mirror of https://github.com/bjornbytes/lovr.git
lovr.graphics.newShader accepts Blobs;
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@ -1031,15 +1031,21 @@ int l_lovrGraphicsNewModel(lua_State* L) {
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}
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int l_lovrGraphicsNewShader(lua_State* L) {
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for (int i = 0; i < 2; i++) {
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if (lua_isnoneornil(L, i + 1)) continue;
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const char* source = luaL_checkstring(L, i + 1);
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for (int i = 1; i <= 2; i++) {
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if (lua_isnoneornil(L, i)) continue;
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Blob** blob = luax_totype(L, i, Blob);
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if (blob) {
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lua_pushlstring(L, (*blob)->data, (*blob)->size);
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lua_replace(L, i);
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continue;
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}
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const char* source = luaL_checkstring(L, i);
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if (!lovrFilesystemIsFile(source)) continue;
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size_t bytesRead;
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char* contents = lovrFilesystemRead(source, &bytesRead);
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lovrAssert(bytesRead > 0, "Could not read shader from file '%s'", source);
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lua_pushlstring(L, contents, bytesRead);
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lua_replace(L, i + 1);
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lua_replace(L, i);
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free(contents);
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}
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