }
});
vec_splice(&state.controllers, i, 1);
lovrRelease(controller);
break;
}
Controller* controller = state.controllers.data[i];
lovrRetain(controller);
lovrEventPush((Event) {
.type = EVENT_CONTROLLER_REMOVED,
.data = { .controllerremoved = { controller } }
});
vec_splice(&state.controllers, i, 1);
lovrRelease(controller);
break;
}
}
@ -88,12 +87,20 @@ static void onMountChanged(bool mounted) {
});
}
static void onFrame(void* userdata) {
//
}
static bool webvrDriverInit(float offset) {
state.offset = offset;
vec_init(&state.controllers);
webvrInit();
webvrSetCallbacks(onControllerAdded, onControllerRemoved, onControllerPressed, onControllerReleased, onMountChanged);
return true;
state.renderCallback = NULL;
if (webvrInit()) {
webvrSetCallbacks(onControllerAdded, onControllerRemoved, onControllerPressed, onControllerReleased, onMountChanged);
return true;
} else {
return false;
}
}
static void webvrDriverDestroy() {
@ -106,6 +113,11 @@ Controller** webvrGetControllers(uint8_t* count) {
return state.controllers.data;
}
void webvrRenderTo(void (*callback)(void*), void* userdata) {
state.renderCallback = callback;
webvrSetRenderCallback(onFrame, userdata);
}
HeadsetInterface lovrHeadsetWebVRDriver = {
DRIVER_WEBVR,
webvrDriverInit,

View File

@ -15,181 +15,120 @@ var LibraryLOVR = {
sizeofRef: 8
},
$lovr: {
WebVR: {
display: null,
gamepads: {},
lastGamepadState: {},
initialized: false,
mirrored: true,
oncontrolleradded: 0,
oncontrollerremoved: 0,
oncontrollerpressed: 0,
oncontrollerreleased: 0,
onmount: 0,
renderCallback: 0,
renderUserdata: 0,
frameData: null,
width: 0,
height: 0,
matA: null,
matB: null,
quat: null,
buttonMap: {
'OpenVR Gamepad': [
/* C.CONTROLLER_BUTTON_UNKNOWN */ null,
/* C.CONTROLLER_BUTTON_SYSTEM */ null,
/* C.CONTROLLER_BUTTON_MENU */ 3,
/* C.CONTROLLER_BUTTON_TRIGGER */ 1,
/* C.CONTROLLER_BUTTON_GRIP */ 2,
/* C.CONTROLLER_BUTTON_TOUCHPAD */ 0
],
'Oculus Touch (Right)': [
/* C.CONTROLLER_BUTTON_UNKNOWN */ null,
/* C.CONTROLLER_BUTTON_SYSTEM */ null,
/* C.CONTROLLER_BUTTON_MENU */ 3,
/* C.CONTROLLER_BUTTON_TRIGGER */ 1,
/* C.CONTROLLER_BUTTON_GRIP */ 2,
/* C.CONTROLLER_BUTTON_TOUCHPAD */ 0,
/* C.CONTROLLER_BUTTON_JOYSTICK */ null,
/* C.CONTROLLER_BUTTON_A */ 3,
/* C.CONTROLLER_BUTTON_B */ 4
],
'Oculus Touch (Left)': [
/* C.CONTROLLER_BUTTON_UNKNOWN */ null,
/* C.CONTROLLER_BUTTON_SYSTEM */ null,
/* C.CONTROLLER_BUTTON_MENU */ 3,
/* C.CONTROLLER_BUTTON_TRIGGER */ 1,
/* C.CONTROLLER_BUTTON_GRIP */ 2,
/* C.CONTROLLER_BUTTON_TOUCHPAD */ 0,
/* C.CONTROLLER_BUTTON_JOYSTICK */ null,
/* C.CONTROLLER_BUTTON_A */ null,
/* C.CONTROLLER_BUTTON_B */ null,
/* C.CONTROLLER_BUTTON_X */ 3,
/* C.CONTROLLER_BUTTON_Y */ 4
]
},
$webvr: {
display: null,
gamepads: {},
lastGamepadState: {},
initialized: false,
mirrored: true,
oncontrolleradded: 0,
oncontrollerremoved: 0,
oncontrollerpressed: 0,
oncontrollerreleased: 0,
onmount: 0,
renderCallback: 0,
renderUserdata: 0,
frameData: null,
width: 0,
height: 0,
matA: null,
matB: null,
quat: null,
buttonMap: {
'OpenVR Gamepad': [null, null, 3, 1, 2, 0],
'Oculus Touch (Right)': [null, null, 3, 1, 2, 0, null, 3, 4],
'Oculus Touch (Left)': [null, null, 3, 1, 2, 0, null, null, null, 3, 4]
},
init: function() {
if (lovr.WebVR.initialized) {
return;
}
var display, canvas, gamepads = lovr.WebVR.gamepads;
lovr.WebVR.initialized = true;
lovr.WebVR.canvas = canvas = Module['canvas'];
lovr.WebVR.width = canvas.width;
lovr.WebVR.height = canvas.height;
lovr.WebVR.frameData = new VRFrameData();
lovr.WebVR.matA = Module._malloc(64);
lovr.WebVR.matB = Module._malloc(64);
lovr.WebVR.quat = Module._malloc(16);
function findDisplay() {
navigator.getVRDisplays && navigator.getVRDisplays().then(function(displays) {
lovr.WebVR.display = display = displays[0];
});
}
function onResize() {
if (display && display.isPresenting) {
var eyeParams = display.getEyeParameters('left');
lovr.WebVR.width = eyeParams.renderWidth;
lovr.WebVR.height = eyeParams.renderHeight;
canvas.width = lovr.WebVR.width * 2;
canvas.height = lovr.WebVR.height;
}
}
function onPresentChange() {
if (display) {
Runtime.dynCall('vi', lovr.WebVR.onmount, [display.isPresenting]);
}
onResize();
}
window.requestAnimationFrame(function onAnimationFrame() {
if (display) {
display.requestAnimationFrame(onAnimationFrame);
display.getFrameData(lovr.WebVR.frameData);
if (display.isPresenting && lovr.WebVR.renderCallback) {
Runtime.dynCall('vi', lovr.WebVR.renderCallback, [lovr.WebVR.renderUserdata]);
display.submitFrame();
}
} else {
window.requestAnimationFrame(onAnimationFrame);
}
});
window.addEventListener('vrdisplayconnect', function(event) {
if (!display) {
lovr.WebVR.display = display = event.display;
}
});
window.addEventListener('vrdisplaydisconnect', function(event) {
if (!display || event.display === display) {
lovr.WebVR.display = display = null;
findDisplay();
}
});
window.addEventListener('gamepadconnected', function(event) {
var gamepad = event.gamepad;
if (display && gamepad.displayId === display.displayId && gamepad.pose) {
gamepads[gamepad.index] = gamepad;
lovr.WebVR.lastGamepadState[gamepad.index] = gamepad.buttons.map(function(button) { return button.pressed; });
lovr.WebVR.oncontrolleradded && Runtime.dynCall('vi', lovr.WebVR.oncontrolleradded, [gamepad.index]);
}
});
window.addEventListener('gamepaddisconnected', function(event) {
var gamepad = event.gamepad;
if (gamepads[gamepad.index]) {
lovr.WebVR.oncontrollerremoved && Runtime.dynCall('vi', lovr.WebVR.oncontrollerremoved, [gamepad.index]);
delete lovr.WebVR.lastGamepadState[gamepad.index];
delete gamepads[gamepad.index];
}
});
window.addEventListener('lovr.entervr', function() {
if (display && !display.isPresenting) {
display.requestPresent([{ source: canvas }]);
}
});
window.addEventListener('lovr.exitvr', function() {
if (display && display.isPresenting) {
display.exitPresent();
}
});
window.addEventListener('vrdisplaypresentchange', onPresentChange);
window.addEventListener('resize', onResize);
findDisplay();
onResize();
},
controllerToGamepad: function(controller) {
var index = HEAPU32[(controller + C.sizeofRef) >> 2];
return lovr.WebVR.gamepads[index];
init: function() {
if (webvr.initialized || !Module.lovrDisplay) {
return;
}
var canvas, display, gamepads = webvr.gamepads;
webvr.initialized = true;
webvr.display = display = Module.lovrDisplay;
webvr.canvas = canvas = Module.canvas;
webvr.frameData = new VRFrameData();
webvr.matA = Module._malloc(64);
webvr.matB = Module._malloc(64);
webvr.quat = Module._malloc(16);
var eyeParams = display.getEyeParameters('left');
webvr.width = eyeParams.renderWidth;
webvr.height = eyeParams.renderHeight;
canvas.width = webvr.width * 2;
canvas.height = webvr.height;
display.requestAnimationFrame(function onAnimationFrame() {
display.requestAnimationFrame(onAnimationFrame);
display.getFrameData(webvr.frameData);
if (webvr.renderCallback) {
Runtime.dynCall('vi', webvr.renderCallback, [webvr.renderUserdata]);
}
if (display.isPresenting) {
display.submitFrame();
}
});
window.addEventListener('gamepadconnected', function(event) {
var gamepad = event.gamepad;
if (gamepad.displayId === display.displayId && gamepad.pose) {
gamepads[gamepad.index] = gamepad;
webvr.lastGamepadState[gamepad.index] = gamepad.buttons.map(function(button) { return button.pressed; });
webvr.oncontrolleradded && Runtime.dynCall('vi', webvr.oncontrolleradded, [gamepad.index]);
}
});
window.addEventListener('gamepaddisconnected', function(event) {
var gamepad = event.gamepad;
if (gamepads[gamepad.index]) {
webvr.oncontrollerremoved && Runtime.dynCall('vi', webvr.oncontrollerremoved, [gamepad.index]);
delete webvr.lastGamepadState[gamepad.index];
delete gamepads[gamepad.index];
}
});
window.addEventListener('lovr.entervr', function() {
if (!display.isPresenting) {
display.requestPresent([{ source: canvas }]);
}
});
window.addEventListener('lovr.exitvr', function() {
if (display.isPresenting) {
display.exitPresent();
}
});
window.addEventListener('vrdisplaypresentchange', function() {
Runtime.dynCall('vi', webvr.onmount, [display.isPresenting]);
});
},
controllerToGamepad: function(controller) {
var index = HEAPU32[(controller + C.sizeofRef) >> 2];
return webvr.gamepads[index];
}
},
webvrInit: function() {
lovr.WebVR.init();
if (Module.lovrDisplay) {
webvr.init();
return true;
} else {
return false;
}
},
webvrSetCallbacks: function(added, removed, pressed, released, mount) {
lovr.WebVR.oncontrolleradded = added;
lovr.WebVR.oncontrollerremoved = removed;
lovr.WebVR.oncontrollerpressed = pressed;
lovr.WebVR.oncontrollerreleased = released;
lovr.WebVR.onmount = mount;
webvr.oncontrolleradded = added;
webvr.oncontrollerremoved = removed;
webvr.oncontrollerpressed = pressed;
webvr.oncontrollerreleased = released;
webvr.onmount = mount;
},
webvrGetType: function() {
@ -197,45 +136,38 @@ var LibraryLOVR = {
},
webvrGetOriginType: function() {
return lovr.WebVR.display && lovr.WebVR.display.stageParameters ? C.ORIGIN_FLOOR : C.ORIGIN_HEAD;
return webvr.display.stageParameters ? C.ORIGIN_FLOOR : C.ORIGIN_HEAD;
},
webvrIsMounted: function() {
// Best we can do I think
return lovr.WebVR.display && lovr.WebVR.display.isPresenting;
return webvr.display.isPresenting;
},
webvrIsMirrored: function() {
return lovr.WebVR.mirrored;
return webvr.mirrored;
},
webvrSetMirrored: function(mirror) {
lovr.WebVR.mirrored = mirror;
webvr.mirrored = mirror;
},
webvrGetDisplayDimensions: function(width, height) {
HEAP32[width >> 2] = lovr.WebVR.width;
HEAP32[height >> 2] = lovr.WebVR.height;
HEAP32[width >> 2] = webvr.width;
HEAP32[height >> 2] = webvr.height;
},
webvrGetClipDistance: function(clipNear, clipFar) {
if (lovr.WebVR.display) {
HEAPF32[clipNear >> 2] = lovr.WebVR.display.depthNear;
HEAPF32[clipFar >> 2] = lovr.WebVR.display.depthFar;
} else {
HEAPF32[clipNear >> 2] = HEAPF32[clipFar >> 2] = 0;
}
HEAPF32[clipNear >> 2] = webvr.display.depthNear;
HEAPF32[clipFar >> 2] = webvr.display.depthFar;
},
webvrSetClipDistance: function(clipNear, clipFar) {
if (lovr.WebVR.display) {
lovr.WebVR.display.depthNear = clipNear;
lovr.WebVR.display.depthFar = clipFar;
}
webvr.display.depthNear = clipNear;
webvr.display.depthFar = clipFar;
},
webvrGetBoundsDimensions: function(width, depth) {
var stage = lovr.WebVR.display && lovr.WebVR.display.stageParameters;
var stage = webvr.display.stageParameters;
if (stage) {
HEAPF32[width >> 2] = stage.sizeX;
HEAPF32[depth >> 2] = stage.sizeZ;
@ -245,10 +177,10 @@ var LibraryLOVR = {
},
webvrGetPose: function(x, y, z, angle, ax, ay, az) {
var sittingToStanding = lovr.WebVR.display && lovr.WebVR.display.stageParameters && lovr.WebVR.display.stageParameters.sittingToStandingTransform;
var pose = lovr.WebVR.frameData.pose;
var matA = lovr.WebVR.matA;
var quat = lovr.WebVR.quat;
var sittingToStanding = webvr.display.stageParameters && webvr.display.stageParameters.sittingToStandingTransform;
var pose = webvr.frameData.pose;
var matA = webvr.matA;
var quat = webvr.quat;
if (pose.position) {
HEAPF32[x >> 2] = pose.position[0];
@ -281,19 +213,19 @@ var LibraryLOVR = {
webvrGetEyePose: function(eye, x, y, z, angle, ax, ay, az) {
var isLeft = eye === C.EYE_LEFT;
var sittingToStanding = lovr.WebVR.display && lovr.WebVR.display.stageParameters && lovr.WebVR.display.stageParameters.sittingToStandingTransform;
var eyeParameters = lovr.WebVR.display && lovr.WebVR.display.getEyeParameters(isLeft ? 'left' : 'right');
var matA = lovr.WebVR.matA;
var matB = lovr.WebVR.matB;
var quat = lovr.WebVR.quat;
var sittingToStanding = webvr.display.stageParameters && webvr.display.stageParameters.sittingToStandingTransform;
var eyeParameters = webvr.display.getEyeParameters(isLeft ? 'left' : 'right');
var matA = webvr.matA;
var matB = webvr.matB;
var quat = webvr.quat;
if (sittingToStanding) {
HEAPF32.set(sittingToStanding, matA >> 2);
HEAPF32.set(isLeft ? lovr.WebVR.frameData.leftViewMatrix : lovr.WebVR.frameData.rightViewMatrix, matB >> 2);
HEAPF32.set(isLeft ? webvr.frameData.leftViewMatrix : webvr.frameData.rightViewMatrix, matB >> 2);
Module._mat4_invert(matB);
Module._mat4_multiply(matA, matB);
} else {
HEAPF32.set(isLeft ? lovr.WebVR.frameData.leftViewMatrix : lovr.WebVR.frameData.rightViewMatrix, matA >> 2);
HEAPF32.set(isLeft ? webvr.frameData.leftViewMatrix : webvr.frameData.rightViewMatrix, matA >> 2);
Module._mat4_invert(matA);
}
@ -307,9 +239,9 @@ var LibraryLOVR = {
},
webvrGetVelocity: function(x, y, z) {
var sittingToStanding = lovr.WebVR.display && lovr.WebVR.display.stageParameters && lovr.WebVR.display.stageParameters.sittingToStandingTransform;
var pose = lovr.WebVR.frameData.pose;
var matA = lovr.WebVR.matA;
var sittingToStanding = webvr.display.stageParameters && webvr.display.stageParameters.sittingToStandingTransform;
var pose = webvr.frameData.pose;
var matA = webvr.matA;
if (pose.linearVelocity) {
HEAPF32[x >> 2] = pose.linearVelocity[0];
@ -326,9 +258,9 @@ var LibraryLOVR = {
},
webvrGetAngularVelocity: function(x, y, z) {
var sittingToStanding = lovr.WebVR.display && lovr.WebVR.display.stageParameters && lovr.WebVR.display.stageParameters.sittingToStandingTransform;
var pose = lovr.WebVR.frameData.pose;
var matA = lovr.WebVR.matA;
var sittingToStanding = webvr.display.stageParameters && webvr.display.stageParameters.sittingToStandingTransform;
var pose = webvr.frameData.pose;
var matA = webvr.matA;
if (pose.angularVelocity) {
HEAPF32[x >> 2] = pose.angularVelocity[0];
@ -345,21 +277,21 @@ var LibraryLOVR = {
},
webvrControllerIsConnected: function(controller) {
var gamepad = lovr.WebVR.controllerToGamepad(controller);
var gamepad = webvr.controllerToGamepad(controller);
return gamepad && gamepad.connected;
},
webvrControllerGetHand: function(controller) {
var gamepad = lovr.WebVR.controllerToGamepad(controller);
var gamepad = webvr.controllerToGamepad(controller);
var handMap = { '': 0, left: 1, right: 2 };
return gamepad && handMap[gamepad.hand || ''];
},
webvrControllerGetPose: function(controller, x, y, z, angle, ax, ay, az) {
var gamepad = lovr.WebVR.controllerToGamepad(controller);
var sittingToStanding = lovr.WebVR.display && lovr.WebVR.display.stageParameters && lovr.WebVR.display.stageParameters.sittingToStandingTransform;
var matA = lovr.WebVR.matA;
var quat = lovr.WebVR.quat;
var gamepad = webvr.controllerToGamepad(controller);
var sittingToStanding = webvr.display.stageParameters && webvr.display.stageParameters.sittingToStandingTransform;
var matA = webvr.matA;
var quat = webvr.quat;
if (!gamepad || !gamepad.pose || !gamepad.pose.position || !gamepad.pose.orientation) {
HEAPF32[x >> 2] = HEAPF32[y >> 2] = HEAPF32[z >> 2] = 0;
@ -384,7 +316,7 @@ var LibraryLOVR = {
},
webvrControllerGetAxis: function(controller, axis) {
var gamepad = lovr.WebVR.controllerToGamepad(controller);
var gamepad = webvr.controllerToGamepad(controller);
if (!gamepad) {
return 0;
@ -411,19 +343,19 @@ var LibraryLOVR = {
},
webvrControllerIsDown: function(controller, button) {
var gamepad = lovr.WebVR.controllerToGamepad(controller);
var buttonMap = lovr.WebVR.buttonMap;
var gamepad = webvr.controllerToGamepad(controller);
var buttonMap = webvr.buttonMap;
return gamepad && buttonMap[gamepad.id] && buttonMap[gamepad.id][button] && gamepad.buttons[buttonMap[gamepad.id][button]].pressed;
},
webvrControllerIsTouched: function(controller, button) {
var gamepad = lovr.WebVR.controllerToGamepad(controller);
var buttonMap = lovr.WebVR.buttonMap;
var gamepad = webvr.controllerToGamepad(controller);
var buttonMap = webvr.buttonMap;
return gamepad && buttonMap[gamepad.id] && buttonMap[gamepad.id][button] && gamepad.buttons[buttonMap[gamepad.id][button]].touched;
},
webvrControllerVibrate: function(controller, duration, power) {
var gamepad = lovr.WebVR.controllerToGamepad(controller);
var gamepad = webvr.controllerToGamepad(controller);
if (gamepad && gamepad.hapticActuators && gamepad.hapticActuators[0]) {
gamepad.hapticActuators[0].pulse(power, duration);
@ -434,25 +366,25 @@ var LibraryLOVR = {
return 0;
},
webvrRenderTo: function(callback, userdata) {
lovr.WebVR.renderCallback = callback;
lovr.WebVR.renderUserdata = userdata;
webvrSetRenderCallback: function(callback, userdata) {
webvr.renderCallback = callback;
webvr.renderUserdata = userdata;
},
webvrUpdate: function(dt) {
for (var index in lovr.WebVR.gamepads) {
var gamepad = lovr.WebVR.gamepads[index];
var lastState = lovr.WebVR.lastGamepadState[index];
var buttonMap = lovr.WebVR.buttonMap[gamepad.id];
for (var index in webvr.gamepads) {
var gamepad = webvr.gamepads[index];
var lastState = webvr.lastGamepadState[index];
var buttonMap = webvr.buttonMap[gamepad.id];
for (var button in buttonMap) {
if (buttonMap[button]) {
var pressed = gamepad.buttons[buttonMap[button]].pressed;
if (lastState[buttonIndex] !== pressed) {
lastState[buttonIndex] = pressed;
if (pressed) {
Runtime.dynCall('vii', lovr.WebVR.oncontrollerpressed, [gamepad.index, button]);
Runtime.dynCall('vii', webvr.oncontrollerpressed, [gamepad.index, button]);
} else {
Runtime.dynCall('vii', lovr.WebVR.oncontrollerreleased, [gamepad.index, button]);
Runtime.dynCall('vii', webvr.oncontrollerreleased, [gamepad.index, button]);
}
}
}
@ -461,6 +393,6 @@ var LibraryLOVR = {
}
};
autoAddDeps(LibraryLOVR, '$lovr');
autoAddDeps(LibraryLOVR, '$webvr');
autoAddDeps(LibraryLOVR, '$C');
mergeInto(LibraryManager.library, LibraryLOVR);