mirror of https://github.com/bjornbytes/lovr.git
WebGL fixes;
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3c83b36845
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@ -45,6 +45,7 @@ if(EMSCRIPTEN)
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"-s GL_PREINITIALIZED_CONTEXT=1 "
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"-s USE_ZLIB=1 "
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"-s USE_PTHREADS=0 "
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"-s FULL_ES2=1 "
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"-s FULL_ES3=1 "
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"-s FORCE_FILESYSTEM=1 "
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"-s ALLOW_MEMORY_GROWTH=1 "
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@ -19,7 +19,7 @@ void lovrBufferMarkRange(Buffer* buffer, size_t offset, size_t size) {
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}
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void lovrBufferFlush(Buffer* buffer) {
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if (buffer->flushTo < buffer->flushFrom) {
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if (buffer->flushTo <= buffer->flushFrom) {
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return;
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}
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@ -22,7 +22,7 @@ const char* lovrShaderVertexPrefix = ""
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"in vec3 lovrTangent; \n"
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"in ivec4 lovrBones; \n"
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"in vec4 lovrBoneWeights; \n"
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"in int lovrDrawID; \n"
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"in uint lovrDrawID; \n"
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"out vec2 texCoord; \n"
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"out vec4 vertexColor; \n"
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"out vec4 lovrColor; \n"
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