bjorn
bf3ed3ed1f
Texture improvements;
...
Textures no longer keep references to their TextureData.
lovrTextureAllocate can now be used to allocate texture storage,
and isn't weirdly coupled to lovrTextureReplacePixels.
Better error messages for textures.
2018-08-09 16:12:57 -07:00
Bjorn Swenson
06379f33ee
Merge pull request #49 from bjornbytes/shader-block
...
ShaderBlock
2018-08-07 15:17:06 -07:00
bjorn
ae70728ae1
Ok is this a driver bug or what;
2018-08-07 13:26:28 -07:00
bjorn
bdf130800e
ShaderBlock:getShaderCode;
2018-08-06 11:46:42 -07:00
bjorn
e3e17bc84c
ShaderBlock:isWritable;
2018-08-06 10:41:57 -07:00
bjorn
70b27bd846
Use new table shorthand for newShaderBlock formats;
...
Also luax_checkuniformtype and error message improvements.
2018-08-06 10:34:12 -07:00
bjorn
08b113f755
opps;
2018-08-06 09:12:59 -07:00
bjorn
22b674b737
emscripten guards;
2018-08-06 08:51:06 -07:00
bjorn
5cefe023d1
Fix issue where binding msaa canvas could fail;
2018-08-04 18:46:04 -07:00
bjorn
c770ec6226
Fix undefined variable;
2018-08-03 19:21:15 -07:00
bjorn
b33e0e33c5
Improve error messages slightly;
2018-08-03 13:19:28 -07:00
bjorn
66c1f373d3
Fix (i)vec3 std140;
2018-08-03 12:36:25 -07:00
bjorn
75159a7823
Error if you try to create an SSBO but it's not supported;
2018-08-03 12:30:01 -07:00
bjorn
96a1d96798
Shader refcounts its blocks;
2018-08-03 12:28:25 -07:00
bjorn
1d4992a1ff
Enforce limits on UBO/SSBO count in Shaders;
2018-08-03 12:24:41 -07:00
bjorn
5e9ef9a757
rm writable from UniformBlock;
2018-08-03 12:22:28 -07:00
bjorn
1b7261de5c
lovr.graphics.getSupported;
2018-08-03 11:46:21 -07:00
bjorn
f6f322fc7f
Treat UBOs and SSBOs more similarly to reduce duplication;
2018-08-03 11:34:11 -07:00
bjorn
76fb1681fa
Storage buffer variable introspection;
2018-08-03 11:19:40 -07:00
bjorn
da3356bb2f
Shader introspection for storage blocks;
2018-08-02 17:18:03 -07:00
bjorn
1946f860f8
More storage block stuff;
2018-08-02 05:04:40 -07:00
bjorn
b8faff6986
Add writable and usage flags to ShaderBlock;
2018-08-02 05:04:40 -07:00
bjorn
ee213c8b5a
Yeah yeah whatever std140;
2018-08-02 05:04:40 -07:00
bjorn
d1923ce711
Put back apple instancing fix;
2018-08-02 05:04:40 -07:00
bjorn
73b50c22cd
Fix some typos;
2018-08-02 05:04:40 -07:00
bjorn
5e8f4bb69c
Shader:setBlock validation;
2018-08-02 05:04:40 -07:00
bjorn
2b093b5828
ShaderBlock:send; Helper function for reading uniforms;
2018-08-02 05:04:40 -07:00
bjorn
a4052430a4
Shader:getBlock; Shader:setBlock;
2018-08-02 05:04:40 -07:00
bjorn
854431c9ea
Rebase;
2018-08-02 05:04:40 -07:00
bjorn
a372abb810
Reorganize uniform/block data structures;
2018-08-02 05:04:40 -07:00
bjorn
e8afcb9b71
Shaders introspect their blocks;
2018-08-02 05:03:28 -07:00
bjorn
85ff844d24
lovrShaderBlockCreate;
2018-08-02 05:03:28 -07:00
bjorn
823886f03f
Start newShaderBlock;
2018-08-02 05:03:28 -07:00
bjorn
76023b4b6c
Fix Shader uniform leak;
2018-08-02 03:27:16 -07:00
bjorn
2acc4761b7
Fixes for WebGL; rm sharpness from texture filter;
2018-08-02 01:31:23 -07:00
bjorn
d6daa885c8
Simplify luax_checktype and inheritance;
2018-07-24 21:15:07 -07:00
bjorn
bc2d638b00
Refs know their type;
2018-07-24 19:14:29 -07:00
bjorn
307d002954
Fix some strictness issues from windows;
2018-07-22 21:02:02 -07:00
bjorn
eb45b6f04f
Add the ability to set Texture LOD bias;
2018-07-22 20:37:27 -07:00
bjorn
66ca77abd1
Texture:replacePixels supports mipmap;
2018-07-22 20:37:27 -07:00
bjorn
2dc79a48a8
Use single pass stereo rendering when supported;
2018-07-21 05:30:13 -07:00
bjorn
98e0522c4f
Add more texture formats;
2018-07-20 17:45:25 -07:00
bjorn
11a3937a5d
Improved mipmap support;
...
- Texture dimensions functions take an optional mipmap level.
- Add Texture:getMipmapCount.
- Fix issue where textures always allocated mipmap storage.
2018-07-19 19:28:27 -07:00
bjorn
52f679e865
Remove shader length limit;
2018-07-19 02:03:46 -07:00
bjorn
c9c722959f
Remove uniform.index;
2018-07-18 21:38:38 -07:00
bjorn
b60a3c2f3b
Reduce max uniform/attribute name length;
2018-07-18 21:34:34 -07:00
bjorn
8cc795aa9d
Material:getTransform; Material:setTransform;
2018-07-18 01:17:16 -07:00
bjorn
39532dc67a
oops;
2018-07-18 00:33:56 -07:00
bjorn
cfd96b2dee
Fix Canvas stuff;
2018-07-17 19:20:33 -07:00
bjorn
c065bda3f0
Some optimization/profiling of state changes;
2018-07-17 18:49:42 -07:00
bjorn
b3be4a0b93
rm opengl.h;
2018-07-17 17:21:15 -07:00
bjorn
f1f2c7b401
Yay all opengl is in opengl.c;
2018-07-17 17:21:15 -07:00
bjorn
2cf0e15eb0
Morganization; Fix some Canvas issues;
2018-07-17 17:21:15 -07:00
bjorn
f57810cd7a
Morganization;
2018-07-17 17:21:15 -07:00
bjorn
8bf60b73ec
Add opengl header; Migrate relevant object implementations;
2018-07-17 17:21:14 -07:00
bjorn
89c8ee3d06
Begin OpenGL quarantine;
2018-07-17 17:21:14 -07:00