mirror of https://github.com/bjornbytes/lovr.git
Handle fullscreen fill without texture
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@ -5023,9 +5023,13 @@ void lovrPassSkybox(Pass* pass, Texture* texture) {
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}
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void lovrPassFill(Pass* pass, Texture* texture) {
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DefaultShader shader = SHADER_FILL;
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if (texture && texture->info.layers == 2) {
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shader = SHADER_STEREOBLIT;
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}
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lovrPassDraw(pass, &(Draw) {
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.mode = MESH_TRIANGLES,
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.shader = texture->info.layers == 2 ? SHADER_STEREOBLIT : SHADER_FILL,
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.shader = shader,
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.material = texture ? lovrTextureGetMaterial(texture) : NULL,
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.vertex.format = VERTEX_EMPTY,
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.count = 3
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