Improve headset safety;

This commit is contained in:
bjorn 2017-02-26 16:54:55 -08:00
parent 94af335225
commit f58e58d172
1 changed files with 11 additions and 3 deletions

View File

@ -393,6 +393,8 @@ void lovrHeadsetControllerGetOrientation(Controller* controller, float* angle, f
}
float lovrHeadsetControllerGetAxis(Controller* controller, ControllerAxis axis) {
if (!state.isInitialized || !controller) return 0.f;
VRControllerState_t input;
state.system->GetControllerState(controller->id, &input, sizeof(input));
@ -414,6 +416,8 @@ float lovrHeadsetControllerGetAxis(Controller* controller, ControllerAxis axis)
}
int lovrHeadsetControllerIsDown(Controller* controller, ControllerButton button) {
if (!state.isInitialized || !controller) return 0;
VRControllerState_t input;
state.system->GetControllerState(controller->id, &input, sizeof(input));
@ -438,9 +442,7 @@ int lovrHeadsetControllerIsDown(Controller* controller, ControllerButton button)
}
void lovrHeadsetControllerVibrate(Controller* controller, float duration) {
if (duration <= 0) {
return;
}
if (!state.isInitialized || !controller || duration <= 0) return;
uint32_t axis = 0;
unsigned short uSeconds = (unsigned short) (duration * 1e6);
@ -448,6 +450,8 @@ void lovrHeadsetControllerVibrate(Controller* controller, float duration) {
}
ModelData* lovrHeadsetControllerNewModelData(Controller* controller) {
if (!state.isInitialized || !controller) return NULL;
int id = controller->id;
// Return the model if it's already loaded
@ -541,6 +545,8 @@ ModelData* lovrHeadsetControllerNewModelData(Controller* controller) {
}
TextureData* lovrHeadsetControllerNewTextureData(Controller* controller) {
if (!state.isInitialized || !controller) return NULL;
int id = controller->id;
// Textures are loaded alongside models to simplify the implementation.
@ -552,6 +558,8 @@ TextureData* lovrHeadsetControllerNewTextureData(Controller* controller) {
}
void lovrHeadsetRenderTo(headsetRenderCallback callback, void* userdata) {
if (!state.isInitialized) return;
float head[16], transform[16], projection[16];
float (*matrix)[4];