mirror of https://github.com/bjornbytes/lovr.git
Improve headset safety;
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@ -393,6 +393,8 @@ void lovrHeadsetControllerGetOrientation(Controller* controller, float* angle, f
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}
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float lovrHeadsetControllerGetAxis(Controller* controller, ControllerAxis axis) {
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if (!state.isInitialized || !controller) return 0.f;
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VRControllerState_t input;
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state.system->GetControllerState(controller->id, &input, sizeof(input));
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@ -414,6 +416,8 @@ float lovrHeadsetControllerGetAxis(Controller* controller, ControllerAxis axis)
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}
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int lovrHeadsetControllerIsDown(Controller* controller, ControllerButton button) {
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if (!state.isInitialized || !controller) return 0;
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VRControllerState_t input;
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state.system->GetControllerState(controller->id, &input, sizeof(input));
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@ -438,9 +442,7 @@ int lovrHeadsetControllerIsDown(Controller* controller, ControllerButton button)
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}
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void lovrHeadsetControllerVibrate(Controller* controller, float duration) {
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if (duration <= 0) {
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return;
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}
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if (!state.isInitialized || !controller || duration <= 0) return;
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uint32_t axis = 0;
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unsigned short uSeconds = (unsigned short) (duration * 1e6);
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@ -448,6 +450,8 @@ void lovrHeadsetControllerVibrate(Controller* controller, float duration) {
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}
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ModelData* lovrHeadsetControllerNewModelData(Controller* controller) {
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if (!state.isInitialized || !controller) return NULL;
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int id = controller->id;
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// Return the model if it's already loaded
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@ -541,6 +545,8 @@ ModelData* lovrHeadsetControllerNewModelData(Controller* controller) {
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}
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TextureData* lovrHeadsetControllerNewTextureData(Controller* controller) {
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if (!state.isInitialized || !controller) return NULL;
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int id = controller->id;
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// Textures are loaded alongside models to simplify the implementation.
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@ -552,6 +558,8 @@ TextureData* lovrHeadsetControllerNewTextureData(Controller* controller) {
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}
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void lovrHeadsetRenderTo(headsetRenderCallback callback, void* userdata) {
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if (!state.isInitialized) return;
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float head[16], transform[16], projection[16];
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float (*matrix)[4];
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