mirror of https://github.com/bjornbytes/lovr.git
Minor Shape improvements;
- Add helper functions for creating shapes to avoid duplication between newShape and newShapeCollider. - Add lovr.physics.newMeshShape and lovr.physics.newTerrainShape - Register TerrainShape so it has all the base Shape methods - Smooth out a few TerrainShape warnings
This commit is contained in:
parent
9783140725
commit
f8f748320e
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@ -182,4 +182,10 @@ void luax_pushjoint(struct lua_State* L, struct Joint* joint);
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void luax_pushshape(struct lua_State* L, struct Shape* shape);
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struct Joint* luax_checkjoint(struct lua_State* L, int index);
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struct Shape* luax_checkshape(struct lua_State* L, int index);
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struct Shape* luax_newsphereshape(struct lua_State* L, int index);
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struct Shape* luax_newboxshape(struct lua_State* L, int index);
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struct Shape* luax_newcapsuleshape(struct lua_State* L, int index);
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struct Shape* luax_newcylindershape(struct lua_State* L, int index);
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struct Shape* luax_newmeshshape(struct lua_State* L, int index);
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struct Shape* luax_newterrainshape(struct lua_State* L, int index);
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#endif
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@ -61,27 +61,21 @@ static int l_lovrPhysicsNewBallJoint(lua_State* L) {
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}
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static int l_lovrPhysicsNewBoxShape(lua_State* L) {
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float size[4];
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luax_readscale(L, 1, size, 3, NULL);
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BoxShape* box = lovrBoxShapeCreate(size[0], size[1], size[2]);
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BoxShape* box = luax_newboxshape(L, 1);
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luax_pushtype(L, BoxShape, box);
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lovrRelease(box, lovrShapeDestroy);
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return 1;
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}
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static int l_lovrPhysicsNewCapsuleShape(lua_State* L) {
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float radius = luax_optfloat(L, 1, 1.f);
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float length = luax_optfloat(L, 2, 1.f);
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CapsuleShape* capsule = lovrCapsuleShapeCreate(radius, length);
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CapsuleShape* capsule = luax_newcapsuleshape(L, 1);
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luax_pushtype(L, CapsuleShape, capsule);
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lovrRelease(capsule, lovrShapeDestroy);
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return 1;
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}
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static int l_lovrPhysicsNewCylinderShape(lua_State* L) {
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float radius = luax_optfloat(L, 1, 1.f);
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float length = luax_optfloat(L, 2, 1.f);
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CylinderShape* cylinder = lovrCylinderShapeCreate(radius, length);
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CylinderShape* cylinder = luax_newcylindershape(L, 1);
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luax_pushtype(L, CylinderShape, cylinder);
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lovrRelease(cylinder, lovrShapeDestroy);
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return 1;
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@ -112,6 +106,13 @@ static int l_lovrPhysicsNewHingeJoint(lua_State* L) {
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return 1;
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}
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static int l_lovrPhysicsNewMeshShape(lua_State* L) {
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MeshShape* mesh = luax_newmeshshape(L, 1);
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luax_pushtype(L, MeshShape, mesh);
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lovrRelease(mesh, lovrShapeDestroy);
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return 1;
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}
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static int l_lovrPhysicsNewSliderJoint(lua_State* L) {
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Collider* a = luax_checktype(L, 1, Collider);
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Collider* b = luax_checktype(L, 2, Collider);
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@ -124,13 +125,19 @@ static int l_lovrPhysicsNewSliderJoint(lua_State* L) {
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}
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static int l_lovrPhysicsNewSphereShape(lua_State* L) {
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float radius = luax_optfloat(L, 1, 1.f);
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SphereShape* sphere = lovrSphereShapeCreate(radius);
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SphereShape* sphere = luax_newsphereshape(L, 1);
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luax_pushtype(L, SphereShape, sphere);
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lovrRelease(sphere, lovrShapeDestroy);
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return 1;
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}
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static int l_lovrPhysicsNewTerrainShape(lua_State* L) {
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TerrainShape* terrain = luax_newterrainshape(L, 1);
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luax_pushtype(L, TerrainShape, terrain);
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lovrRelease(terrain, lovrShapeDestroy);
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return 1;
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}
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static const luaL_Reg lovrPhysics[] = {
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{ "newWorld", l_lovrPhysicsNewWorld },
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{ "newBallJoint", l_lovrPhysicsNewBallJoint },
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@ -139,8 +146,10 @@ static const luaL_Reg lovrPhysics[] = {
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{ "newCylinderShape", l_lovrPhysicsNewCylinderShape },
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{ "newDistanceJoint", l_lovrPhysicsNewDistanceJoint },
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{ "newHingeJoint", l_lovrPhysicsNewHingeJoint },
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{ "newMeshShape", l_lovrPhysicsNewMeshShape },
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{ "newSliderJoint", l_lovrPhysicsNewSliderJoint },
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{ "newSphereShape", l_lovrPhysicsNewSphereShape },
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{ "newTerrainShape", l_lovrPhysicsNewTerrainShape },
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{ NULL, NULL }
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};
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@ -155,6 +164,7 @@ extern const luaL_Reg lovrBoxShape[];
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extern const luaL_Reg lovrCapsuleShape[];
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extern const luaL_Reg lovrCylinderShape[];
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extern const luaL_Reg lovrMeshShape[];
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extern const luaL_Reg lovrTerrainShape[];
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int luaopen_lovr_physics(lua_State* L) {
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lua_newtable(L);
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@ -170,6 +180,7 @@ int luaopen_lovr_physics(lua_State* L) {
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luax_registertype(L, CapsuleShape);
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luax_registertype(L, CylinderShape);
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luax_registertype(L, MeshShape);
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luax_registertype(L, TerrainShape);
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if (lovrPhysicsInit()) {
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luax_atexit(L, lovrPhysicsDestroy);
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}
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@ -1,9 +1,11 @@
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#include "api.h"
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#include "physics/physics.h"
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#include "data/image.h"
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#include "core/maf.h"
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#include "util.h"
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#include <lua.h>
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#include <lauxlib.h>
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#include <stdlib.h>
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#include <string.h>
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void luax_pushshape(lua_State* L, Shape* shape) {
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@ -28,6 +30,7 @@ Shape* luax_checkshape(lua_State* L, int index) {
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hash64("CapsuleShape", strlen("CapsuleShape")),
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hash64("CylinderShape", strlen("CylinderShape")),
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hash64("MeshShape", strlen("MeshShape")),
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hash64("TerrainShape", strlen("TerrainShape"))
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};
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for (size_t i = 0; i < COUNTOF(hashes); i++) {
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@ -41,6 +44,102 @@ Shape* luax_checkshape(lua_State* L, int index) {
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return NULL;
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}
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Shape* luax_newsphereshape(lua_State* L, int index) {
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float radius = luax_optfloat(L, index, 1.f);
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return lovrSphereShapeCreate(radius);
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}
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Shape* luax_newboxshape(lua_State* L, int index) {
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float size[4];
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luax_readscale(L, index, size, 3, NULL);
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return lovrBoxShapeCreate(size[0], size[1], size[2]);
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}
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Shape* luax_newcapsuleshape(lua_State* L, int index) {
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float radius = luax_optfloat(L, index + 0, 1.f);
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float length = luax_optfloat(L, index + 1, 1.f);
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return lovrCapsuleShapeCreate(radius, length);
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}
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Shape* luax_newcylindershape(lua_State* L, int index) {
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float radius = luax_optfloat(L, index + 0, 1.f);
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float length = luax_optfloat(L, index + 1, 1.f);
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return lovrCylinderShapeCreate(radius, length);
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}
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Shape* luax_newmeshshape(lua_State* L, int index) {
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float* vertices;
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uint32_t* indices;
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uint32_t vertexCount;
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uint32_t indexCount;
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bool shouldFree;
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luax_readmesh(L, index, &vertices, &vertexCount, &indices, &indexCount, &shouldFree);
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// If we do not own the mesh data, we must make a copy
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// ode's trimesh collider needs to own the triangle info for the lifetime of the geom
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// Note that if shouldFree is true, we don't free the data and let the physics module do it when
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// the collider/shape is destroyed
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if (!shouldFree) {
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float* v = vertices;
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uint32_t* i = indices;
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vertices = malloc(3 * vertexCount * sizeof(float));
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indices = malloc(indexCount * sizeof(uint32_t));
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lovrAssert(vertices && indices, "Out of memory");
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memcpy(vertices, v, 3 * vertexCount * sizeof(float));
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memcpy(indices, i, indexCount * sizeof(uint32_t));
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}
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return lovrMeshShapeCreate(vertexCount, vertices, indexCount, indices);
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}
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Shape* luax_newterrainshape(lua_State* L, int index) {
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float horizontalScale = luax_checkfloat(L, index++);
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int type = lua_type(L, index);
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if (type == LUA_TNIL || type == LUA_TNONE) {
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float vertices[4] = { 0.f };
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return lovrTerrainShapeCreate(vertices, 2, 2, horizontalScale, 1.f);
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} else if (type == LUA_TFUNCTION) {
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uint32_t samples = luax_optu32(L, index + 1, 100);
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float* vertices = malloc(sizeof(float) * samples * samples);
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lovrAssert(vertices, "Out of memory");
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for (uint32_t i = 0; i < samples * samples; i++) {
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float x = horizontalScale * (-.5f + ((float) (i % samples)) / samples);
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float z = horizontalScale * (-.5f + ((float) (i / samples)) / samples);
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lua_pushvalue(L, index);
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lua_pushnumber(L, x);
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lua_pushnumber(L, z);
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lua_call(L, 2, 1);
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lovrCheck(lua_type(L, -1) == LUA_TNUMBER, "Expected TerrainShape callback to return a number");
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vertices[i] = luax_tofloat(L, -1);
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lua_pop(L, 1);
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}
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TerrainShape* shape = lovrTerrainShapeCreate(vertices, samples, samples, horizontalScale, 1.f);
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free(vertices);
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return shape;
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} else if (type == LUA_TUSERDATA) {
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Image* image = luax_checktype(L, index, Image);
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uint32_t imageWidth = lovrImageGetWidth(image, 0);
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uint32_t imageHeight = lovrImageGetHeight(image, 0);
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float verticalScale = luax_optfloat(L, index + 1, 1.f);
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float* vertices = malloc(sizeof(float) * imageWidth * imageHeight);
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lovrAssert(vertices, "Out of memory");
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for (uint32_t y = 0; y < imageHeight; y++) {
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for (uint32_t x = 0; x < imageWidth; x++) {
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float pixel[4];
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lovrImageGetPixel(image, x, y, pixel);
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vertices[x + y * imageWidth] = pixel[0];
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}
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}
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TerrainShape* shape = lovrTerrainShapeCreate(vertices, imageWidth, imageHeight, horizontalScale, verticalScale);
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free(vertices);
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return shape;
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} else {
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luax_typeerror(L, index, "Image, number, or function");
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return NULL;
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}
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}
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static int l_lovrShapeDestroy(lua_State* L) {
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Shape* shape = luax_checkshape(L, 1);
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lovrShapeDestroyData(shape);
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@ -313,3 +412,8 @@ const luaL_Reg lovrMeshShape[] = {
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lovrShape,
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{ NULL, NULL }
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};
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const luaL_Reg lovrTerrainShape[] = {
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lovrShape,
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{ NULL, NULL }
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};
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@ -1,10 +1,8 @@
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#include "api.h"
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#include "physics/physics.h"
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#include "data/image.h"
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#include "util.h"
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#include <lua.h>
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#include <lauxlib.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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@ -43,16 +41,6 @@ static void raycastCallback(Shape* shape, float x, float y, float z, float nx, f
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lua_call(L, 7, 0);
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}
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static float terrainCallback(lua_State * L, int fn_index, float x, float z) {
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lua_pushvalue(L, fn_index);
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lua_pushnumber(L, x);
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lua_pushnumber(L, z);
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lua_call(L, 2, 1);
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float height = luax_checkfloat(L, -1);
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lua_remove(L, -1);
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return height;
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}
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static int l_lovrWorldNewCollider(lua_State* L) {
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World* world = luax_checktype(L, 1, World);
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float position[4];
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@ -65,11 +53,10 @@ static int l_lovrWorldNewCollider(lua_State* L) {
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static int l_lovrWorldNewBoxCollider(lua_State* L) {
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World* world = luax_checktype(L, 1, World);
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float position[4], size[4];
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float position[4];
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int index = luax_readvec3(L, 2, position, NULL);
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luax_readscale(L, index, size, 3, NULL);
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Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
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BoxShape* shape = lovrBoxShapeCreate(size[0], size[1], size[2]);
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BoxShape* shape = luax_newboxshape(L, index);
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lovrColliderAddShape(collider, shape);
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lovrColliderInitInertia(collider, shape);
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luax_pushtype(L, Collider, collider);
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@ -82,10 +69,8 @@ static int l_lovrWorldNewCapsuleCollider(lua_State* L) {
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World* world = luax_checktype(L, 1, World);
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float position[4];
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int index = luax_readvec3(L, 2, position, NULL);
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float radius = luax_optfloat(L, index++, 1.f);
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float length = luax_optfloat(L, index, 1.f);
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Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
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CapsuleShape* shape = lovrCapsuleShapeCreate(radius, length);
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CapsuleShape* shape = luax_newcapsuleshape(L, index);
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lovrColliderAddShape(collider, shape);
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lovrColliderInitInertia(collider, shape);
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luax_pushtype(L, Collider, collider);
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@ -98,10 +83,8 @@ static int l_lovrWorldNewCylinderCollider(lua_State* L) {
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World* world = luax_checktype(L, 1, World);
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float position[4];
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int index = luax_readvec3(L, 2, position, NULL);
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float radius = luax_optfloat(L, index++, 1.f);
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float length = luax_optfloat(L, index, 1.f);
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Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
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CylinderShape* shape = lovrCylinderShapeCreate(radius, length);
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CylinderShape* shape = luax_newcylindershape(L, index);
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lovrColliderAddShape(collider, shape);
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lovrColliderInitInertia(collider, shape);
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luax_pushtype(L, Collider, collider);
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@ -114,9 +97,8 @@ static int l_lovrWorldNewSphereCollider(lua_State* L) {
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World* world = luax_checktype(L, 1, World);
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float position[4];
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int index = luax_readvec3(L, 2, position, NULL);
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float radius = luax_optfloat(L, index, 1.f);
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Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
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SphereShape* shape = lovrSphereShapeCreate(radius);
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SphereShape* shape = luax_newsphereshape(L, index);
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lovrColliderAddShape(collider, shape);
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lovrColliderInitInertia(collider, shape);
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luax_pushtype(L, Collider, collider);
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@ -127,30 +109,8 @@ static int l_lovrWorldNewSphereCollider(lua_State* L) {
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static int l_lovrWorldNewMeshCollider(lua_State* L) {
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World* world = luax_checktype(L, 1, World);
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float* vertices;
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uint32_t* indices;
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uint32_t vertexCount;
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uint32_t indexCount;
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bool shouldFree;
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luax_readmesh(L, 2, &vertices, &vertexCount, &indices, &indexCount, &shouldFree);
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// If we do not own the mesh data, we must make a copy
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// ode's trimesh collider needs to own the triangle info for the lifetime of the geom
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// Note that if shouldFree is true, we don't free the data and let the physics module do it when
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// the collider/shape is destroyed
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if (!shouldFree) {
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float* v = vertices;
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uint32_t* i = indices;
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vertices = malloc(3 * vertexCount * sizeof(float));
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indices = malloc(indexCount * sizeof(uint32_t));
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lovrAssert(vertices && indices, "Out of memory");
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memcpy(vertices, v, 3 * vertexCount * sizeof(float));
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memcpy(indices, i, indexCount * sizeof(uint32_t));
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}
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Collider* collider = lovrColliderCreate(world, 0, 0, 0);
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MeshShape* shape = lovrMeshShapeCreate(vertexCount, vertices, indexCount, indices);
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Collider* collider = lovrColliderCreate(world, 0.f, 0.f, 0.f);
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MeshShape* shape = luax_newmeshshape(L, 2);
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lovrColliderAddShape(collider, shape);
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lovrColliderInitInertia(collider, shape);
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luax_pushtype(L, Collider, collider);
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@ -161,39 +121,8 @@ static int l_lovrWorldNewMeshCollider(lua_State* L) {
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static int l_lovrWorldNewTerrainCollider(lua_State* L) {
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World* world = luax_checktype(L, 1, World);
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TerrainShape* shape;
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float horizontalScale = luax_checkfloat(L, 2);
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int type = lua_type(L, 3);
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if (type == LUA_TNIL || type == LUA_TNONE) {
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float vertices[4] = {0.f};
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shape = lovrTerrainShapeCreate(vertices, 2, 2, horizontalScale, 1.f);
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} else if (type == LUA_TFUNCTION) {
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unsigned samples = luax_optu32(L, 4, 100);
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float* vertices = malloc(sizeof(float) * samples * samples);
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for (unsigned i = 0; i < samples * samples; i++) {
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float x = horizontalScale * (-0.5f + ((float) (i % samples)) / samples);
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float z = horizontalScale * (-0.5f + ((float) (i / samples)) / samples);
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vertices[i] = terrainCallback(L, 3, x, z);
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}
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shape = lovrTerrainShapeCreate(vertices, samples, samples, horizontalScale, 1.f);
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free(vertices);
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} else if (type == LUA_TUSERDATA) {
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Image* image = luax_checktype(L, 3, Image);
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uint32_t imageWidth = lovrImageGetWidth(image, 0);
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uint32_t imageHeight = lovrImageGetHeight(image, 0);
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float verticalScale = luax_optfloat(L, 4, 1.f);
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float* vertices = malloc(sizeof(float) * imageWidth * imageHeight);
|
||||
for (int y = 0; y < imageHeight; y++) {
|
||||
for (int x = 0; x < imageWidth; x++) {
|
||||
float pixel[4];
|
||||
lovrImageGetPixel(image, x, y, pixel);
|
||||
vertices[x + y * imageWidth] = pixel[0];
|
||||
}
|
||||
}
|
||||
shape = lovrTerrainShapeCreate(vertices, imageWidth, imageHeight, horizontalScale, verticalScale);
|
||||
free(vertices);
|
||||
}
|
||||
Collider* collider = lovrColliderCreate(world, 0, 0, 0);
|
||||
Collider* collider = lovrColliderCreate(world, 0.f, 0.f, 0.f);
|
||||
TerrainShape* shape = luax_newterrainshape(L, 2);
|
||||
lovrColliderAddShape(collider, shape);
|
||||
lovrColliderSetKinematic(collider, true);
|
||||
luax_pushtype(L, Collider, collider);
|
||||
|
|
|
@ -132,7 +132,7 @@ typedef enum {
|
|||
SHAPE_CAPSULE,
|
||||
SHAPE_CYLINDER,
|
||||
SHAPE_MESH,
|
||||
SHAPE_TERRAIN,
|
||||
SHAPE_TERRAIN
|
||||
} ShapeType;
|
||||
|
||||
void lovrShapeDestroy(void* ref);
|
||||
|
@ -173,7 +173,8 @@ float lovrCylinderShapeGetLength(CylinderShape* cylinder);
|
|||
void lovrCylinderShapeSetLength(CylinderShape* cylinder, float length);
|
||||
|
||||
MeshShape* lovrMeshShapeCreate(int vertexCount, float vertices[], int indexCount, uint32_t indices[]);
|
||||
TerrainShape* lovrTerrainShapeCreate(float* vertices, int widthSamples, int depthSamples, float horizontalScale, float verticalScale);
|
||||
|
||||
TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t widthSamples, uint32_t depthSamples, float horizontalScale, float verticalScale);
|
||||
|
||||
// These tokens need to exist for Lua bindings
|
||||
#define lovrSphereShapeDestroy lovrShapeDestroy
|
||||
|
|
Loading…
Reference in New Issue