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Consistency;
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@ -986,8 +986,8 @@ void lovrGraphicsCylinder(Material* material, mat4 transform, float r1, float r2
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.params.cylinder.r2 = r2 / length,
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.params.cylinder.capped = capped,
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.params.cylinder.segments = segments,
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.transform = transform,
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.material = material
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.material = material,
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.transform = transform
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});
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}
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